- Joined
- May 14, 2019
Assassin's Creed: Rogue. I have a bad problem for hoarding games anymore. Kind of an obsession, like playing, acquiring, thinking about to bury my other thoughts. Anyways, I never did play Rogue when it first came out, and going back to it, it's mixed. The thing about those old games is that you come to see how much little things change, like the graphics aren't the big thing, it's the entire way games present themselves, how they'll be more arcadey in the past.
I like that Rogue starts off basically immediately with letting you roam around, but I dislike that it also almost immeidately yanks you out for its garbage metastory. You'd think they would have learned that shit after Black Flag and how much everyone hated it. So stupid. I had forgotten how silly the naval stuff is, ships melting like butter before your fire/turning like speedboats and apparently a fucking ship, a thing with dozens of people on it and a dedicated lookout tower, cannot see except in the direction of the bow. Like, it's the fucking ocean, one of the notable features of the ocean is that ships can detect each other potentially from many miles away, nobody is hiding shit unless you're right up on islands. And there's just chests and treasure maps laying around, like this great thoughtlessness in world design, at least the sea shanties in Black Flag were presented like music that had been blown in the breeze with a little chase to catch it.
But you choke down that and just enjoy it as dumb gamey arcade stuff and it's good, really good. The AssCreed formula was tired and I feel tired just looking at it, even after years, but the Black Flag formula ages well. It didn't get whored out for as long (I've not played Odyssey*, anyways). Great being able to sail around, whale, pirate, shanties, pull into a town, explore it, get into fistfight, loot a plantation (haven't gotten far enough to know what Rogue offers yet), play games in the tavern. I already like that the taverns have been made into more of hubs than just the place with the drinks. And one of the great things about Black Flag was how it did make it feel like a great adventure just wandering around, with the ability to "brace" (even if it made no damn sense), the wild storms you could run into, the tons of little things you could find. The little loot crates on the water are a perfect example of something I argue about, games should have (thematically appropriate) "free cash" laying around to incentivize paying attention to your environment. Adding icebergs was cool.
It's a comforting thing to go back to. Ubisoft sure was retarded to have caught lightning in a jar and then throw it away. They could have whored that formula so long in so many different settings (and it is nice having a fresh setting, that cold, colonial Canada vibe).
I also really like how Chivalry's elimination mode feels like a HEMA match.
*I'm not a fan of Origins and Odyssey's depiction of naval warfare. They lazily copy-pasted everything but with bows and arrows somehow making ships explode. It would have been perfectly fine if it just had been that bows reduced the amount of enemies you face during a boarding. It is some of the worst fantasy naval warfare I've ever seen.
I like that Rogue starts off basically immediately with letting you roam around, but I dislike that it also almost immeidately yanks you out for its garbage metastory. You'd think they would have learned that shit after Black Flag and how much everyone hated it. So stupid. I had forgotten how silly the naval stuff is, ships melting like butter before your fire/turning like speedboats and apparently a fucking ship, a thing with dozens of people on it and a dedicated lookout tower, cannot see except in the direction of the bow. Like, it's the fucking ocean, one of the notable features of the ocean is that ships can detect each other potentially from many miles away, nobody is hiding shit unless you're right up on islands. And there's just chests and treasure maps laying around, like this great thoughtlessness in world design, at least the sea shanties in Black Flag were presented like music that had been blown in the breeze with a little chase to catch it.
But you choke down that and just enjoy it as dumb gamey arcade stuff and it's good, really good. The AssCreed formula was tired and I feel tired just looking at it, even after years, but the Black Flag formula ages well. It didn't get whored out for as long (I've not played Odyssey*, anyways). Great being able to sail around, whale, pirate, shanties, pull into a town, explore it, get into fistfight, loot a plantation (haven't gotten far enough to know what Rogue offers yet), play games in the tavern. I already like that the taverns have been made into more of hubs than just the place with the drinks. And one of the great things about Black Flag was how it did make it feel like a great adventure just wandering around, with the ability to "brace" (even if it made no damn sense), the wild storms you could run into, the tons of little things you could find. The little loot crates on the water are a perfect example of something I argue about, games should have (thematically appropriate) "free cash" laying around to incentivize paying attention to your environment. Adding icebergs was cool.
It's a comforting thing to go back to. Ubisoft sure was retarded to have caught lightning in a jar and then throw it away. They could have whored that formula so long in so many different settings (and it is nice having a fresh setting, that cold, colonial Canada vibe).
I also really like how Chivalry's elimination mode feels like a HEMA match.
*I'm not a fan of Origins and Odyssey's depiction of naval warfare. They lazily copy-pasted everything but with bows and arrows somehow making ships explode. It would have been perfectly fine if it just had been that bows reduced the amount of enemies you face during a boarding. It is some of the worst fantasy naval warfare I've ever seen.