What are you playing right now?

Jumped back into Bannerlord a week ago with mods installed. The kingdom management system is terrible unmodded. Hopefully diplomacy, better garrisons, and advanced workshops give the game some quality of life improvement.

I downloaded Battletech but haven't played it yet. I'm into turn based micromanagement autism simulators so this should be my kind of jam.
 
Jumped back into Bannerlord a week ago with mods installed. The kingdom management system is terrible unmodded. Hopefully diplomacy, better garrisons, and advanced workshops give the game some quality of life improvement.
A shame the game, after a decade's worth of hype and development time, is still shit without mods. Warlord still reigns supreme.
 
Made the mistake of playing Celeste. This wouldn't be such a collossal fuck up if I wasn't a 100% completionist retard; and while the default levels are okay, the B-Side and C-Side levels are autistic-tranny sped-running-tier bullshit.
 
Two little indie games since I'm traveling.

Nantucket is a game similar to Sid Meier's Pirates! and Sunless Sea in which you play as Ishmael from Moby Dick whaling. It's a really narrow premise for a game, and that reflects in it being light on content. Whaling is portrayed like a card-and-dice game, basically you have up to three boats with up to three whalers in each boat, you roll actions for the boats and have to choose one, the whales/sharks roll actions. Strategic map of the Atlatnic and east Pacific, whole world (but there's only one port per continent, basically, you have Massachusetts, England, Hawaii, New Zealand, Japan, India, South Africa, and Brazilian ports) in an overpriced expansion. Light crew/ship management stuff, events. I walked in on two of my cabin boys buggering each other and had the option to flog them or join in. It's okay if you have a passing interest in whaling and like Pirates!, otherwise the thing doesn't have enough to recommend it really. The whaling concepts (like discovering mating grounds/migration routes that are only in use at certain times of year, and trade winds) are what drives it, but could be easily layered into a mod with a whaling minigame. It's just okay. You have sea shanties, but not as good of covers as Black Flag.

The other is Public Land Hunter, a very cheap ($4 full price) hunting game that's basically a bundle of minigames based both on real hunting sims and arcade/old garbage like Oregon Trail (its mode is even included as a computer with "Dysentery Trail") and Duck Hunt. Your choices are deer, rabbit, boar, quail, duck, fishing. Duck hunting has a rhythm game to choose how many ducks spawn (doing the duck call) then just shooting them down in 2D. Boar are like a horde mode, defend a cornfield. Quail and rabbits are the same, you are wandering a full-scale map in a competition, first to a certain number. Fishing is weird, totally different from other fishing minigames (they tend to all be the same), it involves playing Flappy Bird with your hook as your boat trawls along, then trying to reel in the fish without it getting snagged on anything or breaking the line. Lastly, deer is an enigma. The deer are extremely skittish, have routines involving migration patterns and feeding/drinking/sleeping cycles, there's wind, there's binoculars, there's blinds, the whole thing is basically a challenge of figuring out from exploring the map (without scaring the deer off) where the deer's route is and laying a successful ambush, except this shit is near impossible in a way Call of the Wild isn't.

The graphics are pixelshit, colored but pretty terrible, intentionally ugly Oregon Trail/Duck Hunt looking ass.
 
Been playin some re4 on the wii its insane just how natural it feels,pretty much in two chapters i learnt how to use the wiimote it was very good next game is either wii port of cod4 or conduit 1 is there any good horror titles on the wii aside from silent hill shattered memories.
 
Amazing American Circus (reference to earlier post) really runs out of steam by its second act. So, you get a choice of which region you can go to for the second of three acts, South or Midwest. And this is already retarded, because it's clearly a way to whore the game for "replayability," but there is no compelling reason to do that, no reason at all, really, for the game to not just have a Pirates! style fully open map of the entire US. Instead you get locked out of your region when you choose to progress, and the game basically wants to force you to replay the West just to see the Midwest content. It also starts introducing more artist types, but it comes along kind of late by then since you do have a pressure to level up.

But I doubt that there is actually that much content. That's the issue with replayability, isn't it, what got compromised in terms of quality? The West had a number of quests, nothing all that good of quality but it did feel like shit happened while you explored. You get much less of that, and a lot of recycling of artwork (the sandy, orange mesas of... Atlanta) and recycling of audience types (cowboys in Nashville, Mormons in Tampa) instead of bringing in new ones, even if they were just reskins (like Cajuns or sharecroppers or moonshiners).

There is more merit to the artists than I realized, though, and if you're into gameplay as metaphor, there's some clever stuff with how they work. A lot of the artists have a specific gimmick. Mimes get one where they can do counterattack damage, basically miming the hecklers which the hecklers love. Aerialists get one where they have a much stronger move if they're at full focus, mechanically making them like a weak artillery piece you have to protect, metaphorically is like them having to be at full concentration, unshaken, to perform their dangerous acts. It's some neat stuff.

It does an absolutely horrible job of conveying this stuff, real lack of tutorials that must have been offputting to the, like, three people who've played this thing.
 
Asura's Wrath. Haven't played in years but I got the itch to play it again since I was listening to Symphony No. 9 in E Minor, "From the New World", Op. 95, B.178. That Augus fight was memorable just for using that song.
 
I have put Genshin Impact on the back burner waiting for new content and characters and picked up Honkai Star Rail as my current time waster. Not a huge amount of content yet, but he grinding hasn't gotten overly boring like Genshin. Sure it will get there soon, provided 1.1 doesn't add much content.

For "real" games, a buddy bought me Dredge for my birthday so I went and 100% the game with my pirated save file. Short, but oddly relaxing to just fish and make money. Since then discovered the rebirth mod for 7 Days to Die, which I've been having a good time learning. Still throw a few hours into Slay the Spire and Oxygen Not Included here and there.
 
I recently pirated nearly 3TB of games so I've been slowly getting through them. I quit partially through Spider-Man remaster and miles morales because of the political agendas that are forced on you and the simplistic boring repetitive nature of the game. So I spun up the god of war 2018 PC release, I've never played GoW as I haven't owned a console since n64 and.... I love it. It's refreshing playing a game that (at least so far) isn't filled with someone's agenda or political propaganda. I love that characters swear at you and the dialog is vulgar. The story so far is entertaining and doesn't make me want to skip cutscenes. I often find myself just sitting in the boat so the head can finish telling us a story before we beach/dock. The combat system is pretty simple but it feels nice, it's not clunky, it's intuitive and satisfying. The game also looks really good, it reminds me a bit of Elden Ring and that's a good thing. If you haven't played it, try it out. The only thing I don't love is the armor system which seems really basic and it feels like it doesn't really matter what you use as long as you upgrade it.
 
Billionth playthrough of Blood GDX, probably 4th time Wind waker and Twilight Princess on Dolphin, going through actraiser 2 very very painfully.
 
Final Fantasy 14 mostly. I'm waiting eagerly for FF16 on the 22nd and am just kinda biding my time till then. I need to reinstall windows before the newest Cyberpunk patch comes out too because my system has gotten severely bogged down in the last several years and that would probably fix it but man...that's like 3-4 hours of fucking about that I just don't wanna do.
 
I heard twililight princess is considered the black sheep of the franchise is that true.
Billionth playthrough of Blood GDX, probably 4th time Wind waker and Twilight Princess on Dolphin, going through actraiser 2 very very painfully.
Finished my first playthourgh of re4 wii edition ( also my 6 gorillion replay of re4 ) the game felt like it was made for the wii next up prob another replay of silent hill shattered memories but on wii,considering playing the psp port of midnight club L.A too
 
I heard twililight princess is considered the black sheep of the franchise is that true.

Finished my first playthourgh of re4 wii edition ( also my 6 gorillion replay of re4 ) the game felt like it was made for the wii next up prob another replay of silent hill shattered memories but on wii,considering playing the psp port of midnight club L.A too
If anything Skyward is the black sheep for me. Twilight is just dark and edgy, more than majoras mask.
 
But is it good???
All zeldas are good except the cdi ones, the ds ones and maybe the 3ds one. It just depends on the persons gameplay preference. Twilight princess has a different central gimmick namely the wolf form with midna but it still has the same z targeting, item assignment, jumping and weapon stuff from ocarina of time uptil wind waker. Even some of the same town extras and town quests.
 
Finally gotten to Cold Steel 3. Freddy is my man and I would eat the bug if he offered me roasted locusts. Randy is still best boy.
 
Been playing with Farworld Pioneers, after hearing about it here on KF last year when it was in demo. It was officially "released" on the 30th. If I recall correctly, the person who was talking about it here claimed it was trying to be what Starbound was supposed to be, which is an idea I can get behind.

I really want to like it, but the AI is seriously 'tarded. Your companions do great at planting stuff; they are sort-of-OK at mining - though they're refusing to mine stuff I've marked out and even started mining for them, and I have no idea why - but they are absolutely braindead in terms of obedience or self preservation. They'll stand in the cold and freeze to death, they'll fail to make simple jumps, they'll spend 100s of rounds of ammunition on unkillable animals, and they will cheerfully sleep through enemies raiding the base.

If they can fix it, it might be a fun game.
 
Going to give No Man’s Sky a whirl this evening. The macOS port has just come out and apparently it runs really well and is native ARM. Will be interesting to see how it runs on the all singing all dancing MacBook Pro and the Mac mini with 16GB.

Tried to play it years ago on PS4 but the performance was like playing 4 player Goldeneye back in the day.
 
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