Im actually looking forward to the marine releases more since im a shameless marinefag. Even the new Liberian looks good to me since it even uses their old stormseer scheme too. Mostly gonna buy the new land speeder, librarian, and the standalone Vanguard Veteran kit if it has hammers/claws. I am mostly gonna wait for the ork stuff later too as im pretty sure stormboyz have to be updated soon too and that is all I need to start Blood Axes after I finish eldar corsairs
FFG's wh40k games were incredibly based. Shame recent Wh40k ones are not, with stuff like using "they" for a no-name cult leader followed by a "she" to refer to a player character, and using "they" for the default pronoun instead of "he".
I know they will never do it, but I would rebuy the entire line if they would just reprint them. PDFs are not the same. I would settle for 2nd Edition WFRP, fucking anything
I just dont think Cubicle 7s own systems are any good. 4th Edition WFRP is fine, but their 40k line is of no interest me
I'm expecting their Horus Heresy game to be a total letdown, but we'll see
I was talking about the first 13th black crusade from 2003. The big narrative event that GW ran where players submitted results from games. That GW basically did nothing with but shrug and say "I guess chaos won" for 15 years or so because they didn't know wtf to do with it, and then decided eventually it meant Cadia getting blown up, the cicatrix maledictum, etc.
given that they ignored the original Storm of Chaos result of Grimgor headbutting Archaon into submission when they wanted to, i suspect they first decided to do this and it's convenient that it could be done consistent with the narrative event's results.
I wouldnt be surprised if over the next 5-10 years GW do some fuckery with a crusade, Cawl working with some pylons and another battle for Cadia resulting in an Imperium win and the Cadian Gate being restored.
I can kinda see them changing how the stalemate works. Instead of trading pawns (backwater planets) or Phyrric victories, they trade knights or bishops (major planets). The stalemate continues but every so often it sways one way then the other. Hell half the Imperium is in the dark, they gotta restore that at some point right?
Imagine your average hive city working Joe, using two of his hour off hours to go to the gathering his buddy invited him to and a gender blob “they” is leading the procession.
“Douglas, I’d rather join Dave’s throuple and worship their Emperor, he’s got four arms. I’m not following that thing.”
They were cute in most cases IIRC, not nigs or old hags. Sure, nowadays we can't even have that, and there are black Alpha Legionaries, which I suppose must be extra stealthy to pull that off.
The pnp rpg set in the 30k right after Horus chimping out? I hope it will give stats for marines of back then in a 1d100 system. That way some stuff can be recycled.
They were cute in most cases IIRC, not nigs or old hags. Sure, nowadays we can't even have that, and there are black Alpha Legionaries, which I suppose must be extra stealthy to pull that off.
given that they ignored the original Storm of Chaos result of Grimgor headbutting Archaon into submission when they wanted to, i suspect they first decided to do this and it's convenient that it could be done consistent with the narrative event's results.
I dunno. Clearly they wanted to do "something" but considering how long they dragged their ass to actually do anything meaningful with the results I don't think they actually had a plan for anything. Rumors floating around from the time were that GW didn't even want Chaos to win in the first place but got stuck due to the overwhelming effort players put into ensuring Chaos would win. Yeah, that's a little tinfoilhat-ish, but it's not outside the realm of plausibility.
Its funny looking back and the 3rd and 4th edition boxes are some of the worst of them all. The third edition box being a tactical squad and land speeder and the DA being 2 sprues of troops with no guide on what was what. The 4th being much the same in terms of unit but did have the cool crashed ship terrain.
Finished Tome of Blood. It is the weakest of the Black Crusade rulebooks, but still a blast. Khorne just isnt that interesting to me.
You know, reading the cool lore in addition to the rules makes me wonder why the fuck GW decided to botch Imperial Armour in the Warhammer Vault.
They removed the rules part, so every release is only 1/3 of the original size. You want to know more about the units outside of the main campaign? Fuck you. You want to learn the story of the chapters in Babab? Fuck you. You want to know one of the few sources of Eldar Corsairs? Fuck you.
But why? Are they afraid people would use the rules to play a system they don't even support anymore? Thank God I managed to get a refund.
Imagine a company that relies on new churns of brand spanking new refreshes, units, or rules having a very reliable source of re-releases to play with long discontinued minis that are either only available as collectors items or outright cheap from the 2nd hand market that they wont see a dime from unless its a limited MTO run
TOW can be played with old releases but they also reboxed alot of their old kits and sold them for a premium, and most of those releases werent that old
Still, if they are going to edit the files, they could as well just remove the rules but keep the rest of the pages, what is the point of buying the "Eldar vs Imperium army book" if I will only get 70 pages out of 200, all from the pov of the Imperium?
You know, reading the cool lore in addition to the rules makes me wonder why the fuck GW decided to botch Imperial Armour in the Warhammer Vault.
They removed the rules part, so every release is only 1/3 of the original size. You want to know more about the units outside of the main campaign? Fuck you. You want to learn the story of the chapters in Babab? Fuck you. You want to know one of the few sources of Eldar Corsairs? Fuck you.
But why? Are they afraid people would use the rules to play a system they don't even support anymore? Thank God I managed to get a refund.
Yeah, I'm also frustrated by "The Lore" publications in the Warhammer Vault since cutting out rules pages can often mean that bits of lore that were on those pages are gone as well. It also deprives people of what could be an interesting historical record of Warhammer as a game. It's especially weird since the Warhammer Vault also provides complete digital PDFs of White Dwarf magazine (which they started publishing recent backissues again after a period of neglect). So GW is fine with people seeing all of the old rules that come from White Dwarf, but not from random supplement books. It's notable that the Warhammer Vault has never even published core books and codices, redacted or not, so it's not as if GW would be offering people to play old editions if they were to unredact those supplement books.
I picked up Siege of Terra 1, 2, and 4 in paperback since a discount book store had them. Going to collect the rest as I work through audiobooks for HH.
Wrapped up Battle for the Abyss which wasn't as bad as people made it out to be (it's stupid, but not bad). Somehow I enjoyed Fulgrim a lot despite people also tending to dislike that one (the audiobook format potentially helped).
With Mechanicum up next and me skipping the short collection and god awful fucking DA slop thats after that, it leaves me at Thousand Sons upcoming. I've heard Prospero Burns was intended to release alongside and the two be read roughly together (no idea how true this actually is) so should I break order and do those back to back or just keep going in actual release order which puts them a few novels apart.
This was a really good one for black templar fans, religious crusaders and even chaos fans if you like poetic irony. It's following 3 main perspectives, most of which is divided between 300 year old black templar and a surprisingly intelligent HH era World Eater, with a bit of side flavor from some chick surfs and pilgrims.
Basically a pilgrimage world is under attack from World eaters and a crusade of templars comes over to beat them back, but warp fuggery has displaced just one ship of templars to help. So now the mission has gone from tough but doable to almost certain suicide. Writing wise this is one of the best depictions of showing the divide between older and younger space marines, as most of the fresh bloods just want to go in and die in a glorious last charge. Our hero knows better, he's been around the block and has the strategic knowhow on the best way to make the enemy hurt. So against their bitching and moaning he splits up the team, has most of the men lead guerrilla assaults on the main body and begins the long painful effort to link up with the main pockets of human resistance to bring them all together in a desperate gambit against the forces of chaos.
If you're a religious person, I think you'll enjoy this book. Even if you're not, it's a nice, gritty, life affirming romp as faith tested hero's pass through hell in a handbasket. I didn't know how it was going to go down but it kept me gripped the whole way and managed not to fall into the trap a lot of space marine books fall into of being exceedingly simple. It's a simple story with a lot of depth in the unique character interactions and challenges faced. The divide between humanity and space marine is explored well. I particularly liked how the chaplain was actually a lot better at being a people person then the rest the marines. Our templar hero is good at making speeches and "connecting" morale wise with humans but there's this aspect where he doesn't actually believe in what he's saying or in them until the end. There's a real sense of tough love between the marines and the surfs that I loved. The marines treat them alright and even honor them at times but they don't waste time on sentimentality or comfort.
I love the hubris of the world eater warband leader. He got rid of the pain of the nails by entering a contract with a slaanesh demon and has his sanity. But it's not enough for his pride. The lucky idiot screws himself over and helps other demons backstab his Patrion to enable an even worse master. At one point he almost gets the chance to exorcise a demon from himself but stops to mock it before it reestablishes control. It was interesting to see this guy wallow in his delusions even with sanity restored. His overall plan for a demon war machine was pretty awesome.
It's literally chaos mechagodzilla. And yes a shit ton of templars try to climb and kill it Shadow of Colossus style.
Some people may scoff at the female pilgrim and surf characters in the book, but I rather liked them. 40k has this thing that whenever a chick is brought into a violable situation, I don't have to stretch my imagination to assume they've got the credentials to weather a storm. They'd be dead otherwise. The moments where they are able to connect with marines over faith in the emperor are some of my favorite parts of the book.
I've heard Prospero Burns was intended to release alongside and the two be read roughly together (no idea how true this actually is) so should I break order and do those back to back or just keep going in actual release order which puts them a few novels a
Yeah, Abnett's epilepsy delayed it, which he talks about in this interview:
Spoilers in the full interview, obviously, but the part about his diagnosis and weird experiences that are not entirely unlike someone using the Warp to fuck with you is at 9:40-18:28.
DANGGIT, why do the Black Templars always get to be the default image of being crazed as fuck melee woodchippers? The Blood Angels are better at flipping the fuck out and becoming walking-cuisinarts, it's even a religious transcendance for them!
DANGGIT, why do the Black Templars always get to be the default image of being crazed as fuck melee woodchippers? The Blood Angels are better at flipping the fuck out and becoming walking-cuisinarts, it's even a religious transcendance for them!