We don't have a Satisfactory thread? - Satisfactory thread.

The granddaddy of Satisfactory.

Without Notch, there would be no Minecraft.
Without Minecraft, there would be no IndustrialCraft and no BuildCraft.
Without IndustrialCraft and Buildcraft there would be no Technic modpacks.
Without Technic modpacks there would be no Factorio.
Without Factorio there would be no Satisfactory.

Pay respects to the OG's.
Pissing contest time! I only ever played vanilla Minecraft. But I did play Brominer and Infiniminer, which you forgot at the top of your list.

Notch used to play those... before he changed. :roll:
 
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I'll probably finish Dyson Sphere Program and forget it. Someone recommended it to me who far prefers it above Factorio, but to me it's "Yeah but change it a bit so it's not obvious you copied: The Game".
 
Pissing contest time! I only ever played vanilla Minecraft. But I did play Brominer and Infiniminer, which you forgot at the top of your list.

Notch used to play those... before he changed. :roll:
Okay yeah, Infiniminer was a direct inspiration for Notch to make Minecraft, but the point is that only after Minecraft became a hit and people started modding it tech mods became a thing, and without them Kovarex wouldn't get the inspiration to make Factorio, which was the direct inspiration to Satisfactory. Let's not one-up ourselves all the way up to the Industrial Revolution.
 
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this game is complete bullshit i dont know if it has gotten better since i played but last i played was the update before they added drones and the last stage before the final one was just utter garbage with its requirements maybe im just not autistic enough to play it but they need some easy mode or something (tho a balanced easy mode that just makes the last stages more reasonable to the average player
other then that problem i had the game is super fun and i got sucked into it for like a month before having to give up because i would have to redo my entire production line to make shit fast enough for it to not take days. I even tried using cheat engine to speed up the game so i could just advance stages but shit was still too slow

also anyone have pics of their spaghetti base? if not ill try and load up my old world and post a pic if i can
 
My preference now is to play Satisfactory in a kind of mutant Transport Tycoon Deluxe style. It's difficult to properly explain but in general it means an emphasis on having as many trains as possible running on a monolithic global rail network with big stations and big factories. Building efficient factory setups in smart locations is still part of the game, but trains running on time, not crashing, etc becomes critical to production efficiency. The rail pathfinding and signaling is good enough but I still could use a decent way to implement local and express tracks. I wouldn't recommend TTDX style to a new player because it's pretty silly and it also requires understanding and bending a lot of the solid rules @Dammit Mandrake! laid out.

I've been playing the same save since the beginning and most of my most insanse base spaghetti has been rebuilt with no screenshots or old saves available. I have some borderline spaghetti out there, like the basement storage/distribution center in one of my early stations. Built before the ceiling hangers for conveyors was added, and also a lesson in the need to include space for future expansion.
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Satisfactory Calculator Map Editor
The save viewer/editor on the Satisfactory Calculator site is a great tool. I've used it a lot as just a companion map viewing and planning tool while I'm in game.
 
I found a backup of an old save that shows how crazy my starting area base got. You can also see the genius floating waterfall tower I had for storing uranium waste before I knew what to do with it.

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The current factory setup for processing all uranium waste to plutonium cells, and storage of plutonium waste. Non-radioactive components transfer from the main line to a shuttle line, and waste comes in through drones directly to the upper level of the factory.
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Got around to loading up my old world
I found a backup of an old save that shows how crazy my starting area base got. You can also see the genius floating waterfall tower I had for storing uranium waste before I knew what to do with it.

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The current factory setup for processing all uranium waste to plutonium cells, and storage of plutonium waste. Non-radioactive components transfer from the main line to a shuttle line, and waste comes in through drones directly to the upper level of the factory.
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These are great. I'll have to dig up some of my old saves and share my pure embarrassment.

Having played to completion a few times now, it does amaze me just how small the map feels. Yes, it is quite large but when you know where all the stuff is and how to get there and what to prioritize, things get really small, really fast. It's neat. But also, it is a sign that the developers need to add another map or some sort of randomness to its generation.

Looking at the picture @Uziel Gal posted in particular, that coastline (the oil coast) I can recall a time when taming that specific area was a daunting task and it took a couple of us to get things under control. Nowadays I can do it myself in an afternoon of no more than four hours. Satisfactory has gotten small. That has to be fixed.
 
yah I don't use blueprints

I enjoy the gameplay loop of building stuff and don't really understand why players want to automate everything. I stopped playing Factorio because the end game is just running around slapping down blueprints for the robots to do all the work. I get why people want that but it's just not my jam.

Building is the fun part of the game...why do you want to skip over that?

edit:

Here's the obligatory Let's Game It Out video that made the game go viral

 
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@Dammit Mandrake! (sorry can't reply for some reason)

I hate to break it to you brother, it's not Satisfactory that's shrunk but you that's grown.

My first playthru I was at 300+ hours before I even started thinking about fuel power.

My last playthru I was finished my plutonium power set up after only 200 ish hours.

You've just gotten better at the game that's all. You know how things work, what works best and where everything is. The world gets smaller because it's now your playground rather then a dangerous world full of surprises.

Which is a real shame, I wish I could go back and tear out all my Satisfactory memories so I could enjoy the game like I did in the beginning but that's life. We learn and things become easier due to our experiences.

A new map? Yes please! But the truth is that even a new map will feel smaller to us because we know the rules, the limits and how to make the machine go brrrrrrrrrr.

You can never go home again, that's the sad truth of life.
 
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@Dammit Mandrake! (sorry can't reply for some reason)

I hate to break it to you brother, it's not Satisfactory that's shrunk but you that's grown.

My first playthru I was at 300+ hours before I even started thinking about fuel power.

My last playthru I was finished my plutonium power set up after only 200 ish hours.

You've just gotten better at the game that's all. You know how things work, what works best and where everything is. The world gets smaller because it's now your playground rather then a dangerous world full of surprises.

Which is a real shame, I wish I could go back and tear out all my Satisfactory memories so I could enjoy the game like I did in the beginning but that's life. We learn and things become easier due to our experiences.

A new map? Yes please! But the truth is that even a new map will feel smaller to us because we know the rules, the limits and how to make the machine go brrrrrrrrrr.

You can never go home again, that's the sad truth of life.
I have branched out into other pursuits. Making my stuff woth function AND form is now my main project. 600 hours into the current game and it looks damn nice.

But yeah, you are right.
 
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Here's my Update 6, as you can see I'm a big fan of the boxes on boxes look. Much wasn't finished as I hit my first nuclear pasta production then Update 8 hit and I restarted.

I used PAK to spawn in unlimited power shards so everything you see is 2.5x. It's the only cheat I use just to make the game not turn my computer into a toaster.
 
I like satisfactory
Though I don't like building the machines and whatnot, I'm a lot more at home playing multiplayer and being a resource monkey to my much more organized friends
It is really helpful to have someone that is okay with playing like this. Gather slugs, tap nodes and maybe run some belts/transport to the production hubs.

Saves so much time.
 
Here a really neat video that digs into why Satisfactory does what it does to your brain. I'm posting it because I actually enjoyed watching it, which is weird.

 
I had a comment about satisfactory and how its dev team hates men, I figure its relevant for anyone to know so I'll just copypaste it here:

So there's this game called "Satisfactory". Its a factory optimization spreadsheet game, kinda like factorio only a bit less complex and with a photorealistic first person look over stylized top down. As is to be expected with these autism simulators, 99.9% of the people who play them are male.

Intrestingly however, the default (and only) player model for the game is female, people have been asking for a male model, and the devs have said no, and when asked for why the explenation the response from the female dev was:

"Why is it always a male in other games? Why shouldn't it be a woman?"


A hobby that is majority male, in a genre that is also majority male, intentionally avoided making a male character as a "punitive" measure to spite the men who want to play it, because too many games (a hobby that again is majority male in a subgenre that is even more majority male) have male characters, in order to appease the 0.01% of women who are intrested in optimization spreadsheet autism simulators, something that you could have also accomplished with a character select for male OR female, that they intentionally didn't do, because their goal was excplicitly to exclude men, not to include women.

As for my thoughts on the game itself, I played satisfactory for about 400 hours without knowing factorio exists, then I discovered factorio and never looked back

The world in satisfactory is pretty to be sure, but the fact that its static means there's little replay value. Deposits are always in the same spot and always inexchaustible so you can easily "solve" the game. It also puts a hardcap on the size of your factory contrast with factorio where people literally build factories of the size of entire irl cities.

Furthermore the lack of threats to your factory mean that there's no real obstacle you have to work around or overcome, or actual production goal you have to meet to keep the factory running. I.e. there's no failstate you have to actually avoid or take into consideration, which removes a huge layer of planning and depth.

It lacks tons of depth and qol features that factorio does, no construction bots, no mass factorial copypasting, no proper logistics, no logic gates, etc

The Z axis is intresting to be sure, but that's a gimmick at best, and I don't think the gimmick is strong enough to hold up an entire game, especially considering factorio has mods that add a z axis.

At the end of the day the only advantage satisfactory has over factorio is the "ooh shinny" factor. (which hey, factorio is catching up on slowly)

Even I didn't dislike the devs, I don't think I could in good faith recommend satisfactory to anyone over factorio. If you had to choose between them, I'd recommend factorio every time, and if you own factorio and was considering trying satisfactory, I'd just tell you to save the money for factorio's space age expansion that comes out in a few months.
 
Also, sorry for the double but I forgot to say this in the OG and its important, but another thing (and more or less the main thing) about satisfactory that didn't bother me at first, but makes it unplayable now that I've played factorio is the fundumental design descision to feed resources directly into machines instead of using inserters.

Belts directly going into machines instead of letting you use a single belt to feed multiple machines is a horrible design choice, yes im aware you can use a spliter, but if you need to use 30 splitters to feed 30 machines just to simulate an inserter doing the same thing but more efficiently, just put inserters in your game because at that point you've re-invented the wheel and made it triangular.

This massively kills complexity and depth even further imo massively stiffles creative designs when it comes to managing to space optimization and handling resource distribution, shushi belting with filters, making your own resource highway crossings and in general makes it much harder to come up with personalized jurry-rig designs, alongside a bunch of other stuff I'm probably missing now.

On one hand I can see why they did it, they want the game to be playable by the normiest of normies and cutting down on complexity helps make it less intimidating, but on the other its not like inserters are some sort of string theory tier mechanic only the largest of brains will comprehend. Its a mechanical hand that moves items 2 tiles to the right.

And its not like optional complexity scares off normies either, like half of factorio players still don't understand how train networks work and I'd wager more than 75% of them have never even touched a logic gate or circuitry.

I really don't see what the benefit of this mechanic is, making the game x10 times shallower to avoid scaring off the 3 people that don't understand inserters? Maybe it was a genuine design descision, but again in that case my argument would be that you don't have to reinvent the wheel and make it triangular, I'm confident 99% of satisfactory players can handle inserters.

All these things + the above made it very hard for me to return to satisfactory post factorio, it felt like going back to duplo after having played with lego.

EDIT:

Also, on a completely personal note, I really hate the shitty thing some satisfactory players do when someone suggests a feature that will objective make the game more intresting/better (like blueprints which were eventually added in a limited form, logistics networks, logic gates, arguably the tower defence to give the construction some urgency/variety etc) and some dipshit redditor shows up and goes "thIs iSn'T FActOriO", as if their whole contigent on enjoying the game is it being different from factorio despite the fact that literally all the good parts are copied from factorio already.

Its like someone making a shooter and not implementing strafing with the reasoning of "ThiS isN't qUAke II".

Feels like half the reason the game is so shallow is because dipshit redditors intentionally handycap development by shutting down good requests in fear their game might copy the literal golden standard of automation games.
 
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