Each class has 1 Passive, 1 Core Ability, and 1 Once‑per‑Scene Power.
Wataknight
Role: Protector
Passive: Steadfast Rind: Take –1 damage from the first hit each scene
Ability: Shield Ally: Redirect 1 Heart of damage from an ally to yourself
Power: Unbreakable Stand: For one scene, allies near you gain +1 on rolls
Wataranger
Role: Scout & ranged support
Passive: Landwise: +1 on tracking, survival, and navigation
Ability: Ranged Strike: Can attack safely from afar
Power: Perfect Shot: Automatically deal 2 Hearts to a vulnerable enemy
Watamage
Role: Elemental magic
Passive: Arcane Seeds: You always know basic magic lore
Ability: Elemental Cast: Fire, ice, wind, or lightning (1 Heart)
Power: Overcharge: Affect multiple targets or add a flashy effect
Watasamurai
Role: Precision warrior
Passive: Keen Senses: +1 to initiative and perception
Ability: Focused Strike: Ignore enemy armor or resistance
Power: Iaijutsu Moment: Act first and deal 2 Hearts
Watathief
Role: Stealth & utility
Passive: Light Fingers: Locks and traps are never worse than Mixed
Ability: Sneak Attack: +1 damage if unnoticed
Power: Vanish: Escape any scene cleanly
Watasummoner
Role: Companion control
Passive: Familiar Bond: Your familiar can scout safely
Ability: Command Familiar: Assist, distract, or deliver items
Power: Swarm Call: Summon several minor familiars for one scene
Watabarbarian
Role: Intimidation & brute force
Passive: Fearsome Presence: Weak enemies hesitate or flee
Ability: Rage Smash: Deal +1 Heart damage
Power: Unstoppable: Ignore damage for one action
Watabard
Role: Support & morale
Passive: Uplifting Tune: Allies recover 1 Heart after rest
Ability: Inspire: Grant +1 to another PC’s roll
Power: Heroic Ballad: All allies gain +1 for the scene
Watacleric
Role: Healing & light
Passive: Gentle Glow: You sense corruption and undead
Ability: Heal Wounds: Restore 1 Heart
Power: Radiant Miracle: Heal everyone OR banish dark forces