- Joined
- May 14, 2019
Ace Combat does a good job with its levels, a ton of variety. (More than Juarez, which is saying something given that it's about flying planes around in a big open space). Lots of different terrain, environmental effects (lightning strikes that fry your navigation, clouds breaking off missiles, clouds icing up the plane, some places with harsh terrain). I really like the naval strike mission and the desert base strike one; that one especially felt like I was part of shock and awe in Desert Storm.
Also playing Darkwood, Polish (I assume, it's set there) top-down survival horror game. I think it's supposed to have permadeath but I died once already and it just restarted me at that day. You are trapped in a grim Eastern European forest, not the fairy tale kind but more like the depression Eastern Bloc kind. The forest is full of nasties and at night you'd better hunker down in your house for a siege. In that regard it's pretty bog-standard stuff, actually quite a bit like Don't Starve in that one of the big priorities is getting gasoline (wood) for your generator (fire) to keep light up. But the tone is body horror and forest demons and stuff like that, very bleak, and the main gameplay gimmick is that you are restricted to your cone of vision and supposed to rely heavily on sound since turning around to look is costly in time. Jank - everything being slow and cumbersome - is a big part of it. The sound bit reminds me a bit of Hunt, except reversed, as in Hunt the priority is on moving silently around monsters as opposed to listening to them. It does give a strong feeling like a horror movie, or of being home alone, snapping your head around whenever you hear a twig snap, dragging furniture around to make barricades, hiding in spot.
The big problem is that I dont' really like horror as a genre, especially in games I just find the tension of doing pretty much anything unbearable. It's okay in zombie games (like Dying Light, Hunt: Showdown, and Undead Nightmare), because zombies at this point barely count as horror at all, they're like a Halloween version of it, but something like Outlast, I gave up on as soon as I vaulted through that first window. But I'm giving this a try. (It's miserable.)
Also playing Darkwood, Polish (I assume, it's set there) top-down survival horror game. I think it's supposed to have permadeath but I died once already and it just restarted me at that day. You are trapped in a grim Eastern European forest, not the fairy tale kind but more like the depression Eastern Bloc kind. The forest is full of nasties and at night you'd better hunker down in your house for a siege. In that regard it's pretty bog-standard stuff, actually quite a bit like Don't Starve in that one of the big priorities is getting gasoline (wood) for your generator (fire) to keep light up. But the tone is body horror and forest demons and stuff like that, very bleak, and the main gameplay gimmick is that you are restricted to your cone of vision and supposed to rely heavily on sound since turning around to look is costly in time. Jank - everything being slow and cumbersome - is a big part of it. The sound bit reminds me a bit of Hunt, except reversed, as in Hunt the priority is on moving silently around monsters as opposed to listening to them. It does give a strong feeling like a horror movie, or of being home alone, snapping your head around whenever you hear a twig snap, dragging furniture around to make barricades, hiding in spot.
The big problem is that I dont' really like horror as a genre, especially in games I just find the tension of doing pretty much anything unbearable. It's okay in zombie games (like Dying Light, Hunt: Showdown, and Undead Nightmare), because zombies at this point barely count as horror at all, they're like a Halloween version of it, but something like Outlast, I gave up on as soon as I vaulted through that first window. But I'm giving this a try. (It's miserable.)