Amazing American Circus. It's a fascinating game that isn't all that good to actually play (kind of like my thoughts on Papers, Please), but unlike the latter it had a really tepid reception which is a shame as it has more merit, I think.
The premise is that you are set in a Polack's interpretation of Victorian America*, which is actually pretty lovingly rendered with lots of historical figures, cryptids, and archetypes like Mormons, Chinese vendors, Freemasons, dandies, miners, Indians, and that's just the West (I haven't gotten to the South, North, or Mexico yet). You are the upstart ringmaster of a circus trying to beat the best - Ringling Bros, Barnum, Buffalo Bill - at their game in a card battler type of game with RPG party management elements.
Combat, in this game, uses an incredibly clever metaphor of battling for the audiences attention. You have artists with classes like clown, aerialist, juggler, fire eater, etc. that tend to have a specific focus, and they have a set of five acts (cards) they can bring into the fight. On a turn, you draw five cards, and have a limited number of action points. Your health bar is your focus, the audience's health bar is their boredom, and when they're sufficiently impressed they enter rapturous delight. You basically play against the hecklers, if the hecklers psyche out your artists they'll start to crack under the pressure and forget acts, and if they forget everything they're useless, lose all artists and you get run out of town. Add to that a few other things (an ultimate you charge called your finale, and misfits that are basically the passive bonus you bring into each act). It's a wonderful idea having a game where you're fighting to make people laugh.
On top of that, as you travel around cities (each of which has a little blurb about it, but not much else unfortunately) on the overworld map, you get little quests, bizarre stuff that will usually result in some special performance (since performing is combat) and have you interacting with people.
Unfortunately, even if you're willing to overlook the nonsensical nature of a lot of its cards effects (some acts have to serve as supports, which in game terms implies that the audience could care less about them), the game so far feels badly balanced, in theory different audiences in different towns would incentivize a diversified troupe and lots of different playstyles, but it doesn't. If it's a tough show I just have to bring in my same people, and that means playing the same card combinations over and over again.
But, still, I am absolutely charmed by this game. Sometimes something nails its . It also gives a vibe of trekking around old America interacting with it like Where the Water Tastes Like Wine, but good.