- Joined
- Aug 2, 2021
Also there's some glaring issues with character balance that become obvious once you play for a while:
- Some hitboxes are way too generous, making some characters way too safe to play
- Some attacks have really low delay, making them safe openers, easy to break out of combos and easy to counter attacks
- Some characters have easily exploitable weaknesses, while others well rounded
The game seems to struggle between 1v1 balance, where well rounded characters make sense, and MOBA balance, where having obvious weaknesses make sense because they are meant to be compensated by team mates. I hope these all get fixed before release.
- Some hitboxes are way too generous, making some characters way too safe to play
- Some attacks have really low delay, making them safe openers, easy to break out of combos and easy to counter attacks
- Some characters have easily exploitable weaknesses, while others well rounded
The game seems to struggle between 1v1 balance, where well rounded characters make sense, and MOBA balance, where having obvious weaknesses make sense because they are meant to be compensated by team mates. I hope these all get fixed before release.