What are you playing right now?

scp deception
a total conversion for scp containment breach that makes it less autistic and more of a maze where you have to hunt down keys and fuses and codes
 
Been playing Satisfactory, a great entry in the autism simulator genre. It’s like factorio meets no man’s sky. Incredibly addictive and lives up to its name. There’s always something to do in this game, always a new production line waiting to be opened up or a new resource to build a supply line for, and the progression keeps on such a steady pace and never feels stagnant. If you start playing, be prepared to start over multiple times as the layered complexity of this game reveals itself to you. It’s really frustrating sometimes but still very…satisfying.
 
Resident Evil 4 on PS4.

Got the itch given the remake is out in a couple weeks. Last trailer left me concerned to say the least. Why do all these remakes have to be so ultra fucking serious and dark with the air sucked out of them? The original was hammy and fun. It was Commando with monsters.
 
Finished Hogwarts Legacy. All in all, it's another typical modern action RPG, hits a lot of the same beats, too many side quests and things you need to collect. And it feels like there could have been more done with the Hogwarts setting, but that was squandered. However, I did enjoy it and might eventually go back to get the Platinum trophy.

But before that happens, I should finish Luigi's Mansion 3.
 
Inscryption; this is seriously one of the best games I've played in a long time. It's simple but challenging enough to keep me very interested. I didn't know much about it other than I heard good things and I cannot elaborate without spoilers but it blew my fucking mind. It's very fucking good.

If you don't know anything about it, don't look it up. Just play it, I was gifted it by a friend and went into it completely blind and only knowing it existed by name alone. I'm glad I got to experience it this way.
 
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Saw a game called Phantom Brigade came out, and solely because it looked like a tactical strategy game with giant robots, I gave it a shot.

Now, I only just finished the starting/tutorial zone and a little bit after, so the game might turn into absolute shit later for all I know, but from what I've seen so far? It's pretty good. It's like if Frozen Synapse and Battletech had a baby. It's turn-based strategy, but each turn is 5 seconds, and those can be spent having your mechs wait, run, shoot, dash, use shields and melee attacks, whatever. No action limit, just a heat gauge you have to manage or else you take overheat damage from too many offensive actions.

The gimmick is that you have a special prototype device that lets you see exactly what happens over the next 5 seconds, where the enemies plan to move, when they're going to shoot, who they're targeting, and so on. So you have this timeline at the bottom of the screen, sort of like video editing software, where you can have a unit perform its actions, and then adjust it by dragging it around to get your units into optimal range for a shot, or use a thruster dash to get behind cover right before they get hit.

The world map has different regions with different threat levels, and you need to level up your mechs by salvaging better gear (with different levels and different rarities that give bonus slots for more customization) to move further into the country and fight off the occupying force. You've got your standard mobile base that repairs and builds things, along with a tech tree to unlock new abilites for it and more things to build/bigger squad size.

My only complaint is that the story is very light, basically zero, to the point where I'm not even sure what the name of my country is supposed to be. Feels like they're kind of going for an Ace Combat thing, but it doesn't seem to have much depth. Maybe that'll change as I go further into it, but it feels more sandbox-y than campaign-y. The Steam page says it's been "built from the ground up" for modding, so it'll be interesting to see whether that takes off and what people come up with.
 
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Descent: FreeSpace (FSPort ver.).
A fantastic space combat game, and would've been the best were it not for pacing issues and the atrocious "Playing Judas" mission, which ruins the game with its mere presence. I WILL revisit the superior sequel, FreeSpace 2 as well. There's something primally satisfying about how FreeSpace handles space combat, although plot-inspired by Ender's Game and the TV show Space, Above and Beyond, the gameplay and visuals are HEAVILY influenced by Japanese Anime like Super Dimension Fortress Macross/Robotech and Macross Plus, Aim for the Top! Gunbuster and the ever-influential Space Battleship Yamato. What fights result from this animesque influence? Only the biggest reasons to get a flight joystick for your PC in the modern day.
 
Hogwarts Legacy. It's fun so far, but it helps that I play maybe 1-2 open world type games per generation so I rarely feel any kind of stagnation. The "new" Kirby game has my eye too.
 
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Gex: Enter The Gecko. I forgot how annoying Gex can be. Is there a button to shut this lizard up? Maybe in the options. If I hear one more Austin Powers quote... :mad:

That kung fu karate level though.... Damn. They could never get away with that today. Just the cartoon faces on the breakable windows would be bad enough. Then you got the wacky signs and Gex's stupid stage-specific quotes. I wonder if in the slim chance the trilogy gets a remaster they'll have to change that level a bit to prevent controversy.
 
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Fishing Planet is a good game to get drunk (I will try to promise myself not to raid the beers I hid outside) and listen to music too, requires only the most dumbed down, simplified thought processes (cast at ripple, gently reel/flick, set hook, reel in).

You need to be drunk to put up with the waiting involved in fishing
 
I've played Needy Streamer Overload (aka "the vtuber game") last weekend.
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The game itself is meh. Gameplay amounts to stat management. It's one of those "We have 30 endings! They're mostly interchangeable, but we super-duper promise you'll get an actually COOL one if you 100% it!" things designed to wring extra gameplay out of a lackluster concept.

What is interesting is how the game so perfectly captures the general personality, self-destructiveness and mannerisms of a BPD girl, down to individual turns of phrase and certain psychological quirks.
I've had both second-hand and a (thankfully short) first-hand experience with girls like this. The game absolutely nails a lot of how it feels to date them: The constant demands for attention, the extreme mood swings, the emotional distance, the impulsiveness, the disturbing nymphomania, the insufferably edgy "humor", the alarmingly rapid ascend to "I love you forever and ever and ever!" territory before an equally rapid descent into complete disinterest and abandonment.
One scene that stood out in particular is where the steamer girl has a breakdown, but trying to console her by being kind and supportive only makes her reject and suspect you. The only way forward (without stat damage, at least) is to voice and validate every negative thought in her head. She wants you to be mean to her; anything else would feel dishonest to her. The girl is basically using you as a form of self-harm. It's a very specific situation, but I think anyone who's ever dated a girl like this was there at some point.
The game goes a bit too far in a few places, and it gets comically hammy at times, but a lot of it is surprisingly grounded. The writer of the game has apparently written "various literature focused on mental illness" before this, and I strongly suspect they've had close encounters with exactly this sort of woman.
 
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Booted up Chivalry II. It seems decent. Seems mindless, to be honest, which is decent in its own way. People claim mindless was what sold a bazillion copies of COD year after year. The game actually feels more like Team Fortress than anything else in terms of being goofy cartoony bullshit, but without the strong class gameplay of that. I like how maps don't feel any obligation at all to conform to a game type and instead tell little stories, more games should do that. Combat wise, it's okay. Solidly okay. It was this, For Honor, or Mordhau, and people said Mordhau is way too complex for beginners.
 
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