Warhammer 40k

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Satire doesn't need to be funny. The setting is satire, it taking itself seriously internally doesn't make it not satire. Rule of cool grimdark nonsense doesn't make it not satire.
Warhammer 40KS never been satire whatsoever. According to Rick Priestley, the creator of Warhammer 40K and everyone who originally created the setting.
As a radar and a tabletop game designer, people saying your work is satire when you never intended it to be so, or fucking retarded. One more person says Death, the author, which is an idea created by an annoying faggot Dutch communist who is too much of a bitch to find a World War Two.
I trust the world of legendary game designer. Who is in a complete douche quickly over the opinion of ridiculous homosexual? Faggots. Who make up some of the Warhammer community.
That's unironically how and why a lot of humans willingly join the Tau.

"Hey, are you tired of getting treated like shit and told its because the Emperor wills it? What if I told you there was another way? A way that didn't involve selling your soul to the Warp. Sounds too good to be true, but I assure you, its not."
Then you join them and you're still treated like shit because you ultimately someone who doesn't have any useful skills to offer them.
I see the book long shot where those massive slums around the really nice. Point of the city. They take over and still treat the people like shit.
But not the guides men. Betray the Emperor.
Also, all the announcements are fucking awesome. For once, GW isn't doing stupid shit. I guess it must be a day ending in Y.
 
chicks kicking ass is fine so long as they actually look the part
Historically, nomadic tribes in hazardous biomes were more overprotective of their women, not less, as it was already dangerously hard to sustain a population.
making them smooth operators/courtiers capable of political intrigue just isn't it.
They're superhuman envoys of the Imperium's living god, they might not be the best with words, but still command obedience.
there's really no way to make the Terminus Decree make sense.
Well, if Big E is off the throne, then it is possible the daemon problem has been solved and the hyperspecialised zealous Grey Knights aren't worth the cost or risk anymore. Ordering them on a suicide mission to the throne would tie up that loose end.
Alright so Im basically on a Tau Binge and ive been enjoying it immensely .
You'd enjoy The Greater Evil too. It features a Mechanicus planet with a bug infection trying to join the Tau. None of that bullshit with Kroot sniffing out anything.
Deathwatch is a good choice, I wonder what they'll use for abilities/'willpower' since they aren't psychic.
didn't Three Kingdoms outsell WH3?
The base game outsold WH2 at release, but DLC sales were terrible.
My scepticism towards TW:40K is mainly due to it releasing on consoles alongside PC, whilst I've heard CA did a decent job with the Halo RTS, TW is on another scale.
 
WH40k is in a weird position of trying to be more positive to sell better to the masses, but still must be grimdark so whatever steps forward are countered, getting stuck in a weird limbo.
That Deathwatch game will at least let you genocide the Tau, which is always fun to do.
 
Deathwatch looks fun, I did enjoy Chaos Gate despite some of its rough edges, DoW4 looks nice and glad it has the crusade gameplay back, TW40k Im hopeful but ye skeptical about it. Kinda surprised they didnt announce any new 40k FPS games
 
Rynns World
I can't engage with these books because it always reminds me of this
RyanToys_Review.jpg
 
Well, if Big E is off the throne, then it is possible the daemon problem has been solved and the hyperspecialised zealous Grey Knights aren't worth the cost or risk anymore. Ordering them on a suicide mission to the throne would tie up that loose end.
I've warmed to the idea with recent lore that the Emperor is destined to become the Dark King, sort of like the Human version of Slaanesh as being the manifestation of the species' worst traits, and that the endless sacrifice of psyker souls is the only things sating him enough to keep that awakening from happening. The new Terminus Decree lore makes sense if this is true, as it would be like a final Hail Mary if the Emperor woke up and ascended. Sure the Grey Knights would be almost certainly committing suicide, but given how fucked Humanity would be if they failed, it would be worth a try anyway.
 
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Sure the Grey Knights would be almost certainly committing suicide, but given how fucked Humanity would be if they failed, it would be worth a try anyway.
I don't know much about the Dark King but even if they could teleport directly into the palace, don't the sisters of silence hard counter an army of pure psychers, and the custodians are physically superior in every way. It would have made more sense if they had a superweapon to delete Terra.
 
I don't know much about the Dark King but even if they could teleport directly into the palace, don't the sisters of silence hard counter an army of pure psychers, and the custodians are physically superior in every way. It would have made more sense if they had a superweapon to delete Terra.
For sure, I don't think the recon of the Terminus Decree is perfect, but I do think they made it to further cement the Dark King as a canon part of the setting by making the Decree's purpose less vague and more direct. A virus bomb that kills Space Marines (like what people mainly theorized the decree to be before) can exist for a lot of reasons, in a post End and the Death setting, there's basically only one reason why the Grey Knights would ever be tasked with sitting the Emperor back on his throne. (At least from my reading.)

Edit: And the Grey Knights being the ones who need to fight the Emperor could likely be explained by the total devotion of the Custodes. If the Emperor became a Chaos God, there's no chance the Custodians would be anything but his Greater Daemons. The Grey Knights are a poor choice for the mission, but it's not like anyone else in the Sol system could do any better.
 
They're superhuman envoys of the Imperium's living god, they might not be the best with words, but still command obedience.
They fit that schtick much better, but

"DO WHAT I SAY OR ELSE"

is very Boring in a setting chalk full of that already. I'd rather they just go back to being completely mysterious and working in the shadows completing clandestine missions or something.
 
WH40k is in a weird position of trying to be more positive to sell better to the masses, but still must be grimdark so whatever steps forward are countered, getting stuck in a weird limbo.
That Deathwatch game will at least let you genocide the Tau, which is always fun to do.
It's the issue that just keeps repeating itself when products/IPs come under the control of generic execs (esp marketers) and owners as opposed to those who created or built the product in the first place.

1 - They recognise that they have a successful product that appeals to a sufficient customer base but not everyone.
2 - They want everyone and identify the core characteristic that attracts the current customer base but does not secure universal success (in this case grimdark).
3 - In a stroke of inspiration they decide the solution is to remove/emasculate this pesky impediment to global sales domination oblivious to understanding that removing what is core to the product will lose the existing customer base but will not generate a new audience because a) you are left with an insipid shell of a product and b) the wider desired audience was never interested in the product.

Add in the egos of those now owning/controlling the product who have unshakeable beliefs that they know better than their predecessors who made the product successful from nothing and they will make the product what it should always have been and the prospects for disaster increase dramatically. Also add in public criticism and belittling of the existing customer base and prepare shocked Pikachu face when they react by rejecting the new anodyne product that no longer provides what got them interested in the original product.

It used to be a fundamental rule of marketing that it is so much easier to sell more product to existing customers than attract new customers.
 
I've warmed to the idea with recent lore that the Emperor is destined to become the Dark King, sort of like the Human version of Slaanesh as being the manifestation of the species' worst traits, and that the endless sacrifice of psyker souls is the only things sating him enough to keep that awakening from happening. The new Terminus Decree lore makes sense if this is true, as it would be like a final Hail Mary if the Emperor woke up and ascended. Sure the Grey Knights would be almost certainly committing suicide, but given how fucked Humanity would be if they failed, it would be worth a try anyway.
AFAIK there’s 3 candidates for becoming the Dark King. BigE obviously casted off that part of him, which I think is what Lion saw in the warp. And the corpse that remains on the throne is another aspect of BigE. There’s also theories that Valdor is out there looking for BigE’s true name too.

However this is all Abnett inserts for his side stories
 
I know many people wished for the continuation of the storyline for years, but I think it has been a big mistake. 40k as a sandbox setting with unknown outcome is the best.

The stories that happen in between are where the fun is anyways. HH was successful (for most) and people still want more of the Badab War. There are so many stories to be told and expanded without the need to ruin the cornerstone of the setting.

There is no need for futher metaphysical bullshittery about the Emperor. Him being this halfdead corpse on the golden throne humanity ia reliant on is peak and I don't want anything more happening to it or change it.
 
I know many people wished for the continuation of the storyline for years, but I think it has been a big mistake. 40k as a sandbox setting with unknown outcome is the best.

The stories that happen in between are where the fun is anyways. HH was successful (for most) and people still want more of the Badab War. There are so many stories to be told and expanded without the need to ruin the cornerstone of the setting.

There is no need for futher metaphysical bullshittery about the Emperor. Him being this halfdead corpse on the golden throne humanity ia reliant on is peak and I don't want anything more happening to it or change it.

I don’t want the badab war it had two imperial armor books you had enough. Look up the war of the false primarch that’s cool.
 
My issue with the Decree is simply the logistics. Do they have allies who have some vague idea of of a super important mission they'll be called to one day, and when it happens they rock up to Terra with a Crusades worth of Chapters and auxilia? Do they just say "fuck it" and throw literally everything they've got all at once and hope they cause enough pure chaos and confusion that they can blitzkrieg the Palace solo? Idk man.
I'm finding the GK kinda dumb the more I dig into them. That's probably not helping.
 
Mechanicus II is out, about 60% positive and earning a "mixed" rating from the people who played it for the last few hours. Too early to say definitively but it does not look great. This review seems to be the most comprehensive so far.

With DoW 4, it's a new dev team and publisher. KING art are behind Iron Harvest so they have some decent experience on how to make a decent RTS game so I have some hopes. Then there was this statement:

So at least they're going back to what put DoW on the map, how well they do it is another question entirely.
Deep Silver is a mixed bag, depends on the developers of course but publishers can be shitty.
For Total Warhammer 40k it's going to be dogshit but they'll probably sell gangbusters given how well dogshit like WHF sold...wait didn't Three Kingdoms outsell WH3? Whatever, it'll be shit but I guess the sales are going to be a tossup until release.

Splattercat's early impressions review of Mechanicus II. He's really early in the game, but has nothing but high praise. By biggest criticism for the first Mechanicus was how slow it could feel to do anything and combat looks snappier here.

It certainly looks visually appealing, but my biggest concern looks to be hero unit syndrome. Instead of kitting out tech-priests however you want you're commanding the Magos which all seem pigeon holed into certain play styles. Hard to say without getting into the nitty gritty of the upgrade paths, but I'd have preferred we had full creative license to upgrade and control a set of tech-priests like the first game.

I do like what I saw of the different additional expendable units you're allowed to take on skirmishes so maybe that's where I'll find enjoyment.

Let me break the game across my knee, I want to bathe Hekateus IV in righteous promethium.
 
Splattercat's early impressions review of Mechanicus II. He's really early in the game, but has nothing but high praise. By biggest criticism for the first Mechanicus was how slow it could feel to do anything and combat looks snappier here.
The game does have a few glaring issues.

1. They removed the whole expedition mechanic. You no longer explore anything, you cannot choose a route, nor anything of the sorts. Your dude just walks the same path every time. They also fully removed the blackstone mechanic from the first game, so now your dudes gain xp(which leads to the whole uber-team problem that forces you to keep using the same dudes again and again and again).

2. You have a cool mission? Finished it after killing all foes? Here is the reward. Finished it while killing no foes? Here is the same reward! THEY MADE IT SO YOUR PERFORMANCE DOES NOT FUCKING MATTER! Who the fuck does that? Why?! Kasedo is just fucking retarded. In the first game, I loved raising the alarm level to get more enemies, so I could gain more blackstone, here all I need to do is finish the objective and nothing more. There is no reason to actually fight the enemies!

3. They turned one of the characters into a faggot. I'm not even joking. They took one of the magos from the first game and made him into a they-them.

4. The game runs like ass. My pc can run Elden Ring without a single stutter, but this game only runs at 15~30 fps.

5. The new soundtrack is kind of garbage. It is nowhere near as good as the original, but some of the tracks are good. The main track: Children of the Omnissiah II is horrendous. Also, they force you to buy a 3 dollars DLC to get the first game's soundtrack in the second game(which is greedy as fk). To make it worse, they fucked up the audio of the DLC, so it sounds nowhere near as good.

6. There are lots of fucking game-breaking glitches. For example, some skills have explanations, others do not. So, at times, you'll be forced to buy a skill and use it to learn what it does.

7. They completely removed customization. You cannot create your own tech-priests, but are instead forced to play with a few special Tech-Priests, who each have their own skills to unlock.

8. The Necron campaign is undercooked and ass. It honestly feels like they had no idea what they were doing.
 
I'm gonna complain about mechanicus 2. These fags pulled dirty tricks right from their gaping asshole. Russian region is blocked fucking hours before launch. It was available before it perfectly fine. And for extra funny - game is already cracked and at torrent trackers in Russia
For game itself, it seems like they removed techpriests from first game and made named characters who gave missions as heroes plus added extra abilities to them
 
The game does have a few glaring issues.

1. They removed the whole expedition mechanic. You no longer explore anything, you cannot choose a route, nor anything of the sorts. Your dude just walks the same path every time.
I can forgive no expeditions since you're running defense and responding to threats, but it there a push and pull where if you respond to one front you risk another front being over taken?

They also fully removed the blackstone mechanic from the first game, so now your dudes gain xp(which leads to the whole uber-team problem that forces you to keep using the same dudes again and again and again).
THEY HAVE XP!? I figured they just renamed blackstone something else since you're not going to be prying blackstone off the walls like in the first game. Is it all your units or just the Magos getting the XP?

2. You have a cool mission? Finished it after killing all foes? Here is the reward. Finished it while killing no foes? Here is the same reward! THEY MADE IT SO YOUR PERFORMANCE DOES NOT FUCKING MATTER! Who the fuck does that? Why?! Kasedo is just fucking retarded.
WHAT THE FUCK!? WHY!? Why would you not reward the player for killing the enemy as hard as possible!?

In the first game, I loved raising the alarm level to get more enemies, so I could gain more blackstone, here all I need to do is finish the objective and nothing more. There is no reason to actually fight the enemies!
I always took the opposite approach banking on more missions total = more blackstone especially in later levels when you get start getting the clock progression to zero.

3. They turned one of the characters into a faggot. I'm not even joking. They took one of the magos from the first game and made him into a they-them.
Oh ffs.

4. The game runs like ass. My pc can run Elden Ring without a single stutter, but this game only runs at 15~30 fps.
I assume this will be fixed... maybe... in a future patch to the game. It feels like this is par for the course.

5. The new soundtrack is kind of garbage. It is nowhere near as good as the original, but some of the tracks are good. The main track: Children of the Omnissiah II is horrendous. Also, they force you to buy a 3 dollars DLC to get the first game's soundtrack in the second game(which is greedy as fk). To make it worse, they fucked up the audio of the DLC, so it sounds nowhere near as good.
Does the soundtrack at least fit the vibe of the game or is it so bad it's distracting?

6. There are lots of fucking game-breaking glitches. For example, some skills have explanations, others do not. So, at times, you'll be forced to buy a skill and use it to learn what it does.
I don't mind jank, Mechanicus 1 still has shitty visual glitches.

7. They completely removed customization. You cannot create your own tech-priests, but are instead forced to play with a few special Tech-Priests, who each have their own skills to unlock.
So instead of having a wide variety of ways to play, you're pigeon holed. I can feel what hype I had slipping far far away.

8. The Necron campaign is undercooked and ass. It honestly feels like they had no idea what they were doing.
That's one of the major selling points of the sequel, why would you not go out of your way getting it right!?

My disappointment knows no bounds. The old formula worked great, all it needed was some touch ups and some fun spins. It sounds like they made an entirely different game with nothing but the barest of bones of the original.
 
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