🌏 General Watamelon Thread 2 - Harvest Sneed Edition

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I don't get it.
watamelon is for ever, watamelon is eternal, watamnelon will never die
so4u0564rg681.png
 
I do not like this thing, it's smug aura mocks me.
 
Roll for initiative.jpg


Hello friends, and welcome to Watamelon Quest.
I wanted to do something fun for all of you.
So I made a little game we can play right here on the forum.

❔Q & A❔

Q: Is this a D&D Watamelon game?
A: Sort of, it is a more casual TTRPG style game mainly focused on storytelling and maximizing fun.

Q: Who is invited to play?
A: Everyone!

Q: How do I play?
A: Pick a class from the list below, a mission and a hometown. Then post in this thread.

Q: What are the rules?
A: I will make a post later detailing the games mechanics. It is fairly simple to keep things as smooth as possible. The main focus is on fun after all.

Q: Can I make a custom class or mission?
A: Yes, just DM me before hand if you want to do something different.

Q: Where do I play this and do I need anything to play?
A: I made this game so you can play it right in the forum itself, nothing is required besides a forum account.

Q: When is it?
A: Saturday the 21st @ 10 PM UTC.

Q: How many people can play?
A: It depends how many people are interested. If too many people want to join I will just make a separate session to try and make space for everyone. I will try to give group a different adventure to keep things interesting for everyone.

Q: How long will the game be?
A: I tried to keep it short so it can be played in one session.

Q: Are there any plans to for more typical games like D&D, Pathfinder, Cyberpunk, Call of Cthulhu, Vampires the Masqurade, etc.
A: Yes! I plan to eventually have a gaming night and see what system people would be interested in playing.

🎲The Game🎲

WataQuest.png
WataQuest_.png


🍉 CLASSES OF WATAMELON QUEST 🍉

Each class has 1 Passive, 1 Core Ability, and 1 Once‑per‑Scene Power.


Knight.png
🛡️ Wataknight
Role: Protector

Passive: Steadfast Rind: Take –1 damage from the first hit each scene
Ability: Shield Ally: Redirect 1 Heart of damage from an ally to yourself
Power: Unbreakable Stand: For one scene, allies near you gain +1 on rolls






Archermelon.png
🏹 Wataranger
Role: Scout & ranged support

Passive: Landwise: +1 on tracking, survival, and navigation
Ability: Ranged Strike: Can attack safely from afar
Power: Perfect Shot: Automatically deal 2 Hearts to a vulnerable enemy





Watamagelon.png
🔮 Watamage
Role:
Elemental magic

Passive: Arcane Seeds: You always know basic magic lore
Ability: Elemental Cast: Fire, ice, wind, or lightning (1 Heart)
Power: Overcharge: Affect multiple targets or add a flashy effect







samurai.png
⚔️ Watasamurai
Role: Precision warrior

Passive: Keen Senses: +1 to initiative and perception
Ability: Focused Strike: Ignore enemy armor or resistance
Power: Iaijutsu Moment: Act first and deal 2 Hearts







Thief.png
🗝️ Watathief
Role: Stealth & utility

Passive: Light Fingers: Locks and traps are never worse than Mixed
Ability: Sneak Attack: +1 damage if unnoticed
Power: Vanish: Escape any scene cleanly






WataSummoner.webp
🐾 Watasummoner

Role:
Companion control

Passive: Familiar Bond: Your familiar can scout safely
Ability: Command Familiar: Assist, distract, or deliver items
Power: Swarm Call: Summon several minor familiars for one scene






Barbarian.png
🪓 Watabarbarian
Role: Intimidation & brute force

Passive: Fearsome Presence: Weak enemies hesitate or flee
Ability: Rage Smash: Deal +1 Heart damage
Power: Unstoppable: Ignore damage for one action






Bard.png
🎵 Watabard
Role: Support & morale

Passive: Uplifting Tune: Allies recover 1 Heart after rest
Ability: Inspire: Grant +1 to another PC’s roll
Power: Heroic Ballad: All allies gain +1 for the scene







Cleric.png
✨ Watacleric
Role:
Healing & light

Passive: Gentle Glow: You sense corruption and undead
Ability: Heal Wounds: Restore 1 Heart
Power: Radiant Miracle: Heal everyone OR banish dark forces




🗺️ HOMETOWNS (Flavor Bonuses)


Westa:
Once per game, reroll a failed check

Yamato: +1 on honor, duty, or leadership moments

Heaven: You may ask the GM one divine question

Port City: You always know a useful contact

Wasteland: Ignore harsh environmental penalties

Underworld: +1 on intimidation or shadow dealings
 
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