- Joined
- May 14, 2019
Apparently (looking it up) you can keep most of their aggression away by not acting intimidating (no buildings, no cutting down trees, stay far away from them). Like a real tribe. Fascinating.The wandering tribals start out as neutral but get more aggressive as time goes on, or depending on what you do to them/in response to them.
The Forest may have been a big disappointment so far, and Strange Brigade ($2.50) sucked immediately, but Dead Rising has been awesome so far. Kind of tough and driven by trial by error (you just blunder into fights you can't win), but interesting. I could tell it was made by Japs the moment I saw text bubbles with no voice acting pop up. But only Japs would put in the effort to make something like this. It's a great (and I knew this was its reputation going in) fuck-around game. In fact, it's a shitty game otherwise, but as soon as I got into the mall proper I started immediately finding things to giggle about. Big Lego man helmet to wear. A FUCKING SKATEBOARD TO RIDE. BUSTING UP JEWELERY COUNTERS AND THROWING THE JEWELS LIKE IT'S DALE GRIBBLE'S POCKET SAND. It's good stuff, the embodiment of a sandbox in a much more literal sense of being a cozy little box full of toys to play with.
Remember all those shitty meme games that spawned out of Goat Simulator? Why couldn't we have had a trend of Dead Rising clones instead? Maybe we did and I just never noticed because I had my nose turned up towards Japanese pop culture. This would have been a more natural way for the GTA clone to have evolved, like this on a larger scale.
I also said some time back I was playing Alice: Madness Returns. I was kind of liking, but apparently not enough because I just stopped playing one day weeks ago and haven't gone back to it. The weird thing is that it actually seems like the perfect thing to make into a game franchise for kids (if it had been clean), and even in its edgelord goth form it still makes a lot of sense. Lot of natural trippy scenery and what not. The problem is that it just doesn't have a core gameplay loop that feels good. 3D platformer, one of a few things that still has yet to really be revived. Combat got frustrating. And the levels drag on forever (too long, a level shouldn't take more than an hour) and in some ways its so trippy that there's nothing to latch onto, nothing to grab ahold of. I still like the idea of it. I'll finish it one day.