Waypoint and the Waypoint Forums - NeoGAF's Autistic Inbred Cousin and Shitty Game Site

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Is Patrick Klepek worthy of his own thread?

  • Yes, Jaimas and the content he posted about Pat convinced me.

    Votes: 12 23.1%
  • No, he doesn't stand ouy much from the rest of his ilk

    Votes: 2 3.8%
  • No, this is basically already a Pat Klepek thread

    Votes: 5 9.6%
  • Fuck it, make a game journos general

    Votes: 33 63.5%

  • Total voters
    52
  • Poll closed .
No one will pay Autistic Walker what he thinks he’s worth. He’s staying on the podcast but the numbers are awful, I’d be surprised if that sticks around through the next round of media layoffs coming probably after December. I anticipate a bad holiday season for retail and media.

Patrick Klepek will not be hired by a gaming company. He’s just as toxic as Jason Schrier, and gaming companies hate the two of them. The only idiots who’ve made that jump worked super closely with gaming companies and were basically PR already in games journalism.
 
Patrick Klepek will not be hired by a gaming company. He’s just as toxic as Jason Schrier, and gaming companies hate the two of them. The only idiots who’ve made that jump worked super closely with gaming companies and were basically PR already in games journalism.

They are both absolute garbage people and garbage journalists. It's sad when people like this are so shit that you become nostalgic for the days of just straight up industry shills.
 
If he leaves games journalism (I doubt he will), my guess would be he ends up in comic books or novels.

Comics because that seems to be the end point of SJWs who an heroed their careers in the name of wokeness seem to end up.
Novels because he's pretentious, and lots of pretentious people seem to want to add "author" to their list of titles.
 
Except for his stint at Giant Bomb, and they arguably exist outside of the normal space as they don't compete with any other outlet, Patrick's worked for every dying video game outlet that comes out briefly. I assume this means he'll glomb onto some place like Polygon which will also find itself soon sent through its parent company's shredder.
 
Maybe. I was going to say that Drew has the advantage of being likeable, attractive and really good at being interesting. But O’Dwyer doesn’t, so Austin probably can too.
Drew makes interesting stuff, and even though I don't care for Danny I can see the appeal of his videos, I've enjoyed a few of them myself for games I had an interest in. Behind the scenes industry talk is interesting.

Austin though doesn't really bring anything to the table. His whole niche has always been talking about how games relate to the real world as he is one of those delusional types that think all video games are inherently political. Based on his complete lack of popularity at GB and how Waypoint never really got off the ground I don't think most people really give a shit since everyone knows its nonsense. I am sure he could find some mild success with a Patreon but not enough to live off it comfortably.
 
Austin's problem isn't that he thinks all video games have inherently political messages, it's that he approaches this only as how he interprets what he thinks are their messages, which is always the same and that's not only uninteresting, it makes his work a dime a dozen because he shares the same views as all the rest of the game journalists who want to do the same wannabe political punditry but are too afraid to break away from their supposed day job of writing about video games. He's just, at least in my opinion, smarter than most of those other game journalists about these topics. (But to the detriment of his games knowledge.)

He was handed Waypoint to establish a gaming site with that very clear and pointed ideological message to its coverage. And they then just did everything every other site does except every so often they did some stupid "this is problematic and bad and we won't cover it" bullshit instead of actually discussing the politics or message involved. How many times did Waypoint get coverage entirely because of their refusal to actually talk about something. And then one of those instances was when they refused to comment on the shit happening at VICE that was totally into the supposed wheelhouse of their worldview and principles so the whole thing looked even more phony. (Or that time when Danielle whined about how Resident Evil 2, a 20 year old game, didn't let her play it completely differently as a paramedic trying to save minorities instead of shooting zombies.)

Austin could have made it work easily at Giant Bomb by being one of the gang on everything else and then writing his own articles where he did all the wankery bullshit. And maybe they could sometimes talk about those on the podcast. An inverse Dan. But VICE offered him what he actually wanted to do, only for him to discover that wasn't all that fun when everyone else is the same miserable way about games.
 
Except for his stint at Giant Bomb, and they arguably exist outside of the normal space as they don't compete with any other outlet, Patrick's worked for every dying video game outlet that comes out briefly. I assume this means he'll glomb onto some place like Polygon which will also find itself soon sent through its parent company's shredder.

I think you could technically say Giant Bomb died before he left, too.

Ryan Davis died the week Patrick left San Francisco. Which one could make a strong argument was the end of the “real” Giant Bomb.

Edit: After thinking a bit about the post above mine, I think there is a place in the world for *A* site that does talk about the allusions, intentions and metaphors of games both in story and in mechanics.

I think it’s impossible in the current climate, because so many places like Waypoint have made “politics” and “meaning” toxic, and it would also require significantly more work - not just playing a game and reviewing, but analyzing the story and content. Still it would be really cool seeing people who aren’t all ivory-tower jackoffs breaking down all the references in Metal Gear and discussing the historical events they relate to.
 
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Austin's problem isn't that he thinks all video games have inherently political messages, it's that he approaches this only as how he interprets what he thinks are their messages, which is always the same and that's not only uninteresting, it makes his work a dime a dozen because he shares the same views as all the rest of the game journalists who want to do the same wannabe political punditry but are too afraid to break away from their supposed day job of writing about video games. He's just, at least in my opinion, smarter than most of those other game journalists about these topics. (But to the detriment of his games knowledge.)

He was handed Waypoint to establish a gaming site with that very clear and pointed ideological message to its coverage. And they then just did everything every other site does except every so often they did some stupid "this is problematic and bad and we won't cover it" bullshit instead of actually discussing the politics or message involved. How many times did Waypoint get coverage entirely because of their refusal to actually talk about something. And then one of those instances was when they refused to comment on the shit happening at VICE that was totally into the supposed wheelhouse of their worldview and principles so the whole thing looked even more phony. (Or that time when Danielle whined about how Resident Evil 2, a 20 year old game, didn't let her play it completely differently as a paramedic trying to save minorities instead of shooting zombies.)

Austin could have made it work easily at Giant Bomb by being one of the gang on everything else and then writing his own articles where he did all the wankery bullshit. And maybe they could sometimes talk about those on the podcast. An inverse Dan. But VICE offered him what he actually wanted to do, only for him to discover that wasn't all that fun when everyone else is the same miserable way about games.

Austin's real problem is simple, he failed at VICE and really has no one to blame but himself.

My understanding is that he was relatively well liked at Giantbomb (by the audience, at least) and at least wasn't as hated as Patrick, Ben, and Abby. He was given, what is essentially, a dream job by VICE - full control over an entire gaming vertical. He had years to build it up how he wanted, including all staffing and content decisions. Not only that, he remained friends with Giantbomb (a literal group of people who built a gaming vertical out of nothing but spite) and got several chances to cross-promote to their large and specific audience about his website - if the product was good it should have been a slam dunk.

The product wasn't good. Austin had nothing but chances to succeed and he wasn't able to come up with anything resembling success despite having full control for a long ass time. The best he could come up with was a giantbomb knock-off that was missing a heart, with writers that couldn't write or report on anything clearly and with content that people just didn't care about. This all, mind you, during a time where "video game content" is still super massive - several sites and users were blowing up (and Giantbomb had expanded to two offices) so it isn't like the audience was there.
 
Austin's problem isn't that he thinks all video games have inherently political messages, it's that he approaches this only as how he interprets what he thinks are their messages, which is always the same and that's not only uninteresting, it makes his work a dime a dozen because he shares the same views as all the rest of the game journalists who want to do the same wannabe political punditry but are too afraid to break away from their supposed day job of writing about video games.
The difference though is that when a garbage site like Polygon or Kotaku goes to review a game for example they tend to actually review it, if woke politics is brought up it's usually something actually related to the game. Such as when they all collectively lost their minds about the lack of black people in Kingdom Come. The whole thing was fucking stupid obviously but at least their argument was related to the game.

Austin isn't like that, he goes out of his way to shove real life into games where it doesn't make any logical sense. His recent Astral Chain review is a fantastic example. He spends so much time wagging his finger at the game because it doesn't properly portray real life Police... in a game that basically has nothing to do with the police. I mean yes you play as a special task force of some future police people but the police in that game is in name only, you're a military organization trying to keep monsters out of the last human city on Earth.

And that type of nonsense is just normal for him. There absolutely can be valid thoughts on how a game is related to some real life thing but you can't just pull it out of your ass like he does. Personally I always think back to his Monster Hunter World review which is maybe one of the worst things I've read in my entire life. He manages to completely miss the main theme of the game (on purpose I am pretty sure) and instead focuses on western colonization fantasies, and of course brings Trump into it somehow. It's just all complete bullshit on a level most other websites don't even manage to reach. It's almost impressive in some ways.
 
Edit: After thinking a bit about the post above mine, I think there is a place in the world for *A* site that does talk about the allusions, intentions and metaphors of games both in story and in mechanics.

I think it’s impossible in the current climate, because so many places like Waypoint have made “politics” and “meaning” toxic, and it would also require significantly more work - not just playing a game and reviewing, but analyzing the story and content. Still it would be really cool seeing people who aren’t all ivory-tower jackoffs breaking down all the references in Metal Gear and discussing the historical events they relate to.
I don't mean to repeat myself, but that stuff does exist from YouTubers like TehSnakerer and Joseph Anderson.

The problem with the likes of Waypoint is they don't do that, and arguably can't do that. They aren't interested in analyzing a game for meaning. They don't even want to play games. They want to play English literature professor and pontificate about why the curtains in a side room are blue and what that says about the Trump administration.
 
If I was any of these journalists. I would see the writing on the wall and get into PR or some sort of community manager role. Seems like actually working on games even in a support role has more job security than the wasteland that is modern video game "journalism." Patrick easily has enough industry connections he could probably do that I would think
 
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If I was any of these journalists. I would see the writing on the wall and get into PR or some sort of community manager role. Seems like actually working on games even in a support role has more job security than the wasteland that is modern video game "journalism." Patrick easily has enough industry connections he could probably do that I would think

How dysfunctional does an "industry" like games "journalism" have to be that someone like Patrick Klepek, who is universally detested by everyone in the industry, all of its consumers, and doesn't have a single actual fan, can somehow get a job every time one of his outlets goes belly up, largely due to his own incompetence and the fact that everyone hates his guts to the point they'll actively boycott anywhere he goes?

And then there's Schreier. Companies will literally just refuse to provide even shit like review copies to places just because that guy's there. And he too gets a job.
 
And then there's Schreier. Companies will literally just refuse to provide even shit like review copies to places just because that guy's there. And he too gets a job.

Schrier creeps me out. There's something deeply wrong with that dude and it's gonna come out some day.

Reddit worships that faggot like a God, claiming he's a real journalist but he's not. He peddles rumor as fact.
 
Schrier creeps me out. There's something deeply wrong with that dude and it's gonna come out some day.

Reddit worships that faggot like a God, claiming he's a real journalist but he's not. He peddles rumor as fact.
On the Two Best Friends sub someone once linked a post showing that Jason had an old account with some controversial views about the Middle East conflicts back around 2005. I wish I could find it again.
 
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And then there's Schreier. Companies will literally just refuse to provide even shit like review copies to places just because that guy's there. And he too gets a job.

To be fair to Schreier; Video Game companies have been looking for any excuse to not send review copies to review media and routinely refuse to do so for many/all outlets - not just Kotaku.

They much prefer youtubers/streamers/influencers who are frequently just happy to get something for free and generate positive praise that way.
 
On the Two Best Friends sub someone once linked a post showing that Jason had an old account with some controversial views about the Middle East conflicts back around 2005. I wish I could find it again.
Ask and you shall receive.

Schreier responding to his old nickname on Reddit: https://www.reddit.com/r/DestinyThe...hreier_kotaku_news_editor_and_author/dkdgyy6/

"Prism"'s posts on LueLinks: https://imgur.com/a/UuCDi

Shcreier being referred to as "Prism" on Neogaf and Reddit: https://www.neogaf.com/threads/game...han-jason-schreier-offers-gaf-apology.465809/
https://www.reddit.com/r/Games/comm...chreier_author_of_a_book_telling_the/dm1k7ct/

Oooh, problematic: https://i.imgur.com/fQ97EqV.jpg
Some shit a Boogie fan dug up: https://www.dropbox.com/s/i9z8v9lva771n1b/JasonSchreierNepal.pdf?dl=0

And the piece de resistance, Schreier getting blown up on /r/games for protecting Evillore: https://www.reddit.com/r/Games/comments/782ca6/comment/doqpk9e
Unfortunately they suck his dick nowadays.
 
To be fair to Schreier; Video Game companies have been looking for any excuse to not send review copies to review media and routinely refuse to do so for many/all outlets - not just Kotaku.
Good.

If I was a AAA studio, I'd not give game journalists review copies either, and not just to laugh at them sperging out.

If it's not a walking simulator made by one of the game journalist's friends, then they will shit on the game for being problematic or leak end game details for clicks. Even games that pander to them directly will get criticized, so why bother giving them freebies?
 
Also how many people give a shit what game journalists have to say anyway? A few hundred? Most people pay attention to their favorite couple of YouTube personalities that have thousand of subscribers. Journalists are all risk and no reward.

There's really no reason to not send copies to journalists and websites, though. I find that Youtubers/Streamers are willing to shill just as much as any journalist, sometimes even more so.

That said, the tighter a company is with review copies - the more likely the game is bad. Fallout 76 had nearly 0 review copies out in the wild before launch, as an example.
 
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