What are you playing right now?

Been playing in the Battlebit Remastered play tests and have been enjoying the hell out of it. It’s a low poly FPS with very destructible environments, customizable weapons, and matches with up to 254 players. It runs perfectly even on a potato and feels really good to play. Like a mix between battlefield, squad, Tarkov, and Roblox. Check the steam store page for info on playtests, no sign up to play and it’s free.
 
Started Prey. I liked what I heard about the environment (sounds like a freer form Bioshock, which would be due to it being a successor to System Shock which I know Bioshock also drew from) and the mimics (horror driven by shapeshifter ambushes, the shapeshifters require you to scan the environments for things that look out of place, like if two trash cans are next to each other one is probably a shapeshifter). Like the idea of a space station to navigate, including outside. So far I've only gotten as far as Morgan's office, it's okay, it definitely doesn't feel like horror though outside of just panic of trying not to die.

Also going to start The Procession to Calvary (I've been kind of rotating a AAA and an indie at the same time). I know fuck all about it, just that it's some sort of adventure game driven by Renaissance/other old artwork being drug around like cutouts, like Monty Python (I guess, I watched Life of Brian but that's it) and Rock of Ages.
I like how Prey's outside space navigation works, you give a push and you stay in motion until you break and you can rotate yourself around (there's no up and down). It gives some sense of my dream of piloting a manned maneuvering unit (the throne astronauts sit on that uses little airbursts to move around). I'd probably like one of those autistic NASA-like astronaut repair simulators. I find that it isn't really working as horror, because as Yahtzee notes it puts no effort into building horror-like tension or tone, and honestly the mimics are cute, but it's still very engaging in its way. It actually reminds me more of a Soulslike than Bioshock in how the world has a million different routes you aren't aware of to do the same thing. I like its aesthetic of a space station that feels like a classy hotel.

Procession to Calvary was so bad in its first scene that I shut it down. Shit like "I can see my house from here" as jokes. But glad I booted it up again for a second chance, because when I got to the forest of crucified men and torture wheels and drawing and quartering it was top-notch shock humor (genuinely shocking). It also has this gimmick where you can, if you're a smoothbrain, advance the story by just killing anyone in your way as a way to resolve a puzzle. Unfortunately I've barely gotten in and I'm already stumped by its adventure game bullshit. I don't really play adventure games, I liked Stick It to the Man a lot (aesthetic) and I liked Grim Fandango up until it kept freezing up and was unplayable.
 
Kenshi when I have free time to actually get on my PC. Two of my characters finally don't suck and can actually survive combat. Other than that still GFL daily but mostly to do dailies and collect logistics since UX difficulty from Fixed Point drained me of everything.
 
Turns out saying "fuck efficiency" and making everything a heavily-armoured hovercruiser in From The Depths is the fucking way to go. It still takes a solid eight hours to design a vehicle, but at least you don't need to use advanced maths to fix the built-in AI. Just stick jets and thrusters wherever it feels like you need em (and tell them which vectors to respond to because the auto detection is retarded, but that's still easier).
You might be burning thousands of fuel a second to stay in the air but who gives a shit as long as they don't run out of enemy boats to eat.


I like how Prey's outside space navigation works, you give a push and you stay in motion until you break and you can rotate yourself around (there's no up and down). It gives some sense of my dream of piloting a manned maneuvering unit (the throne astronauts sit on that uses little airbursts to move around). I'd probably like one of those autistic NASA-like astronaut repair simulators.
Try Hardspace: Shipbreaker. It's the literal opposite of spaceship repair, but you spend the whole game chillling in an EVA harness and I really like the controls.
 
Been playing in the Battlebit Remastered play tests and have been enjoying the hell out of it. It’s a low poly FPS with very destructible environments, customizable weapons, and matches with up to 254 players. It runs perfectly even on a potato and feels really good to play. Like a mix between battlefield, squad, Tarkov, and Roblox. Check the steam store page for info on playtests, no sign up to play and it’s free.
It's a shame about the Code of Conduct that you have to accept.
 
It's a shame about the Code of Conduct that you have to accept.
I think it’s a fairly reasonable code of conduct. You’re basically allowed to talk shit you just can’t call people nigger or faggot. It is weird that you have to accept it every time you play and have to hold down the button. It’s obnoxious.
 
Turns out saying "fuck efficiency" and making everything a heavily-armoured hovercruiser in From The Depths is the fucking way to go. It still takes a solid eight hours to design a vehicle, but at least you don't need to use advanced maths to fix the built-in AI. Just stick jets and thrusters wherever it feels like you need em (and tell them which vectors to respond to because the auto detection is retarded, but that's still easier).
You might be burning thousands of fuel a second to stay in the air but who gives a shit as long as they don't run out of enemy boats to eat.



Try Hardspace: Shipbreaker. It's the literal opposite of spaceship repair, but you spend the whole game chillling in an EVA harness and I really like the controls.
Sounds like commieshit but might be worth it. It's kind of more sci-fi than contemporary space, right?
 
Sounds like commieshit but might be worth it. It's kind of more sci-fi than contemporary space, right?
Yeah they don't do a good job of selling it but in the actual game you're just a guy who wants to clock in and clock out, and it does a real good job of motivating you to get good at chopping and go into your shift with a plan.

That aspect of it they nail, and the feel of the work itself. The story is some background radio chatter shit your character basically isn't even involved in, except when it occasionally changes the rules on you during a job which adds interesting variation.
 
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I know people complain about the infintely respawning guard posts in Far Cry 2, but I really like it. The constant waves of enemies, obstacles to overcome, and ways to kill them. Makes me feel like a god.
and playing as the chinese guy is kind of fucking hilarious in my head because of colonization memes
 
Trying the Boundary demo, game (mentioned in Games You're Looking Forward To) that's a multiplayer shjooter in Earth orbit, astronauts in bulky suits flying in chairs shooting each other with assault rifles. It's... okay. It's a niche thing I had thought about a long time, I'd proabbly get it anyways as long as it has a player base, but it claims it's "tactical" and it is as far from tactical as you can get. What tactical really is is vague, but we all know what sort of characteristics that usually means. Things like short time to kill (often one shot kill), gameplay structured around objectives instead of kills (with expectation of using chat and squad tactics), etc. Some games can be both arcade and tactical at the same time, Titanfall I'd argue was a tactical shooter whenever Titans were in play (taking them down or piloting them), but pilot vs pilot and pilot vs bots was pure arcade.

Well, this plays like Titanfall meets Call of Duty, sort of. Is what I think of as a "clusterfuck shooter," a shooter that's a clusterfuck because you get spawnkilled every other second. The movement system is exactly like Prey EVAs, which I guess must just be standard controls for games like that, you don't actually stay in motion but movement does have momentum to it, you can roll (so you ideally want to always orient yourself as you're moving so you feel like you're the right side up relative to "the floor"), and in general you can move fast. That's the Titanfall part, it's not wallrunning, but it's a similar sort of gameplay that's driven by being a radical departure from boots on the ground. And here that really matters a lot, because guns often fire just a bit slow, so combined with full freedom of movement in 3D, leading a target becomes a real art, it gets very disorienting very quick keeping track of what's going on, and you can break things off by dodging behind obstacles all over (the maps are basically all different kinds of space stations that have been shot up and filled with debris). As for the guns, it seems that the best results come from camping a wall (like a long solar panel) and sniping from afar and using sidearms if you're anywhere out of sniping range, because the assault rifle and shotgun are pieces of shit.

It's solidly okay. I think they need to fix the fucking spawns, maybe slow it down some. If it's supposed to be tactical, well, it's not. I kind of had Rainbow Six in space in mind, and I don't think it'd be real hard to make that - give some environmental destruction features like breaching into stations and some objective to seize - and I think a person could, in principle, do Battlefield in space with small warcraft. But as long as Titanfall is dead from the hackers, I guess this is acceptable. I think the devs will regret, just like Titanfall's original devs did, not bothering to make a campaign.

It really needs music too. Another challenge for any movie director or game creator is whether or not to do sound in space. Here it’s done in muffled fashion. I’d rather have music and no sound than sound and no music, lack of sound is itself one of the interesting tactical features of space warfare (can’t listen for gunfire to position enemies) and music (light Sovietwave) would add a lot. Games not Soviets cs Amerixans, it’s modern corporate wankery, but the aesthetic still works.


Edit: Purge mod is basically space Counterstrike. But good luck getting a match that isn't 5 on one side, 1 on the other side. Fuck this
 
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Tbh, I never expected parking a semi trailer in a tight spot so much relaxing and fun.
And now I'm play almost nothing else anymore.

I've been playing Euro Truck Simulator 2 for several years now. I end up swapping between ETS2 and American Truck Simulator. Map mods like Road to Asia have kept me going with that game.
 
I've been playing Euro Truck Simulator 2 for several years now. I end up swapping between ETS2 and American Truck Simulator. Map mods like Road to Asia have kept me going with that game.
Yup. I'm swapping between the two of them too, every event they have I use either ETS2 or ATS. There are some really really good mods out there, not only map mods. I use Pro mods for both of the games and quite some more like Grimes' graphic mods and Kriechbaums sound mods.
 
I take back what I said, Boundary is fucking awesome, I just needed to play more modes and get better. It turns out that the same basic logic as in other shooters applies just as much here, you just have to think it through well. Headshots are massively important (the suits are supposed to be armored, I think, and especially the MMU on the rear). The right combat range for your gun is critically important, just don't even try a long range shootout with anything that's not a sniper rifle, and don't try anything that's not point blank with a shotgun. But once you get the hang of the movement and are on the right map and aren't going up against Level 100 Chinese sweats, it's divine, the best part maybe being that level design and the movement system make it so that the best move in any situation is almost never to attack head-on or even to flank, but instead to dip around an obstacle and hit them from some weird ass angle they could have never even imagined. The matchmaking and spawns are still ass in team deathmatch. And it's become apparent to me that tactical doesn't always mean slow-paced, Rising Storm 2 has a frenetic speed (but ruins it with the spawn system in my opinion), here you need to move from cover to cover as quickly as possible and you really dont' want to be on defense either (always hitting them from the direction they're not looking), but you need to cling to cover and you need to do it fast.

Any interest in Fistful of Frags? I heard about it long ago, as in heard the name, but immediately dismissed it because of the frags part. Found out it was free and booted it up. It's a gamey game, the sort of game where even winning and losing doesn't really matter compared to just shooting shit repeatedly. Western, everybody against everybody, lever actions, revolvers, shotguns, knives, etc. Seems to be bot city right now, which is depressing. It looks like ass and plays like Team Fortress (in terms of basic shooting and movement mechanics, arcadey).
 
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Getting ready to play Goldeneye 007.
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So, me and a friend are playing all the n64 rpgs released in the west, so far we both played Paper mario and now I am playing quest 64 and he is playing Aidyn chronicles.
So far he seems to be having a much worse time than I am, quest 64 isnt great, but I do believe it has a lot of good stuff, the combat could work with some QoL, and I like how the world is designed, but the lack of stores, the encounter rate and the extremely slow leveling up really kills the game.
I actually would like to try to recreate the combat with unity.
 
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Dark Souls 2 heavily flawed but my God does the greatsword (Gut's sword) feel awesome in this game. Why Fromsoft made it feel less weighty and made the sounds less satisfying in every other instance is beyond me.
 
My SSD bit the dust and so I'm taking some time getting things replaced and reinstalled and whatnot. In the meantime, out of curiosity, I went and booted up Old School Runescape to see if my account was still there or had gotten hacked*, and it was still safe and sound. I wish I wasn't effectively locked out of my bank (since losing membership cuts my total space below how much junk I have in there), but it's fun to go back to and just see how things have changed/stayed the same. I'll probably end up relapsing into playing a ton for another couple months and then quit again come the Fall, as is tradition.

*I swear that Jagex's warnings on account protection and stuff like the Stronghold of Security are more effective than most professional environments and businesses' training when it comes to instilling a sense of how easy you can lose your shit. Kid me's whole view on passwords and trusting strangers on the internet was all built on how many shady RS scams there were back in the day. You downloaded a dragon scimmy mouse-pointer from a sketchy site? Say goodbye to your account, kid!
 
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