Cable 7
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Shut your whore mouth, sinner. "Keep Your Rifle By Your Side" trumps any flaws it may have.
Nor did I get any fart-huffing vibes from it. It left me wanting more redneck wars. My biggest complaint with FC5 is that the Resistance points forced the story to progress too quickly, and that you can't go half a mile in any direction without getting in a drive-by with Peggies.
That is cheating for the same reason bringing a Neil Breen movie to a bad movie competition is.Dys4ia by Anne Atrophy. Enough said.
Only saving grace of this one was fact that it allowed you to do "wrong" decisions and fail quick time events. And still progress story.Detroit Become Human was one of the worst offenders I've played in this category. It starts out alright, running with a fairly generic 'humanlike AI becomes conscious and develops feelings' plot. Towards the end of the game it devolves into an insane Antifa/BLM simulator where the US government literally, and I do mean literally, goes full 3rd Reich on the AIs and you have to stop the comically evil US soldiers/cops from murdering every AI in the country for the crime of wanting civil rights.
After I finished the game and was trying to find explanations for the bizarre conclusion I discovered that the director and the studio are French, and was like 'oh.'
Daikatana - John Romero will take a fat shit on your face
The capitalist themes are hardly subtle and run through the entirety of the game (though I would argue they aren't "pretentious" in the least). If that missed you so widely that you interpreted as some grand reveal at the end then I gotta say that's kind of on you. But fair enough, it's totally fine to not like a game.Night in the Woods was really pretty, had great sound effects, and almost had an interesting story. Then it ends and the true villain is capitalism.
It's Reddit: The Game with a great coat of paint.
Given that many people's definition of the term seem to run the gamut from "there are plot holes," to "I didn't like its political leanings," to "it's just a bad game," I wouldn't say your definition is unusually off the mark for this thread. (Over/underrated threads also have this issue.)maybe my definition of pretentious is a little twisted but either way disco elysium just came across as insanely up it's own ass, and i just got fucking sick of it after a while. at least david cage games are really, really funny
The fanbase is pretentious about the ending. They act like it was some genius "reading the future" from Kojima, but it's literally boiler plate "conspiracy theories" that Alex Jones, Art Bell and The X Files had been making big for over a decade at that point.Ironically MGS2 got less pretentious when the ending gaslight about secret world organisations manipulating the populace via lies and memes turned out to be 100% correct
I think every "war is hell" game is automatically pretentious by default. It's already the most tired observations of the 20th century, but games only add to the hypocrisy by having the player enjoyment be derived from the war, leading to "war is fun but also bad". The few games that make it work usually do it by showing the transformation of the main character rather than lingering on the atrocity you are forced to do/see.The fanbase is pretentious about the ending. They act like it was some genius "reading the future" from Kojima, but it's literally boiler plate "conspiracy theories" that Alex Jones, Art Bell and The X Files had been making big for over a decade at that point.
Metal Gear Solid is only intellectual, philosophical and original to people who literally never leave the house.
I think the intent of those jokes are to play up the whole concept of "Let's hide a dead protagonist of another game and have our character make a quip about them" style of Easter Eggs that was popular around the time when Duke Nukem was relevant. For example, in Duke Nukem 3D, you could find a dead space marine from DOOM:Plus, they have the absolute audacity to take potshots at franchises that have massively eclipsed the Duke Nukem franchise. "Power armor is for pussies", "I hate valve puzzles", and dead space marine jokes don't exactly land when Halo, Doom, and Half Life have collectively dunked on you while you spent 14 years in development hell.
I think the intent of those jokes are to play up the whole concept of "Let's hide a dead protagonist of another game and have our character make a quip about them" style of Easter Eggs that was popular around the time when Duke Nukem was relevant.
nier melodraumataNier Automata
I lack the writing chops to articulate it but the long and short of it is that I just think the game's prose and writing style are obnoxious, and the voice of the author(s?) is very distinct and bleeds into every bloated journey-into-a-thesaurus-conversation in the game, especially the ones with yourself. It made it impossible for me to latch onto any of the characters because all I could see were sock puppets which also politely ask for your permission first before saying the word 'faggot.' Reminds me a lot of yiik in those aspects. Maybe someone who cares a lot about politics and eastern europe and philosophy gets more from it, but not me. Maybe the game's aspirations aren't pretentious, but the vibe sure is and it's suffocating.disco elysium stuff
Fair enough, if the writing didn't strike a chord with you that's a matter of taste that you're totally entitled to.I lack the writing chops to articulate it but the long and short of it is that I just think the game's prose and writing style are obnoxious, and the voice of the author(s?) is very distinct and bleeds into every bloated journey-into-a-thesaurus-conversation in the game, especially the ones with yourself. It made it impossible for me to latch onto any of the characters because all I could see were sock puppets which also politely ask for your permission first before saying the word 'faggot.' Reminds me a lot of yiik in those aspects. Maybe someone who cares a lot about politics and eastern europe and philosophy gets more from it, but not me. Maybe the game's aspirations aren't pretentious, but the vibe sure is and it's suffocating.
I really like parts of Fahrenheit, one thing I really liked was making the phantom sketch of the character I played as previously, realizing that I don't... remember, really. Cage had some good ideas. It was fun. Fahrenheit was some bullshit though.One thing I'll say that a David Cage game did really well was how in Heavy Rain, you can make decisions to a point where all of the protagonists die, and the villain gets away with it. It's cumbersome to pull off, and you more or less need to follow a guide to do everything just right, but I remember that ending being satisfyingly dark.
Nope, if any game is favorably covered in AAA or AA "game journalism" it will be eligible as content for this thread. With pretentious games we're talking the "haute couture" of vidya and we only know about it because game journo retards are fawning over it.Ok new rule AAA or AA games only. Posting those hipster indies on Steam that are made solely for the purpose of being ironic or a metaphor for depression/troonism is cheating.
"First wave", like every video game pre-Newgrounds was a from a massive professional studio. We see again that "indie" doesn't mean independent, it just means hipster. These are from the time after hipters got into "game development" but before SJWism was in full swing. Anyway, they can all rot, Binding of Isaac too.Nobody remembers Braid.
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