- Joined
- Feb 22, 2022
Tried a bunch of demos that were part of Steam's Deckbuilder event. From good to bad:
- Knights in Tight Spaces: Fantasy spin on Fights in Tight Spaces. You can pull off some very satisfying combos, and the deck sizes are small enough that bad situational draws aren't too punishing. The core gameplay is really solid, and the 3D-visuals are dead sexy. Hope there will be more enemy types than humans and skeletons at release, and that facing factors in for some classes.
- SKALD: Against the Black Priory: Demo only gave a short taste, but I want more. Character creation choices felt impactful, and hint at lots of varied powerful builds at higher levels. What really impressed me was the story and writing, as NPC interactions have detail and thought put into them, and the story allows itself to explore heavier themes. Not all games can maturely handle "my dad was a sad alcoholic because he couldn't prevent someone from getting raped", fewer still can make it an engaging read, and even fewer still have you chuckling at the lavish way in which a cheese sandwich is presented mere minutes later. Insofar it seems like a game made by a dude who knows what he want to make, and is capable of doing so.
- Dice & Fold: Ended up liking it more than not, though it needs more polish before release It feels balanced in the way that the late-game encounters one-shot you on turn one, but you'll be able to do the same to the enemies if you've figured out a build. Art is charming, but for some reason there aren't any dice-rolling visuals in their dice-rolling game.
- Rune Coliseum: 500 different poorly-explained mechanics crammed everywhere, and an artstyle that apes Darkest Dungeon. Had some good ideas in combat, like simultaneous attacks cancelling the weaker one. If you like Eastern-style games it might be worth checking out, but it was too much for me.
- Rogue Voltage: Good concept, but execution was somewhat flat. You're supposed to cobble together complex machines full of conditionals based on what you scavenge, but you largely just end up with the ability to deal 2 damage instead of 1, except it takes twice as long to do. Artstyle is fittingly grimey, with the characters being clean and stylized for some reason.
- Demiurges: Heroes of Might and Magic 3, except made by some dude in his basement. Just go play HoMM3 instead.
- Songs of Silence: A mish-mash of genres, none of which offer enough depth to be interesting. Battles end up feeling sluggish as you just spam the same free abilities over and over while waiting for the AI's brain fog to clear. Its 2D-visuals are really great, but it's jarring how much of a United Colours of Benetton advert everything is. Felt like strategy for people who don't like strategy, and maybe even a game for people who don't like games.