- Joined
- Dec 29, 2016
I've been putting some hours into Rainbow Six Siege as of late, but I've mostly been playing Street Fighter V with a friend. Been putting in work with both Cammy and Karin.
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I'm currently playing Astroneer, Planet Coaster and Civilization VI.
Astroneer - it's not even in Alpha yet and it's already a better space sandbox than No Man's Meme.
Planet Coaster - If you grew up playing Sim Theme Park or Roller Coaster Tycoon 1 and 2, it's basically the spiritual successor to the latter, made by the same devs and not a complete embarrassment like Roller Coaster Tycoon World.
Civilization VI - The most complete Civ game to-date at launch. Everything Civ V did is there right out of the box and it's well balanced.
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I kind of get where you're coming from. But I'll never fault a series for adding more tools to be used as long as they are optional. Like the militia and rebels can be used as a disguise or you could ignore them completely. Same with all the guns. No one is twisting your arm and forcing you not to stealth through the game. At least that's how I remember it, its been a while since I played it. You could argue a lot of Snakes decisions in 4 are a result of him getting old and having to cut corners and his morals in order to remain effective. Even then he still doesn't abandon them completely he uses a knife but it is a knife designed to have non-lethal functions and aid him in restraining people rather than knife fighting.Metal Gear Solid 4. Oh god... It's really freaking weird. I both enjoy the gameplay yet hate it for the exact same reason, the combat. It's fun, but it's not giving me the same feeling as older MGS games. In those, it felt like the game was punishing you for screwing up while giving you an incentive to play sneakier. And MGS 4 felt like this until Otacon gave me the guns. You find a rebel uniform and you can sneak in among their ranks and use them to fuck the enemy up. It's a cool mechanic and can really help you at times achieve your goals.
But I guess at that point I'm not playing as Snake anymore, just another rebel. Like I'm throwing away what the series was about before and what it stood for in exchange for another mindless shooter. It makes me feel dirty, and that may be the point. I've read analysis that MGS4 represents Kojima's thoughts about the fandom, the guys who rejected the story of the series and just wanted to shoot stuff. The guys who demanded online multiplayer where they could just mindlessly kill each other when the series always called out the player for "enjoying killing." The guys who sent Kojima death threats. I feel this game is Kojima's gift to those guys, throwing away the principles of what Snake stood for.
Also, I hate the shop. Seems really dumb to just order new ammo to replentish during a firefight. Worse than 3's camouflage system, because that was still based on the enviroment you were fighting in.
As it stands 3>1>2>>>>>>>>4.
Edit: I just realized what the ending of Snake Eater really is. People talk about how that game was Kojima trying to appease fans after 2, and when you consider later editions changed the camera system and added online multiplayer. Again, changing what Metal Gear stood for in a subtle way to appease "fans". The game itself was campy and fun which made the darkness of the ending stand out all the more, ultimately turning "Snake" into Big Boss.
The first games of the series played the hero fighting for peace, and generally had optimistic endings and lessons to impart to the player. Snake Eater saw the shift during the epilogue, a shift that led to MGS4 where we abandon the principles of the series. Snake uses a blade despite saying in 2 they weren't his style, as well as giving up a (not mentioned before) decision not to use Big Boss's fighting style. 4 ends his story, and later games have the player continue on Big Boss's journey to villain.
Rising is a different beast. It's a continuation of Raiden's story from 2. Jack still didn't accept all of himself and his past at the end of 2. Rising is Raiden stop running from that past and accept who he really is, and in the end using those same instincts to fight for the better future he believes in. It's really fits in to what happened in Arsenal Gear, which I felt was criminally rushed in Sons of Liberty.
You know I tried to get in to MGS4 but I had no prior knowledge of the MGS series as a whole and the game was just weird. The controls, the story, everything. I'll probably go back and give it another try sometime but it's pretty low on my backlog.Metal Gear Solid 4. Oh god... It's really freaking weird. I both enjoy the gameplay yet hate it for the exact same reason, the combat. It's fun, but it's not giving me the same feeling as older MGS games. In those, it felt like the game was punishing you for screwing up while giving you an incentive to play sneakier. And MGS 4 felt like this until Otacon gave me the guns. You find a rebel uniform and you can sneak in among their ranks and use them to fuck the enemy up. It's a cool mechanic and can really help you at times achieve your goals.
But I guess at that point I'm not playing as Snake anymore, just another rebel. Like I'm throwing away what the series was about before and what it stood for in exchange for another mindless shooter. It makes me feel dirty, and that may be the point. I've read analysis that MGS4 represents Kojima's thoughts about the fandom, the guys who rejected the story of the series and just wanted to shoot stuff. The guys who demanded online multiplayer where they could just mindlessly kill each other when the series always called out the player for "enjoying killing." The guys who sent Kojima death threats. I feel this game is Kojima's gift to those guys, throwing away the principles of what Snake stood for.
Also, I hate the shop. Seems really dumb to just order new ammo to replentish during a firefight. Worse than 3's camouflage system, because that was still based on the enviroment you were fighting in.
As it stands 3>1>2>>>>>>>>4.
Edit: I just realized what the ending of Snake Eater really is. People talk about how that game was Kojima trying to appease fans after 2, and when you consider later editions changed the camera system and added online multiplayer. Again, changing what Metal Gear stood for in a subtle way to appease "fans". The game itself was campy and fun which made the darkness of the ending stand out all the more, ultimately turning "Snake" into Big Boss.
The first games of the series played the hero fighting for peace, and generally had optimistic endings and lessons to impart to the player. Snake Eater saw the shift during the epilogue, a shift that led to MGS4 where we abandon the principles of the series. Snake uses a blade despite saying in 2 they weren't his style, as well as giving up a (not mentioned before) decision not to use Big Boss's fighting style. 4 ends his story, and later games have the player continue on Big Boss's journey to villain.
Rising is a different beast. It's a continuation of Raiden's story from 2. Jack still didn't accept all of himself and his past at the end of 2. Rising is Raiden stop running from that past and accept who he really is, and in the end using those same instincts to fight for the better future he believes in. It's really fits in to what happened in Arsenal Gear, which I felt was criminally rushed in Sons of Liberty.