What Are The Worst Character Designs You Have Ever Seen?

98 Godzilla.
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Too much dinosaur, not enough Godzilla elements. The head is to square and flat, it’s too thin, and the hunched look makes Zilla almost unrecognizable as Godzilla. This looks more like the Knock-off Mockbuster you’d find at the Wal-Mart $5 bin.

The work they had in 1994 for an Americanized Zilla struck a much better balance between modern dinosaur elements and Godzilla’s general aesthetic. It shifts the weight and proportions around a bit to erase the ‘Guy in a Suit’ look inherent to Big G’s design. He looks more like a dinosaur, but still distinctly Godzilla.
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Hell, it even looks better than Legendary‘s Monsterverse Godzilla.
They based that zilla more off of mutated marine iguanas, not dinosaurs. Hence the whole segment at the start with the atom bomb tests and nests of marine iguanas looking on, then fading to a shot of some eggs. So it's more of a scientific take on how it would work as a living creature. I have a soft spot for that movie as it was one of my favourites as a child growing up. I acknowledge that it's not a great godzilla in the franchise of godzillas, but in terms of design towards a realistic creature that could exist, it's fine. For the record, my favourite godzilla is Shin Godzilla, I love it's goofy, adorable first forms.
 
They based that zilla more off of mutated marine iguanas, not dinosaurs. Hence the whole segment at the start with the atom bomb tests and nests of marine iguanas looking on, then fading to a shot of some eggs. So it's more of a scientific take on how it would work as a living creature. I have a soft spot for that movie as it was one of my favourites as a child growing up. I acknowledge that it's not a great godzilla in the franchise of godzillas, but in terms of design towards a realistic creature that could exist, it's fine. For the record, my favourite godzilla is Shin Godzilla, I love it's goofy, adorable first forms.
I also am quite fond of Zilla's design as a creature, maybe not a great "Godzilla" but it's a cool looking fella overall.

I find 90 percent of FGO's character design unforgivably bad, a lot of times it feels like they just tell the artist to draw whatever the fuck they want then pull the name of the historical figure out of a hat.
 
The work they had in 1994 for an Americanized Zilla struck a much better balance between modern dinosaur elements and Godzilla’s general aesthetic. It shifts the weight and proportions around a bit to erase the ‘Guy in a Suit’ look inherent to Big G’s design. He looks more like a dinosaur, but still distinctly Godzilla.
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Hell, it even looks better than Legendary‘s Monsterverse Godzilla.
This would be a cool design for a Godzilla movie, except I think once you deviate too far away from Godzilla's traditional goofy head you've lost the core of the character. That's ultimately just a beefed up T-Rex who stopped skipping arm day.
 
I hate poppy playtime shit, imagine finding this scary:

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Metal Slug and Gunstar Heroes feature some of the most ghastly and just fucking lazy, unappealing art I've seen outside of woke shit.

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I mean, technically they're bad but something about them just works. It also helps that they're tied to two fucking smashers of games.
The second looks like your average Amiga game. I really like Marco's surreal design.

Speaking of Amiga, let's see some:
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Title looks fine, what's she like in-game?
Oh...
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And there's a bajillion more where they do that awful knockoff beano style where everyone has grotesquely chubby cheeks.
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Oh you think that's confusing:
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One of these characters is 15 years old, the other is 22. Use anime logic to figure out which is which.
I do not think it's an entirely fair comparison since these art styles are so different. Another thing is that a lot of anime and manga is drawn in rather simplified art-style, where heads and faces will lack nuance necessary to show the age. That leaves only body shape, hairstyle, and clothing as means of getting character's age across.
Japanese media's genre conventions are also a thing. First character looks like someone from a slice of life comedy manga or anime set in a workplace. Character designs in these usually lean towards being drawn as cute, grounded, endearing, or funny looking. The second one looks like a character form an edgy show focused on action or fanservice, where most characters are larger than life and made to appeal to teenage boys and young men. School uniform with a loose tie, partially unbuttoned shirt, open blazer, gloves, and blonde extravagant hair implicate that she is most likely supposed to be a teenage deliquescent. These characters tend to present themselves as older than they actually are and play up their looks.

There is a cultural element too, where for some reason most Japanese stories involving action and adventure center around characters in early and mid teens. Some say this is to appeal to the audience by making characters in stories similar to readers and viewers. For one reason or another the rest of the world makes plenty stories aimed a kids that star adults, and quite a few that go the other way. Another reasoning I heard of is that high school is the last time in average Japanese person's life when they have some degree of freedom and spare time. That makes Japanese associate teenage years with adventure. Either way, this leads to stories featuring teenagers with physiques of superheroes and capable of doing the same things superheroes do in American films and comics.

The design in From The Uncanny Valley's post is ridiculous for a 17 year old however.
 
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Of course it is normal for you to think that this character is grotesque, This is supposed to be a woman but the woke bastards at Pixar who rendered her gave the entire body male proportions: Wide shoulders, narrow hips, large hands, flat chest, an elongated head and a prominent jaw. It is purposefully incongruous. This is yet another example of western media filled with propaganda that is trying to destroy the concept of there being a biological basis to sex and that the masculine and femininity exist as a binary.

The design is not the issue, it is the disconnect of a female outfit and voice being on a male body what is causing your brain to go haywire. Believe me, this stuff annoys me as well, to the point that I wanted to know if by editing the image I could give her body feminine proportions similar to ElastaGirl's and see if that fixed the issue. Honestly, I think it does:

It looks horrible in both images to me. Equally so, but the distortion on the second one makes it even more EUGH to me. The color placement, the outfit, everything is unsalvagable generic boardroom "hero" shit. The first incredibles gotthe background hero designs looking like shit you'd actually see in real superhero shit but the second one has corporate marks of people who just don't get super heroes or even basic capeshit design all over it.

It still really fucks me up how they just didn't do fucking anything with the underminer aside from the video game sequel thats now made non-canon due to incredibles 2 actually being a movie that now just shows him as some fuckhead stealing money when the first movie and vixdeogame both showed him as some fucking moleman on a mission of vengance, not basic bitch bank robber shit. Dude's got asolid design and they fucking know it because he was all over incredibles 2 merch despite literally only being in there for only a bit.
 
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I do not think it's an entirely fair comparison since these art styles are so different. Another thing is that a lot of anime and manga is drawn in rather simplified art-style, where heads and faces will lack nuance necessary to show the age. That leaves only body shape, hairstyle, and clothing as a means of getting character's age across.
Japanese media's genre conventions are also a thing. First character looks like someone from a slice of life comedy manga or anime set in a workplace. Character designs in these usually lean towards being drawn as cute, grounded, endearing, or funny looking. The second one looks like a character form an edgy show focused on action or fanservice, where most characters are larger than life and made to appeal to teenage boys and young men. School uniform with a loose tie, partially unbuttoned shirt, open blazer, gloves, and blonde extravagant hair implicate that she is most likely supposed to be a teenage deliquescent. These characters tend to present themselves as older than they actually are and play up their looks.

There is a cultural element too, where for some reason most Japanese stories involving action and adventure center around characters in early and mid teens. Some say is to appeal to the audience by making characters in stories similar to readers or viewers. For one reason or another the rest of the world makes plenty stories aimed a kids that star adults, and quite a few that go the other way. Another reasoning I heard for it is that high school is the last time in average Japanese person's life where they have some degree of freedom and spare time, so they associate that age with adventure. Either way, that leads to situations where teenagers have physiques of superheroes and are capable of doing the same things superheroes do in American films and comics.

The design in From The Uncanny Valley's post is ridiculous for a 17 year old however.
Nah, it literally is just a demographic thing. It makes more sense when you think of shonen as the Japanese equivalent to YA novels. You have to remember that despite being much more dark and violent than Western media aimed toward the same demographic, stuff like Demon Slayer is ostensibly still targeted primarily toward 12-15 year old teenage boys.

Once you leave the realm of Shonen, you start seeing a lot more adult protagonists, even in action/adventure stories. Just off the top of my head, Terraformars, Dorohedoro, Jagaaaaaan, and I am a Hero are some examples of seinen manga that follow the typical Shonen action formula, but with older protags and significantly more violence and nudity.

You can actually see this really clearly with Jojo - Parts 1-6 were published in a Shonen magazine and all feature teenage protagonists (none of whom look the part), while parts 7 and 8 were published in a seinen magazine and feature a 29 and 25 (…sorta, it’s complicated) year old protagonists.
 
Oh you think that's confusing:
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One of these characters is 15 years old, the other is 22. Use anime logic to figure out which is which.
The first one is especially baffling to me when you take into consideration that her love interest actually looks like a grown adult. There's nothing wrong with the design, it just looks kind of boring and the artstyle doesn't do it any favors.
 
The first one is especially baffling to me when you take into consideration that her love interest actually looks like a grown adult. There's nothing wrong with the design, it just looks kind of boring and the artstyle doesn't do it any favors.
Those tropes sell, I guess.
 
The first one is especially baffling to me when you take into consideration that her love interest actually looks like a grown adult. There's nothing wrong with the design, it just looks kind of boring and the artstyle doesn't do it any favors.
If it'd done by a woman, it's a self-insert and if it's done by a man, he likes kawaii/moe women.
 
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