Fishing Planet. Figure out how to make my controller work with it and some other problems. When I first loaded it up, because I saw someone here say it was the best fishing simulator, I was repulsed; as far as I was aware there was no way to cast, no hard setting (? when you have to drag the pole opposite the fish's direction to hook it from the side), and without a controller no vibration, so a very shallow experience consisting of tossing the hook a few feet in and then immediately pulling out a fish.
Well, the fishing was apparently made especially easy for babby's first lake and all the casting stuff and other physical aspects of fishing were just hidden without explanation. Now it's at least as good as anything else, but with the addition of much more detail in the fish behavior. Don't ever see anyone talking in it although it's multiplayer (you'd think it would be
I wish these features were rolled into a broader hunting game, because the way I generally like to fish is to have a destination I'm moving towards, cast my line way far out (past where I see activity on the surface), slowly reel it in, and if I didn't catch anything move down a little. Hunting works naturally in the same way because you can set a destination to work towards (with detours and changes of destination as you get to tracking specific desirable targets). Merging the two together, and with watercraft (I go kayaking in real life), would make a more seamless game. I was interested in frontiersman/pioneer type outdoorsmanship before, but with stuff like The Hunter I've developed more of an interest in the contemporary setting (I've spent a fair bit of time in national parks doing illegal drone photography), so there is definitely a potential for the ultimate "parks and recreation" type game where you have features of not just hunting, trapping, fishing, and foraging but also things like climbing and caving, photography, snowboarding and skiing, horseback riding, mountain biking, and so on all bundled together.