Just admit you like the rage. Every DBD player I've ever known, including myself, hates the fucking game. I think it's just part of the appeal at this point
Just admit you like the rage. Every DBD player I've ever known, including myself, hates the fucking game. I think it's just part of the appeal at this point
It's been said countless times, but the fact that the game's lore is centered around a sadistic being who revels in people slowly being drained of hope as they're tortured forever is truly fitting. Bravo, BHVR!
Ada’s English voice was so bad that I had to play in different languages where the actresses’ voices were much more palatable.
I tried playing in English but I would find myself skipping all of Ada’s cutscenes because I couldn’t handle how bad the acting was. Kept thinking violent thoughts.
I finished the remake (only Leon’s story) and it was amazing. the final boss (and the final fight with Birkin) gave my a little bit of a headache but thank god you get a rocke launcher mid fight.
should I do Claire’s story as well? I know I’ll get a different special ending if I do.
Regarding the original, I just started playing it. really nice game so far :-)
Absolutely do it. The shit Claire has to fight is a bit tougher. And there's a hide and seek portion that was tense as hell for me, personally. Her campaign is fun.
oh yeah that part with Sherry where you have to escape the orphanage (and that guy, forgot his name, who I suppose is the “caretaker”) if I’m not mistaken.
oh yeah that part with Sherry where you have to escape the orphanage (and that guy, forgot his name, who I suppose is the “caretaker”) if I’m not mistaken.
I might have gotten halfway through Dread, but couldn't muster up the effort to finish it. I can't fully explain why, but it felt like it was lacking something, I dunno.
I might have gotten halfway through Dread, but couldn't muster up the effort to finish it. I can't fully explain why, but it felt like it was lacking something, I dunno.
I had my fun with Dread, but I certainly would only file it as "fine". I found the "stealth" sections more annoying than engaging after a while and it feels very linear because it's very good at directing you where you want to go which I'm not sure it's a good thing or not in a Metroidvania. Basically, I'm not that surprised if it didn't grab you too much.
As for playing now. I finished Valkyrie Profile (no, I'm not doing the Seraphic Gate) and it was a fun ride for the most part. The game is absolutely gorgeous when it wants to be, though in others I swear the game devs were full of absolute hatred for all (fuck the pyramid and fuck all of the janky platforming that is barely better than Xenogears). Combat was mostly either trivial or ballbusting, it feels like the sort of game that if you aren't abusing stuff all the time you will have a very bad time. I did find it a fun system (did learn that Sap Defense + Might Reinforce and next turn going all in on the super attacks nukes almost anything) and would not mind seeing it in other games.
The story is... strange. All of the little vignettes of the death of the characters are very well done for the most part, just little snippets of sorrow. But the "main story" is basically non existent on ending B and on ending A it's top loaded at the end. Lezard is such a fascinating character that is barely there. I also find that Lenneth should really interact more with the party, or at a minimum with Angrim and Mystina. Nothing too special, but having Angrim throwing out some comments after each spirit is recruited would have given them a bit more charm as well as showing why Angrim is special and never transferable.
The other thing is that the game feels like either sequel bait sometimes or stories are just not told. The undead muscle guy, I swear I'm missing half a game of narrative about what his deal is and his comments to Angrim when the impression we have is they should have never met before is confusing. Also, ending A goes way too fast, why is Lucian alive again? What does Lenneth becoming a god of creation mean? Do mortals not die anymore? And what about Hrist?
I do find it an interesting game and am wondering if I should look into Valkyrie Profile 2 or not
Aside from that, playing Armored Core 6 on NG+, Echo of Starsong, Persona 5 Strikers and Pathfinder Kingmaker in varying degrees of dedication and will probably slot in Super Mario Wonder once the emulators have it tightened up more.
Got in Chaos Head Noah VN yesterday for switch. Played a little bit yesterday, planned some for today. Plays pretty good despite being a PC port. A lot more 3D assets than I'm used to with VN's, but not terribly distracting. There was a small Fate reference lol, a Saber figure so that made me happy. The horror aspects haven't hit their peak yet, but it's getting there.
World of Warships: started the Japanese cruiser line. Thin armor, lots of guns and torpedoes, and fast, basically really big destroyers, which is pretty unique
Working my way towards the true ending of Sonic Superstars. Good game, not better than Mania (difficulty spikes are a problem in the endgame) but otherwise fairly solid.
I'm playing "Cassette Beasts" and enjoying it a lot. It's a wholesome Pokemon-like game with a rad soundtrack and enviromental puzzles that is surprisingly well put together.
While the premise is all too familiar (get out there, fight monsters, catch them, train them, use them to fight and catch bigger monsters), the game is more casual (It took me about 30 hours to complete the entire pokedex, beat the story and unlock the free roam mode with extra challenges). Since you transform into monsters yourself, their stats are bound to your level and the abilities from one creature can be slapped to another creature from the same family, so you can use the freshly caught critter in battles without having to level it up first.
The game features a robust and somewhat unintuitive elemental system, where using a strong type against a weak type does not increase the damage per se but gives it unique debuffs and vice versa. Some are match-winningly powerful, so mastering this system is essential. The bosses do not shy from using gimmicks against you, like hitting you with a buff that makes your attacks hit several targets (which is normally a good thing) and then placing decoys that reflect damage back at you, requring you to set up a counter-strategy.
Notably, the game has a quick progression. It is quite challenging early on, but the lategame gives you travel powers for bypassing most enviromental puzzles and cheesy builds that will one-shot bosses if you feel like gaming the system. I murdered more than one shiny instead of capturing it because my murder-script wiped the field on turn 0 before the fight even began.
One of the combat features is "fusion" that allows you and your partner to merge into an unstoppable kaiju and roflstomp the enemy. When you do that, the vocals in the soundtrack kick in and hit you right in the feels. I loved it. Consequently, that means someone had to draw and animate 19,881 possible kaijus to prepare for every combination of the 141 critters available in the pokedex.
If you're looking for a pleasant and casual monster-collecting time-waster, I cannot recommend it enough. I just wish it wasn't so short.
Can't reply directly to @Fighting Type Pokemon but I played through Cassette Beasts recently and enjoyed it a lot. I hope they make a sequel. I saw an interesting post from them on their Steam community feed about how the type chemistry system was designed to delay mastery, which is an interesting concept I've never considered in game design. I also cherish the game because it's a really good monster tamer game made in Godot, an engine I really want to see gain more traction in every genre.
I've been spending a lot of time listening to podcasts and shit and playing a pair of excellent Survivor-likes retard stim ADHD games; Brotato and Halls of Torment. Fun fact, both also made in Godot. Godot bros always winning
After two years, a new map expansion dlc finally came out for Euro Truck Simulator 2. So far I am liking it, but does seem a bit empty in some spots on the world map.
The Witcher 3 is pretty damn close to being a masterpiece. However, you can tell they rushed the ending.
Its New Game+ is pretty good. Enough content to justify it and the combat is far more enjoyable when the game is harder and first playthrough hardest difficulty is kinda easy.
You know what? it's not that bad.
Of course I got it with the PSN plus system practically for free, and I had to put it on easy mode to make it actually feel balanced for gunplay, but all and all it was neat.
Definitely was not worth 60 to 70 bucks but I liked the setting and ideas, I hope they make more with the universe. There's potential there if they can make the monsters just a bit more freakish.
The one I tried tonight, which I strongly recommend a look at, is OZYMANDIUS.
Strategy game. Casual 4X, a 4X designed to be played in an hour like a match of Age of Empires is.
Here's how I'd pitch it. You know how Doorkickers is basically the flash game Endless War but good? This is the flash game Hex Empires but good, with Age of Empires theming, even the soundtrack sounds like classic AoE. Bronze Age setting, which includes "rest of the world" civilizations like Mesoamericans and Andeans, just everybody is in THEIR OWN Bronze Age. You've got hexagonal tiles and the following assets:
Cities, armies, fleets
Food, wealth, research
That's it. Sounds simple, right? Well it is, it's meant to play fast and easy but with strategic depth (instead of complexity for complexity's sake) like a board game. Different terrain types pay out different resources. You basically use Food to build cities and expand into virgin land, you use Research to tech up (and techs come cheap and fast, plus these mission cards that you hold in a hand, fulfill the mission, get a bonus), Wealth can buy anything else plus the armies and fleets and so on.
The combat system is very interesting. Cities, armies, and fleets all project "Power" all around them. They have to be stationed in that tile for one turn to sort of "wind up" their attack. Higher Power wins. What determines Power? A combination of the tech level (on a terrain-by-terrain basis) and any hands you happen to have. Basically, who gets more troops to the front modified by whose civ is better at fighting in that land. You can kill armies by encircling them, but battles feel more like a wrestling match of pushing each other back and forth instead of killing each other.
How do you win? Achieve enough objectives. You can easily win without ever taking an enemy city, but the game does not allow pacifism: you do have to basically fight constantly. And since so many objectives revolve around things like research or playing tall, there is a race to win.
If you have an interest in those kinds of games I recommend just going and buying the version with the season pass while it's on sale. The DLC are just extra maps and are cheap. I really like this, I never could stand 4X games because they were way too much and way too punishing for screwing up. Except Civ: Revolutions, which was similarly designed for casuals.
Edit: Something that's interesting is, you have these terrain types with payoffs to start with, and then you can tech up tiles to produce more of each resource, though they still max out at different levels. There's two very shitty tiles, Deserts (only good for trade) and Sea (good for nothing), and with real world maps (in surprising detail) you are very much funneled towards real expansion patterns. Egypt, for example, is not going to waste its time developing worthless Saharan Desert, it's going to make a beeline for Canaan. Approaches from Mesopotamia to Canaan are protected by the deserts, you want to arc around through the crescent. And so on.
But you can tech those up, and it's especially expensive, you can choose to play as a thalassocracy or desert-dwellers, in which case it's one of those where you start out weak, have to survive weak while you do it, but once you've adapted to it your power level explodes. And thalassocracies are especially strong because continental nations will not, for a good while, spare resources to build a fleet while they're in a death struggle on land. I've played Athens, Polynesia, Mycenaeans and Aztecs as very effective thalassocracies.
I do wish this had a map editor. The civs don't have unique content (starting position IS your content), there's no art assets, so you could make anything you want. The maps are actually hand-made, stylized, so they look way better than usual 4X hexagon dreck, but I reckon they never thought about people wanting to make their own versions. I want to play this as tribes of Eastern America.