Warhammer 40k

  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account
Just an FYI Temu has faction dice (d6) for about $3. They probably don't have everything but most of the 18 legions are represented. You only get 12 in a set instead of 16 but it's still better than GW usury.
Does anyone actually like using GW's faction dice when they are big and confuse the six side?
 
Going to shill this video because I think it does the best job at explaining the warp
Edit: The channel itself is great for learning about 40k as a setting.
 
:thinking:
1769367462935.png
 
Something I want peoples opinions about. Especially newcomers/younger people vs olds.

To paraphrase the opinion.
"[Game X] has better lore than 40k. [Game X] has a setting written to facilitate wargaming, while 40k lore was made to facilitate endless novels."
 
Something I want peoples opinions about. Especially newcomers/younger people vs olds.

To paraphrase the opinion.
"[Game X] has better lore than 40k. [Game X] has a setting written to facilitate wargaming, while 40k lore was made to facilitate endless novels."
That's retarded, reductionist and could be applied to damn near anything. Usually said by people who just don't like a thing, so they reduce it as much as possible to prop up what they think is better.
 
Something I want peoples opinions about. Especially newcomers/younger people vs olds.

To paraphrase the opinion.
"[Game X] has better lore than 40k. [Game X] has a setting written to facilitate wargaming, while 40k lore was made to facilitate endless novels."
40k lore facilitates wargaming better than any other game because it has plenty of reasons why allied factions might fight each other, particularly the most popular ones.
 
Going to shill this video because I think it does the best job at explaining the warp
Edit: The channel itself is great for learning about 40k as a setting.
Does it? It just explains the warp as we already understand it in the setting, while trying to draw parallels to real world beliefs. That's like trying to explain Krieg while giving us a German Military history lesson at the same time. That might be fine when you've hit that wizard tier of tism and start looking for the real world inspirations for this shit, like I'm sure we all felt cool when we realized Dark Angels are just Arthurian Knights dressing up like Winged Hussars, but it doesn't do anything to help you understand.

If a person wants to learn, they need to do it themselves sine we all have access to the same exact sources. Not have randoms talk at them who have their own interpretations and beliefs.
 
Something I want peoples opinions about. Especially newcomers/younger people vs olds.

To paraphrase the opinion.
"[Game X] has better lore than 40k. [Game X] has a setting written to facilitate wargaming, while 40k lore was made to facilitate endless novels."
Even ignoring the many years of explicitly pushing "a setting, not a story" before 8e, if 40k were made to facilitate novels, why are the most endless bunch of novels set ten thousand years before the part that everyone wargames?
 
Something I want peoples opinions about. Especially newcomers/younger people vs olds.

To paraphrase the opinion.
"[Game X] has better lore than 40k. [Game X] has a setting written to facilitate wargaming, while 40k lore was made to facilitate endless novels."
I don't know what could possibly be better for war gaming than one where all the factions are fighting each other at all times, including even mirror matches.

If anything it's the lore heads who think the tabletop is hurting their side of the barricade, with shit like the Primarchs returning.
 
Something I want peoples opinions about. Especially newcomers/younger people vs olds.

To paraphrase the opinion.
"[Game X] has better lore than 40k. [Game X] has a setting written to facilitate wargaming, while 40k lore was made to facilitate endless novels."
Most other wargames barely have any lore to begin with.

Malifaux hasn't done anything with lore for years. Warmachine even after being bought by SFG hasn't done shit with lore since PP wrecked everything with MK3 and even the lore for the end of that is difficult to find(it was published to twitter as "microfiction"). Trench Crusade's lore is a joke. Conquest has a bare minimum of lore describing factions. Warcrow is new and doesn't have much yet. Konflict 47 is literally just weird scifi ww2. Dropfleet/zone commander barely has anything other than again basic faction descriptions and a general setting that could be described in 3 paragraphs, BLKOUT has next to nothing. Kings of War again is just incredibly basic shit. OPR basically has nothing. Carnevale and Rumbleslam have basically no lore outside of single paragraph character descriptions.

Bolt Action, Team Yankee, Flames of War, Checkpoint Charlie, Spectre Operations, basically all of the 20th-21st century wargames themed around real or theoretical conflicts between real nations have basically zero lore because they don't need it. Same for the historicals since with those the "lore" is history.

Infinity is actually continuing to build up their lore, but they're basically an exception in a sea of games. Battletech would be the other obvious game with a shitload of lore, but the lore for Battletech is just as complex as 40k at times with named characters, changing factions, a timeline even more all over the place than 40k in terms of the part people actually play in along with. Novels alone there's easily 60+, then the magazines, a bunch of source books, anthologies of short stories, it would take years for anyone to finish going through this stuff and isn't as numerous as 40k for novels but the only reason it's not is due to some owners trying to kill it over the years with dumb decision making and not being as popular.

What other wargames actually have any real amount of lore beyond the basics for a setting? MESB, Marvel Crisis Protocol, ASOIAF, any of the Star Wars games, Halo, Starcraft, the handful of Star Trek games, the Fallout Games, Elder Scrolls, CTA the Babylon 5 game, Starship Troopers, etc. these games only have any lore at all because they're all licensed.

So most of [Game X] is likely to be a licensed game if it actually has any amount of lore beyond the most basic of shit, it's a historical or modern fictional setting where the lore is either history or recent world events, or it's a GW product/Infinity/Battletech.

As far as 40k lore only existing to sell endless novels.. I'm just going to post this from their last full year report(yes I know there's a more recent half year, but I'm going with the full year for a broader picture).
Screenshot 2026-01-25 180001.pngScreenshot 2026-01-25 175915.png

If GW's lore for 40k were simply to endlessly sell novels, they're sure as hell doing a piss poor job of that.
 
Carnevale and Rumbleslam have basically no lore outside of single paragraph character descriptions.
Carnevale has a proper setting, the only issue is TTCombat stopped building on it beyond "and then X subfaction shows up in Venice" when they stopped using their blog, which was also around the time Rumbleslam took a nosedive in character designs.
 
this might sound retarded but are the retcons GW does that bad? I mean they sometimes retcon cool stuff and such but i mean 40k sometimes feels too bloated and unorganized in lore although they are more to blame since they never had a "lore Master" for their new books
 
Carnevale has a proper setting, the only issue is TTCombat stopped building on it beyond "and then X subfaction shows up in Venice" when they stopped using their blog, which was also around the time Rumbleslam took a nosedive in character designs.
You know what, fair. They did the bare minimum, and then proceeded to poorly manage doing much beyond that. Even their lore section on the rules page is a weirdly chopped up mess of PDFs some of which randomly jump around in page number. I guess badly managed lore is better than no lore. It's still negligible compared to anything licensed, or Battletech/Infinity/GW games and it's been a while since I've actually seen it anywhere.

this might sound retarded but are the retcons GW does that bad? I mean they sometimes retcon cool stuff and such but i mean 40k sometimes feels too bloated and unorganized in lore although they are more to blame since they never had a "lore Master" for their new books
Most of the retcons are irrelevant, or for the better unless you're some weirdo that really needs inquisitor Obiwan Sherlock Clousseau around, or inquisitor Draco and that shit show of a book series. The problem is that when GW does a lot of their retcons they're usually poorly done and amount to "Yep, this is a thing now and always was the entire time" and that's anything from female custodes to models of tanks that were mysteriously absent for thousands of years and even recent major conflicts within the timeline of the setting.
 
Gonna sound like a dumb question, any suggestions for a first-time painter/potential player? I haven't picked an army yet and I'm kinda overwhelmed.
Read the codex stuff before picking an army. I'm also new and bought a Black Templar box based on limited information (youtube videos). Now that I've read the rulebook and codex stuff, I'm purchasing another combat patrol for my new love, the Ultramarines.
From my AoS knowledge I can tell you to look up duncan and his introduction videos. It's what I used when painting AoS miniatures.

You don't need the most expensive hobby supplies around, a lot of citadel stuff is overpriced. You can use any pvc primer so no need to purchase the expensive miniature specific ones. You can make a wet pallet yourself at home which will save you $40.
 
Gonna sound like a dumb question, any suggestions for a first-time painter/potential player? I haven't picked an army yet and I'm kinda overwhelmed.
Pick a combat patrol for a faction you think looks cool, go from there. Most factions in the game have a pretty decent variety in play style available with the exception of something like World Eaters. You can look up battle reports on youtube for the faction you're interested in, and see various ways they get played, and if you're willing to put up with the jank that is tabletop sim you can just learn to play there and not have to worry about buying or painting anything.

As far as starting painting... Duncan Rhodes and Vince Venturella on youtube. No bullshit hypebeast clickbait drama thumbnails and video titles, they both get straight to the point in their instructional stuff with Vince maybe doing a bit better for overall painting rather than project specific stuff but his delivery is a bit more dry than Duncan's.
 
Back
Top Bottom