What are you playing right now?

Revisiting Miitopia on Switch because It came to mind again and I found a save file I had that was incomplete.
 
Been playing Arcade Paradise. Kind of an interesting premise but I don't think I'm going to continue for much longer. It genuinely feels like work. Where's the fun?
 
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Back on the Warframe (again). Got really lucky last night and managed a 25 round streak in Steel Path Circuit grouped with randos which was a blast.
Have 4 frames building in the foundry - Harrow + Prime, Kullervo and Protea. I know Protea Prime is out in a couple of days which I’m fine with because I’ll grind her out and feed the normal one to helminth once it’s levelled. Next grind is some materials to build the two Vorunas I have BPs for. It’s those materials that drop from Conjunction Survival which is one of my favourite game modes so when that’s in SP Void Fissures I’ll do a couple of hours of that.
 
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Been replaying the skylanders games because my parents found a box of them at their house from when I was growing up. Stupidly easy games but they still have some charm to them.
 
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Currently absolutely ass-blasted by work, but when I can:

maintenance mode on FFXIV: I'm out of content through the savage level, I will not touch the toxic raid politics of ultimates.
dicking around in helldivers2: fun game, hilarious satire of neoliberalism that randomly butts in during load screens.
slowly working through BG3 with the "no alphabets" mod because fuck shoehorned faggotry.
AC6 back in queue for "up next". May promote this one because I'm tired of having to avoid streams that would spoil it.
 
Took a break from eve and pirated that Manor Lords game I've seen people talking about in chat. It's pretty shit. Not even worth downloading in it's current form, forget paying for it.
it's been weirdly hyped everywhere when it's early access and there is very little to actually do in it right now, i like medieval settings and city builders but it was still boring to me, all that praise is going to backfire, it came way too soon into the development, I'm guessing it will end with a ton of refunds and less people willing to check it out once it's actually finished.
 
Been playing Diablo. Other than a little bit of difficulty spotting items in the dark behind walls, I still think it holds up very well. Modern games obviously have more QoL features and are faster-paced, but I'm really enjoying it. It's nice to go back sometimes and see with hindsight what traces from older games still show up in newer ones, not just the big gameplay mechanics, but stuff like the goat demons/satyrs as enemies or quests involving a poisoned well. The difficulty's still definitely there, the jump from the catacombs to the caves was pretty rough, getting blasted by lightning and fireballs in big, open rooms. Here's hoping I get a bit luckier with items soon.
Honestly, I wish more games went for the aesthetic they used with the snapshots of models into sprites. I think I prefer it over the trend of PS1-style callbacks you see nowadays in horror games, but I imagine it's a bit harder to do, maybe the pipeline's a bit more complex with modern tools. The atmosphere is great. Music, sound, even the voice acting. Always glad to get more Paul Eiding.
 
it's been weirdly hyped everywhere when it's early access and there is very little to actually do in it right now, i like medieval settings and city builders but it was still boring to me, all that praise is going to backfire, it came way too soon into the development, I'm guessing it will end with a ton of refunds and less people willing to check it out once it's actually finished.
Even the "locked" features that are to come in the future do not seem to add anything of value to the gameplay. I will probably never check it out again. There's also a frustrating lack of explanation in-game on how mechanics work and what to do, it's either trial and error or watch an hour long youtube video for explanations, which fuck that. For example, 2 hours into the game I realized the "customize retinue" button, which I assumed was to customize their appearance, is where you purchase more troops, when I was expecting them to show up by "upgrading my manor" which is what the tooltips vaguely explained. Frostpunk 2 is coming out soon and that'll scratch my itch to play a game like this.
 
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I just finished "Earthbound Zero" aka Mother 1 for NES. I've never played any games in the series before and decided to start at the beginning. I did patch the ROM first with a hack that restores the stuff that was censored from the Japanese version (enemies smoking cigarettes, bloody bullet holes, nipples on lady robots, etc.). It was pretty fun and unique for an old JRPG.

I did use cheat codes to level up fast and turn randoms off/on because fuck, man, life is too short for that endless grinding shit.
 
I've been playing fear & hunger 2: termina this past week. I know it's a great game because I have never been willing to put up with the rpgmaker interface to play a game before, aside from Barkley back in the day, but I can't get enough of this. Chopping heads off the corpse of enemies to level up, accompanied by a girl who has lost both arms and one leg through my mistakes (but is still capable of hacking electronic locks) - that's my idea of a good time.
 
For the past couple weeks I've been in the process of beating the shit out of Vigilante 8 2. I've got all the cars unlocked and now I just have to finish maxing out their stats, which involves playing the NASA map a lot. That's how I learned to stop worrying and love Torque's six gun because it's really good for throwing the enemies into hazards like the electric fence or the wind tunnel.
 
I just finished perfecting Stardew Valley. Got all the achievements in it once again. I'm thinking of replaying Dragon Age: Origins for the nth time or make a serious attempt to play Inquisition. I just bought Dragon's Dogma: Dark Arisen and I should try that if I'm feeling the rpg itch. Though I also just acquired NWN2 again and I should play through all of that once and for all. I never beat the Mask of the Betrayer campaign because of the stupid mechanic in it. Decisions decisions.
 
Playing GUN for the first time. I snagged this on GoG the other day for 6 bucks since I'm a western head and had always seen this game mentioned along side the Red Dead and Call of Juarez series. I saw a bit of this game but haven't played it till now. It's a little jank here and there but this game is soo good, especially for the time it was made in. The voice's, the aesthetic, the story is great. Colton White is a badass.
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I played all the way through Moon Crystal (NES, AWJ translation) for the first time tonight. It's a really short game, especially with cheat codes and save states. Very impressive graphics for NES with a decent story/cool cut scenes but it's also what my friends and I affectionately call "Jap hard"". No way in hell I would have the patience to finish this without emulator tricks.
 
Currently playing FFVII remake. I don't like the combat but the rest is pretty neat.
I am also trying to get into Ultima series starting with IV. I got few steps completed to become avatar already but honestly it's not that fun. Might be skipping it to V and then probably to VI becasue it seems very similar to IV. I can see why people thought this is revolutionary rpg but didn't age well. Like at all.
or make a serious attempt to play Inquisition.
Honestly skip it. It's not worth the time. There's nothing cool or worth remembering in it. I had much more fun in DA2 despite all the flaws. It at least had fantasy 9/11.
 
I'm sorry nobody warned you that Rimworld is fucking trash. The devs are retards and it only kinda works because of shit they borrowed from better games. Even Rimworld fans (the fools) mod the fuck out of it to make things tolerable.
It used to have some popularity because better colony sims that aren't Dwarf Fortress just didn't exist yet. It has second a life now because the pointless cannibal gimmick shit and dumb random garbage it does to make itself unfun are ideal YouTube clickbait. Play anything else tbh.
Oh god. You're right. Everything gets worse. I installed like a billion mods to make it less shit and it's still shit. It doesn't even feel like any part of it was properly play-tested. The economy is pointlessly brutal. The pawns are complete retards.
  • Things sell for 1/10th of what they cost to buy.
  • The material costs for making your own clothing are beyond asinine, such that a whole storeroom filled with spools of cotton from years of good, blight-free harvests will make complete sets of clothing for like six pawns. Stuff degrades so fast, you're stuck making new shit for them every year. Without a giant cotton field the size of Denmark, you're shit out of luck. The math just doesn't add up.
  • Even when basically all of their needs are satisfied, pawns still get moody and experience breaks from nothing. I had moments where I was literally begging them to be more stoic like the characters from Kenshi and just suck it up and stop being so psycho, but nope. They'd get into fights, bust each other up, and both be stuck in a bed healing while a couple dozen enemies smash through the roof of the storeroom in pods. You have food, you have a bed, what the hell else do you want?
  • Even with the work priorities set correctly, pawns still seemingly take weeks to do work that should have taken less than a day. Literally everything takes too long and is too grindy. God help you if you have to renovate your base for any reason. Pawns will be stuck making long round-trips to and from stockpiles just to build the place, and feed themselves, and sleep.
  • Pawns have no self-preservation instincts regarding sudden shifts in the weather. They will happily sit out in the cold and get hypothermia until their toes fall off, and then come inside and be like "look guys, my extremities froze off and I'm all stumpy now!"
  • The game is laced with weird fake difficulty, like attacking swarms of animals having a disease that makes their meat rot instantly, or enemies carrying biocoded weapons, or the tainted clothing mechanic, just to make sure you don't benefit too much from loot. Then, the game punishes you for taking the time to meticulously produce everything yourself.
  • The regular storytellers ramp up the attacks so fast, most of your pawns are stuck in the hospital or too maimed to prepare for the next attack that shows up like three days later. I never, ever felt secure enough to form a caravan or try mining outside my base. Ever.
  • The game is missing tons of basic QoL features.
 
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