What are the biggest normalfag games of all time?

This will piss some of you off, but it's Legend of Zelda.

The amount of people IRL I meet who are "hardcore Zelda fans" but have only played like 3 titles and haven't even beaten them is insane. It's been a pretty consistent thing I've experienced with women, but a few dudes as well.
That was my ex. She said she was a huge Zelda fan but when I started talking to her about the different games and which was my favorite or what I liked about them she admitted she really only played Breath of the Wild and Twilight Princess. She never beat them either. It was just the aesthetic she liked so she could cosplay as different characters.
 
Myst and Riven. They remind me of my Dad.
Im glad someone posted this. I have nothing against these games but I remember them coming out at around the time CD-ROM and MULTIMEDIA where the latest greatest things. They were pretty to look at and easy to play. Huge displays for these games at COMPUSA and Egghead software. Boomers will know what im talking about.
 
That was my ex. She said she was a huge Zelda fan but when I started talking to her about the different games and which was my favorite or what I liked about them she admitted she really only played Breath of the Wild and Twilight Princess. She never beat them either. It was just the aesthetic she liked so she could cosplay as different characters.
Her name wasn't Liberty, by chance? Cause she sounds just like someone I used to work with lmfao

I shouldn't just single out Zelda, though. I'd say Mario, Zelda and Pokemon are all played by normies it feels like. (I guess Animal Crossing now too)
 
Now this may come off as objectionable to some, but can we classify Baldur's Gate 3 as a normalfag game? If not normalfag, then at least very casual audience?

The amount of loser nerd women who never mentally grew out of high school and actual faggots who won't stop gushing over BG3 is staggering, I've been coming to find lately. They basically just fawn over their favorite faggot vampire character and use it as an actual nudity Barbie doll creator besides.
 
No, just no. Doom 2016 and Eternal are nothing like Call of Duty. They are hardcore FPS in the sameway the Doom games from the 90's are. They are arena shooters just like Quake. If you are going to call Doom 2016 and Eternal normie tier games like Call of Duty you might as well just put Quake in there as well.

lol. how many scripted executions or long edgy cutscenes have you seen in Quake? how much time does Quake spend stopping the gameplay to tell you how badass your character is? both nuDooms and Call of Duty share a primary design philosophy: making the player feel epic by taking control away and forcing you through scripted sequences. the gameplay is absolutely caked with little potemkin flourishes designed to scream the game's themes in your face to make absolutely sure you understand that you are epic and the game you are playing is also epic. it's so fucking lame. both franchises completely fail to understand the successes of FPS design and the legacy that got them to the modern day. they are made almost exclusively by - and for - shallow idiots, i.e. normies. you very clearly haven't actually played any shooters from the 90s (watching somebody else play on YouTube doesn't count) or have totally failed to understand what makes them not just fun but evergreen to boot. here's a hint: it's not just the part where you click on the bad guys.
 
Any competitive multiplayer game where no one player can change the outcome of the game by being good.


Of the top of my mind; LoL, Overwatch, Valorant, Halo, DotA2 lately, etc. In these games, it doesn't matter how good you are, even if you score 20x killing sprees, the game relies on everyone not fucking up, and one player can have more impact on the game then 3 skilled players. Skill and knowledge of the game is not rewarded, instead everyone gets linearly stronger and the only ones that are punished are the noobs who don't understand the game mechanics and fall behind.

But also most action AAA games. There's no difficulty and there's checkpoints every 2 minutes, the "combat" is mindless and repetitive and the only depth is "press button at N moment" and "dash out of red circle". Hard means more bullet spongy enemies. Oh and skill trees. Arbitrary skill trees.

From the top of my mind:
Mass Effect
Any Marvel/Capeshit game
Later RE games, 4 included
Hogwarts Legacy
 
Now this may come off as objectionable to some, but can we classify Baldur's Gate 3 as a normalfag game? If not normalfag, then at least very casual audience?

The amount of loser nerd women who never mentally grew out of high school and actual faggots who won't stop gushing over BG3 is staggering, I've been coming to find lately. They basically just fawn over their favorite faggot vampire character and use it as an actual nudity Barbie doll creator besides.
BG3 is just flavor of the month. A real normalfag game endures for years, decades even as the quintessential example.
 
lol. how many scripted executions or long edgy cutscenes have you seen in Quake? how much time does Quake spend stopping the gameplay to tell you how badass your character is? both nuDooms and Call of Duty share a primary design philosophy: making the player feel epic by taking control away and forcing you through scripted sequences. the gameplay is absolutely caked with little potemkin flourishes designed to scream the game's themes in your face to make absolutely sure you understand that you are epic and the game you are playing is also epic. it's so fucking lame. both franchises completely fail to understand the successes of FPS design and the legacy that got them to the modern day. they are made almost exclusively by - and for - shallow idiots, i.e. normies. you very clearly haven't actually played any shooters from the 90s (watching somebody else play on YouTube doesn't count) or have totally failed to understand what makes them not just fun but evergreen to boot. here's a hint: it's not just the part where you click on the bad guys.
Doom 93 doesn't have any of that stuff because of technical limitations. It's not a design decision. They just couldn't do it. That does exist in Doom 93 it's just done through text. In the manual and in the game. There just isn't much of it because having to stop the game to read text isn't quite as fun as watching a cool cutscene that's over in less than minute.

Doom 2016 and especially Doom Eternal are similar to Quake because they both use an arena design. Again, because of technical limitations of the Hardware Doom would fill rooms full of enemies. Quake Doom 2016 and Eternal couldn't do this because of the graphics quality of the enemies in game. It would literally cause modern hardware to start chugging if they tried to fill a room with loads of enemies the way the old Doom games did. So, you get fewer enemies that are a lot tougher and move faster. Instead of mowing down hordes of weak enemies that move slowly.

I have played plenty of FPS from the 90's. Doom Doom II Duke3D Wolf 3D Shadow Warrior Quake Quake II and Blood. These are all games I have installed on my PC right now that I still play. There's no reason to sit around and keep stroking your hate boner for Doom 2016 and Eternal. No one is forcing you to play them or like them. If all you want to do is sit around and play the old Doom games, you can. You can still play them, and they are easily accessible by anyone. But calling Doom 2016 and Eternal normie games just because you don't like them is stupid and wrong. They aren't normie games. They are hardcore FPS and they are in no way similar to the CoD games.
 
BG3 is just flavor of the month. A real normalfag game endures for years, decades even as the quintessential example.
I'm sure people thought the same thing about most of the games that have been listed back when they were current.
 
This will piss some of you off, but it's Legend of Zelda.

The amount of people IRL I meet who are "hardcore Zelda fans" but have only played like 3 titles and haven't even beaten them is insane. It's been a pretty consistent thing I've experienced with women, but a few dudes as well.
Thank you. The amount of hipster assholes with tri-force tattoos makes me want to glass somebody.
 
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Knew a guy who used to work at my store and all he ever played on his PS4 was just Call of Duty, Madden, FIFA, WWE and GTA V.

Off the top of my head I would say the most casual normiefag games are:
Animal Crossing
Minecraft
Super Smash Bros
Skyrim
Fallout
Fall Guys
Among Us
Pokemon
The Sims (mostly played by women, never knew a dude who played these games)
Overwatch (mostly played by troons which explains all the woke pandering Blizzard puts in this game)
League of Legends (mostly played by troons from what I've seen)

Any Batman/Spider-Man/Capeshit game.

Literally every single Sony walking simulator movie game like TLOU, God of War, Horizon etc since they literally the same exact fucking game which consist of pressing the stick to move forward with mediocre gameplay and watching cutscenes. These games are the epitome of console peasant slop.

The Nintendo Wii because it was literally designed and marketed towards people who don't play video games like elderly people and small children, which is why no one cared about the few "edgy grown up" games the Wii had since everyone else had already bought a 360 or a PS3 instead.

I know this is a bit of an unpopular take but FFVII is arguably the most casualfag JRPG because it brought in a ton of normies who normally would never play a JRPG, therefore making it the most casual JRPG game since most people who played the Remake have never even played the old game. Years ago I met a chick in college who had a Cloud Strife sticker on her car only to tell me that she never even played the fucking game.
 
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Doom 93 doesn't have any of that stuff because of technical limitations. It's not a design decision. They just couldn't do it. That does exist in Doom 93 it's just done through text. In the manual and in the game. There just isn't much of it because having to stop the game to read text isn't quite as fun as watching a cool cutscene that's over in less than minute.

it's not a design decision, it's a design trend that was characteristic of shooters of the era. technical limitations my ass - Dark Forces came out in '95 and had fully-featured voiced cutscenes. Command & Conquer was also released in '95 with plentiful cutscenes that were a combination of 3D renders and FMV. these were normal for the era, just not for shooters. id shooters did not feature substantial cutscenes - and even then, sparingly - until Doom 3 in 2004, long after cutscenes in shooters became the norm. John Carmack himself is famously quoted as saying "Story in a game is like a story in a porn movie. It's expected to be there, but it's not that important." elder shooter devs understood that gameplay always comes first. that's what differentiates them as well as the so-called "boomer shooter" genre from the shitty AAA shooters of 2006 and onward, including all of id's modern releases.

Doom 2016 and especially Doom Eternal are similar to Quake because they both use an arena design.

incorrect. all id games up to and, arguably including, RAGE use the monster maze design. each level is a self-contained environment designed to be explored and cleared one unit at a time. the term "arena shooter" refers specifically to multiplayer combat, specifically the Quake or Quake III paradigm. the nuDooms took this term literally, however, and designed levels to be largely linear snoozefests with extremely conspicuous arenas to spawn a combat encounter in. Eternal is particularly awful in this respect. if anything, this bears more resemblance to the design of the Serious Sam games rather than Doom itself. but again, even the crusty croats that made Serious Sam understood that gameplay always comes first. so even that is not really a good comparison.

Again, because of technical limitations of the Hardware Doom would fill rooms full of enemies. Quake Doom 2016 and Eternal couldn't do this because of the graphics quality of the enemies in game. It would literally cause modern hardware to start chugging if they tried to fill a room with loads of enemies the way the old Doom games did.

also incorrect. this is a painfully stupid excuse from the devs of those awful games to explain why SnapMap sucked. for starters, the old Dooms don't flood rooms with enemies - monster counts on the vanilla maps are typically in the 50-100 range, sometimes up to around 150 for the bigger maps in Doom II. the average big encounter is something like 5-10 enemies, with tricky encounters relying mainly on using tougher enemy types rather than sheer numbers. huge ambushes of dozens of monsters only exist in community maps. second, 2016 and Eternal being unable to render high monster counts is obviously bullshit - if anything positive can be said about modern id games, it's that they're very well optimized. 2016 specifically was one of the first games to implement Vulkan due to the performance gain. they simply do not have performance issues. maybe this is true for the xbone, which spent the first part of its life choking under the weight of its own bloated OS, but the more likely reason is that enemy behavioral scripts aren't designed to deal with being in a crowd, and Bethesda didn't want to invest the money and man-hours needed to make a robust product.

There's no reason to sit around and keep stroking your hate boner for Doom 2016 and Eternal. No one is forcing you to play them or like them. If all you want to do is sit around and play the old Doom games, you can. You can still play them, and they are easily accessible by anyone. But calling Doom 2016 and Eternal normie games just because you don't like them is stupid and wrong.

this is a thread for posting your opinion. I posted my opinion. I'm not disqualified from posting just because you don't like my opinion, dork. you're stupid and wrong. :smug:
 
Guitar Hero

Guitar Hero definitely counts. Member when people still made those kind of games? (Rockband too)
I'd say they only count when they were at their peak, back around 2007-2009. The genre kinda over saturated it self with new games that weren't much different from the previous titles and annual releases, Guitar Hero being the main offender of this. These days, the Plastic Instrument genre is still around, but considerably more underground than it used to be during the peak era. Both of the main developers of Guitar Hero and Rockband, Neversoft and Harmonix Entertainment, have since been bought out/absorbed into Activision to work on Call of Duty. Clone Hero did help to revitalise the genre, but it seems very unlikely for AAA studios to want to touch the genre again (except maybe Epic Games with their Fortnite Festival thing, but it remains to be seen how long they are willing to support it)
 
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