I have some random thoughts about game stuff.
1. I am worried about how giant characters will be handled, and honestly hope Iron Giant is the first and last. The balance issue with smaller characters ends up with someone feeling cheated - if giants are too good it feels like they get everything for free because of huge range and damage, but if they're too bad you just feel the size is a liability and you can't even play when getting combo'd for a minute straight. I feel like IG being very weak overall is the better of the two bad options and the novelty will keep him somewhat popular despite it.
2. I feel like kills off the top of the map are far too common and kills off the side are far too rare. With all the aerial movement options, the seriously lacking horizontal kill power and way far out blast zones side ring outs almost never happen. I've hit people with full charged strong attacks at 130 damage that have been unable to get side kills. Conversely, the top blast zone is seriously low, almost every character has a good and powerful up aerial and spikes will just bounce people of the ground right into the blast zone at much lower damage than a horizontal hit. Why bother setting up multiple dangerous attacks over the blast zone to side ring out when you can just spike into the ground? I swear, my top/bottom/side kill ratio has to be like 60/30/10... I dread getting side kill dailies, speaking of which...
3. Some of the daily/seasonal milestones are just... obnoxiously specific and annoying things. One of my first seasonal milestones was 25 below-60 damage kills which is just not something that is going to happen to often when you're paired against competent opponents, you're usually getting into the mid 100s and maybe pushing 200 sometimes. I thought that was bad but the next week... 75(!) off-stage kills, wow. While more frequent than low damage kills, that is just such a huge amount. I like to spike into the bottom as much as the next guy, but as stated with the top blast zone segment it's just sub-optimal and far less conditional when you can get the same result spiking on the stage and bouncing up top. I know you have a long time to do seasonals, but if you go out of your way to try for them you're playing worse and if you played just enough for daily quests the entire season there are some I wonder if that would be enough, and that is a pretty good amount of matches. The 120 seconds or less win daily sucks for the same reason as low damage kills. I miss the win matches as a specific class daily outside of tank... it was obnoxious in the seasonal version (75 is way too high for most things) but 2 victories was a good way to encourage trying other characters and limited worse dailies.