What are you playing right now?

I'm really loving this game, these little weird random encounters really add to the experience.
 
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Too much stuff XD

Fire Emblem 3 houses, Armored Core 3, Kirby and the Forgotten World, Pokemon Clover, Pokemon Scarlet Nuzloke, Demon King Chronicle (indie rpg), Patapon 2 and Magic Knight Rayearth are all the ones I'm currently bouncing through. Obviously I'm progressing slow as fuck in all of them, but for now I'm not dropping any of that list. I also have Triangle Strategy and Xenoblade Chronicles started a bit (mostly to see performance).

Since Skies of Arkadia has recently come up. @Vyse Inglebard Gamecube or Dreamcast version? I've read Gamecube is better for the most part but music is better in the Dreamcast. Not saying I'll play it in the next half year but It's closer to the top of my backlog and would like to get things ready for it.
 
Since Skies of Arkadia has recently come up. @Vyse Inglebard Gamecube or Dreamcast version? I've read Gamecube is better for the most part but music is better in the Dreamcast. Not saying I'll play it in the next half year but It's closer to the top of my backlog and would like to get things ready for it.
The GameCube enhanced re-release, Legends, has a bunch of extra content (wanted battles) and a slightly lowered encounter rate. Even though the music sounds better in the Dreamcast version, I still prefer Legends. I literally cannot imagine the game without Doc, Maria, and Piastol, at least. Those guys in particular were such perfect additions that I have to wonder why they weren't put in the original to begin with.
 
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I'm giving Mahokenshi a try tonight, i'm big into autistic deckbuilders and this game combines it with a Samurai setting, another thing i'm into. I also snatched One Piece Odysee at release and been meaning to play it. Still counting the days until Ishin! releases, i can't fawking wait!
 
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I just got finished playing High On Life. Pirated it a few weeks ago because I heard about it and saw some gameplay clips and thought it looked neat. Then I kinda forgot about it because I was busy with other shit.
Justin Roiland being arrested for domestic violence brought it back to my mind. At first I thought I should maybe delete the game on principal, but honestly I couldn't really figure out what principal. Not the game's fault it's creator is a shitbag, it's not like I paid for it, plus I still wanted to try it and am the sort who can separate art from artist.

I'm not gonna lie, it was a pretty okay game. Not gonna say it's the best, but it was good. Not all of the jokes landed for me, but I found the game amusing enough. The voice acting was solid, which makes sense since Roiland is (or should I say was) a professional voice actor. The gameplay was solid, fast paced, and enjoyable. The characters were pretty interesting and I loved all the Gatlians, especially LEZDOIT! The story was actually pretty damn good, with some genuinely emotional moments towards the end. The graphics were solid enough.

All in all I give it an 8/10.
 
Replaying Apotheon after half a decade or more.

If you like Ancient Greece you really need to play it. It’s I think what people call a Metroidvania - 2D game, light combat and light platforming, expansive levels that all interconnect with many branching paths and things that link back - done entirely in the style of black and orange Greek pottery. The music is sparse, usually like a lone woman wailing or a bit of harp. The thing feels like mythological artwork come to life. The plot is classy God of War: Zeus has gotten butthurt and wants to end humanity again, so he’s ordered the gods to cease their gifts. Hera is butthurt about his infidelity, so to spite him she sends a Greek hoplite to Mount Olympus to kill the pantheon and steal their gifts like Prometheus stole fire. And it ends in this breathtaking ending where it’s implied that the hoplite has become an analogue to Yahweh, trudging back home to a barren world and breathing life into a man he shapes from clay, now towering like a giant.

Wonderful game, could also post it in the obscure thread because it got pretty much no attention.
 
Beaten Halo: Reach. Plot and character wise, I don't think it's quite as strong as the original trilogy, but I definitely enjoyed it. Feels like snapshots of what the battle on Reach was like rather than a full on story, but that's all it really needed to be I think.

Made me realize that nowadays, this is probably be a lot of people's first Halo game if they try to play through the series chronologically, so it helps that it's probably the most "modern" Bungie Halo game to help new players ease into it before going back via CE. Plus, it doesn't spoil or reveal any big plot details the later games go over.

Now all there's left is ODST. Probably the one I remember the least about other than it being fairly atmospheric and that there's a certain Covenant alien that was supposed to made appearances since the first game, but never did up until now.
 
Building a mountain fortress in Rimworld and slowly building up my inventory in Unreal World so I can build a cabin on a nice island in summer without worries of food or security. I rolled a super badass on Unreal World and he's already taken down a bear and four elks before late spring. He almost took a bad loss to a fellow adventurer but luckily was able to win the knife fight after realizing we left our spear at home.

Right now I'm just waiting for the ice to break up so I can paddle over to the island I've picked and start breaking ground on the homestead. Probably in a few more in game weeks it will be clear enough to start. For now going to keep trying to grind out some wild life kills and keep trading for better equipment.
 
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In addition to Apotheon, and having finished Juarez: Gunslinger and Superhot, "Where the Water Tastes Like Wine."

It's some walking simulator shit where you roam the Great Depression America (heavily stylized) collecting the Story of America (TM) from many small stories. Mostly cryptids and ghost stories, sometimes other stuff. Mechanically, the game is mostly that you go through visual-novel like segments (a still of some artwork and narration) with choices of how to steer the story, and then you have campfire segments where you meet fellow travelers and share your stories with them (trying to match it to their interests) to get them talking about themselves so you find out their story. So far I've met a blue singer, a Pullman car porter, a roaming underaged hobo (good target for some hobo molestation TBH), an Okie, a Communist coal miner, and some sadsack Bonus Army vet wtih PTSD.

It's solidly okay. There's this gimmick that as you tell stories, you'll find they come back to you in embellished and upgraded form. I can see a fascinating game based around sharing stories in different areas and seeing them spreading like viruses, and being embellished in different ways depending on who you tell them to, but I suspect it's a Telltale like scam job where none of your choices change dick. I had started playing it ages ago, but stopped to knock out some others before coming back. But if you like Americana, I recommend it, the blues kicks in especially hard when you're roaming the South.
 
Not much of a gamer and it's probably been mentioned (apologies) but playing Marvel's Midnight Suns.

Surprisingly fun combat system and tactical depth for what looked like a simplistic card game with graphics. Also, there is a tonne of activity and material outside of the actual combat. Both fluff and mechanical. It reminds me a little of Dragon Age with the amount of relationship building and inter-party dialogue (now taking place over a private social network for superheroes!) Only in this your advancing friendship status results in mechanical bonuses rather than prematurely fading out sex scenes a la Dragon Age.

Well, I think so. I haven't finished it yet but I hoping all those +1 Friendships I'm getting with Dr. Strange wont result in one!

Voice acting is good pretty much throughout. There are nods to Marvel with accents and voice type. Tony Stark sounds quite like Robert Downey Jr. Peter Parker sounds reminiscent of the guy in the recent movies. But they're fundamentally a little closer to the comics. Tony is evidently insecure and overbearing and talks way too much. Blade is, well, just great. If you follow a Dark path then your conversation can actually get too much even for him at points.

I'm only so far in but I'm pleasantly surprised. Probably missing a TONNE of Easter Eggs as my familiarity with Marvel is modest and even I'm noticing lots of them.
 
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FFX steam version

The camera angles are really shit and annoying

Otherwise still fun
 
Spent a lot of the day playing hi-fi rush. It's really good fun so far, the rhythm elements are very satisfying when you pull off perfect combos, and the story/characters are likeable and funny.
 
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Trails no Zero is really good if you like Trails in the Sky.

One change I still despise is their more open world. Before you just had to search just one area for extra content. Now you got scour the whole world after every story advancement if you want to get most things.
 
Beaten Halo: ODST.

Back when I first played it, I didn't really think much of it. And while I still don't rank it among my favorite Halo games, I have grown to appreciate it more.

The music, atmosphere, ambience and environmental storytelling within New Mombasa is amazing. You really get the feeling of just being this ordinary soldier just trying to survive and regroup with your squad in this ruined and desolate city that mere hours ago was thriving with life. The contrast between the Rookie segments and the flashback segments where you play as other ODST's in the thick of battle is pretty brilliant. There's just something kinda cathartic about getting through a tough fight and climax of a mission and then be sent straight back to the Rookie's perspective as he examines the piece of equipment he found right before he continues his search whilst one of Marty's beautiful and melancholy pieces plays.

Really I think the one criticism I have of the game is that I feel it doesn't make you feel weak enough. (On Heroic anyway) I'd imagine it must have been difficult to try and replicate what it must feel like to be an ordinary soldier fighting against the Covenant compared to playing as Chief without making the game needlessly frustrating and for what it's worth, Bungie still did a good job by using visual and audio elements like making the screen go red and your character breathe heavily when he's about to start losing health giving you the illusion of feeling fragile. (And it seems like their accuracy and melee damage was reduced as well. As it should be). But I wouldn't have minded if they made you just a bit more fragile.
 
I have not seen these kinds of glitches yet, but one of the characters I played as had me walking sideways and not on the stairs. It also had me walking up on the air, and when I did walk on the stairs, his feet went through the stairs.

I didn’t even get into the rooms in the apartment, nor did I get all the way downstairs, so I had to start the game all over again.
 
Just finished chapter 6, I thought the game was over but... guess not. This game is great, I've been taking my time with it and trying to do every little side quest and mission, exploring and hunting really feel like they pay off. It's the first game in a long time that actually made me emotional from the storyline. It's definitely not perfect and there's a few things with the story that I wish played out a little different. But, I'm thoroughly enjoying it and it's made me want to re-watch deadwood for the 1000th time.
Red Dead Redemption 2 Screenshot 2023.01.31 - 09.03.38.51.png
 
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Alien: Isolation

Still holds up. Looks great. And the sound design is probably some of the best I've ever encountered.

Had a weird glitch with Xeno for I believe the first time ever where he kept falling through the floor and reappearing. Which is odd since my first playthrough was glitchless.

I love how if you use the flamethrower too much he gets desensitized to it and you need to use it longer for him to flee. Little touches like that are great. I've been doing it on hard mode, which I didn't realize was the intended difficulty. I might try nightmare after.
 
Was playing God of War 2018 for the first time earlier this month on my new PS5 and got about half way through before stopping 'cause it was boring me to tears. I usually have a pretty high tolerance for the cinematic Sony exclusives but this one just would put me to sleep every time I turned it on.

On the flip side I recently bought a used copy of Cyberpunk 2077 for like $10 and I can barely put the game down. It's still not without its flaws and I can understand how people who were expecting an open world RPG were let down (basically it's like Fallout 4 but with even less choices and options). However overall I'm really enjoying the game for what it is and the anime was also good supplementary material.
 
God of War: Ragnarok, it's pretty solid, but there's some design decisions that can make the combat a headache and most have to do around how the camera should work, but doesn't.
 
Ace Combat 7: Skies Unknown. It's a completely different sort of game than I usually play, and my interest in it was that I had (from Top Gun: Maverick, seeing them in Rising Storm 2: Vietnam, and reading about early jet plane flight in The Right Stuff) developed an interest in dogfighting in jet fighters. It's pretty good, I suck horribly at it, don't really know how to do anything well, but it's entertaining to just play and play like an arcade game with photorealistic graphics. The music in it rocks really hard. Would prefer a real world setting (Vietnam, MiG Alley in Korea, Russo-American hot Cold War, shock and awe in the Persian Gulf), but I can appreciate that the constructed world gives it more freedom in level design and enemies.

(Skip a minute to get to the actual song)
 
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