What are you playing right now?

Oh god. You're right. Everything gets worse. I installed like a billion mods to make it less shit and it's still shit. It doesn't even feel like any part of it was properly play-tested. The economy is pointlessly brutal. The pawns are complete retards.
  • Things sell for 1/10th of what they cost to buy.
  • The material costs for making your own clothing are beyond asinine, such that a whole storeroom filled with spools of cotton from years of good, blight-free harvests will make complete sets of clothing for like six pawns. Stuff degrades so fast, you're stuck making new shit for them every year. Without a giant cotton field the size of Denmark, you're shit out of luck. The math just doesn't add up.
  • Even when basically all of their needs are satisfied, pawns still get moody and experience breaks from nothing. I had moments where I was literally begging them to be more stoic like the characters from Kenshi and just suck it up and stop being so psycho, but nope. They'd get into fights, bust each other up, and both be stuck in a bed healing while a couple dozen enemies smash through the roof of the storeroom in pods. You have food, you have a bed, what the hell else do you want?
  • Even with the work priorities set correctly, pawns still seemingly take weeks to do work that should have taken less than a day. Literally everything takes too long and is too grindy. God help you if you have to renovate your base for any reason. Pawns will be stuck making long round-trips to and from stockpiles just to build the place, and feed themselves, and sleep.
  • Pawns have no self-preservation instincts regarding sudden shifts in the weather. They will happily sit out in the cold and get hypothermia until their toes fall off, and then come inside and be like "look guys, my extremities froze off and I'm all stumpy now!"
  • The game is laced with weird fake difficulty, like attacking swarms of animals having a disease that makes their meat rot instantly, or enemies carrying biocoded weapons, or the tainted clothing mechanic, just to make sure you don't benefit too much from loot. Then, the game punishes you for taking the time to meticulously produce everything yourself.
  • The regular storytellers ramp up the attacks so fast, most of your pawns are stuck in the hospital or too maimed to prepare for the next attack that shows up like three days later. I never, ever felt secure enough to form a caravan or try mining outside my base. Ever.
  • The game is missing tons of basic QoL features.
The idea I think is for it to be a story-generating game where you're meant to get attached to your characters and then have everything fail in interesting ways, but yeah because the devs are talentless hack idiots (a conclusion drawn entirely from playing their work; I know nothing about them) it's all forced in retarded artificial ways. Which makes everything that happens completely unsatisfying for any player who isn't a complete midwit and can put two and two together.

Sounds like you might enjoy Songs of Syx, so I'll recommend that. The early game is a very similar survival rush to Rimworld except that your citizens aren't mongoloid idiots so success or failure feels earned. After that phase, because they're sane and actually listen to you--despite still being individually simulated and having needs-based moods--you can keep scaling up to a city of potentially tens of thousands of dudes and engage in whatever trade/diplomacy strategies you want (I really like the warfare btw).
Also it still has cannibalism and slavery and stuff for anyone into that but now they're legitimate economic/crime/immigration planning options rather than basically a gimmick. Like if you want to be a predatory cannibalistic dark elf city-state with an economy built on periodically raiding but not conquering neighbours for human cattle, using mercenary companies hired from the proceeds of slave trading, and dealing with the dissatisfaction of whatever race you're doing it to by keeping them as an under-class, that's a valid strategy.
 
I decided to replay KotOR 1. I don't think I've touched it in over a decade at this point. GOG had each KotOR game for like $2.50, so I bought them. I plan on replaying the Sith Lords next.

Getting it to run in widescreen with properly fitting menus was annoying. You have to patch the .exe twice (or three times if you wanna use the 4GB patcher) and add in various mods to get everything working right. I fucked it up the first time and had to reinstall it. Anyway, I'm enjoying replaying it so far, though one of my original problems with the game (maps being needlessly large) immediately reared its head while running around Taris. You could reduce the size of every map in the game by 50% and not lose much, it's not like exploration is typically rewarded.
 
Played INDIKA, since I like weird Russian stuff. The story, its main selling point, doesn't do or say anything interesting or novel. Most of the game, which is three hours long, is spent walking down a linear path that is occasionally broken up by a cutscene, puzzle, or minigame. The puzzles are simple and the minigames bland, so what little gameplay there is isn't very fun. It had potential based on its visuals and voice acting, but I'm glad I didn't spend money on it and would recommend you don't either.
 
Lies of P, which is an extremely competent Soulsborne where you play as Pinocchio and fight clockwork puppet robots. It's very much "we have Bloodborne at home", but it also isn't afraid to be its own thing. It's good enough I can look past Pinocchio looking uncannily like Timothee Chalamet.
 
I've started playing Scarlet Nexus and I'm playing Kasane's timeline. So far, the gameplay is very fun, the visuals are pleasing and I love the soundtrack. The writing so far is the only major complaint I have with the dialogues being hard and at times painful to listen to.

I'll go into more details once I finish it.

Edit: And my first partner Shiden is being an insufferable anime stereotype of "I'm not your friend baka!". Will somebody for the love of God please douche that salt out of his vagina already?

I started on Yuito (it seems everyone picks Kasane for some reason), but I am now on Kasane after beating it on Very Hard. (Still way too easy)

I really enjoy the game and characters and man, I needed a fun in-depth action game, but the story was... I don't want to say disappointment, but weird.... I guess? It wasn't badly told, but it's really hard to follow and was not what I was expecting whatsoever.

The anime adaptation was a disappointment. I've never wanted to like something I'm so divided on. It's a weird feeling, but oh well, it has cool gifs at least.
 
  • Agree
Reactions: Fougaro
Got all three Wasteland games fairly cheap. Thinking about going in right to Wasteland 3 first. Are the stories separate or do I need to play the first two beforehand to understand what’s going on?
 
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Reactions: Douglas Mortimer
Got all three Wasteland games fairly cheap. Thinking about going in right to Wasteland 3 first. Are the stories separate or do I need to play the first two beforehand to understand what’s going on?
Wasteland 1 and 2 are more directly linked - characters, events and places are referenced multiple times, but its organically explained ingame, so you won't be lost, if you haven't played the first game and you can always ask around about what happened earlier, knowledge about what transpired in the first game adds more flavour to playing the second part. Wasteland 3 stands apart more, since its action takes place in another state, there are recurring characters from both Wasteland 1 and 2, but they introduce themselves properly, so you won't be left wondering, who they are. I would recommend playing the games chronologically, i would also recommend reading some guides about the builds, because even on the lower diff level in W2, NPC's you can recruit are very mediocre, so the 4 characters you create at the beginning will be crucial in your success later on. I would also advise save scumming in W2 and 3, before every large chest/safe (at least in the first couple levels/areas), because the loot is ENTIRELY (with small exceptions) random, and RNG can fuck you up hard, after getting nothing but melee weapons in first, large area i was ready to ragequit.
 
  • Informative
Reactions: Jason Wynn
Nioh 2. Fun game, but the Odachi is probably my least favorite weapon for how the skills it has seem to be all over the place. The moves that switch your stance for you seem particularly useless compared to just switching stance yourself. At least Moonlit Snow Redux is cool.
 
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Reactions: Douglas Mortimer
Serf City / Siedlers / Settlers 1.

It's a fun, kind of silly sim domain game. It doesn't have a lot of tricks up its sleeves and always wears out its welcome after about three maps, but it's fun nonetheless.
 
Just finished playing Skylar & Plux again, fuck that was a fun. pissed off the publisher pulled it from sale. And currently doing a run through of Dead Island 2 it's short but i got it on a deep discount at steam launch, enjoying it for what it is the gore mechanic is on point, i melted a zombies flesh and then decapped its head and kicked across the beach like a football fucking hilarious.
 
Going back to Kenshi. Thought about doing a vanilla playthrough, but went "Fuck it" and threw on a mod collection. Some are neat, some are not, and a lot are jank. But it's fun.
I enjoy Kenshi, though I never seem to get too far. Same with a lot of sandbox games, I guess. But it's great fun just wandering the world, having no idea what's where and what I'll see and just trying to keep getting stronger. Hopefully Kenshi 2 (if it ever comes out before I croak or the sun swallows the earth) will be a big improvement. Really, all I want is just better performance. With a couple mods and tweaks, the graphics still look fine, and the gameplay is simple enough to get right away but deep enough to keep you going. I just want to be able to run from one zone to another without it having to stop and load as frequently (even on an SSD.)
 
Going back to Kenshi. Thought about doing a vanilla playthrough, but went "Fuck it" and threw on a mod collection. Some are neat, some are not, and a lot are jank. But it's fun.
I enjoy Kenshi, though I never seem to get too far. Same with a lot of sandbox games, I guess. But it's great fun just wandering the world, having no idea what's where and what I'll see and just trying to keep getting stronger. Hopefully Kenshi 2 (if it ever comes out before I croak or the sun swallows the earth) will be a big improvement. Really, all I want is just better performance. With a couple mods and tweaks, the graphics still look fine, and the gameplay is simple enough to get right away but deep enough to keep you going. I just want to be able to run from one zone to another without it having to stop and load as frequently (even on an SSD.)
Check out Survivalist: Invisible Strain (or just the original Survivalist). Similar vibe but a smaller scale. Janky in its own right, and way more limited (you're basically just building a base and hording supplies while dealing with factions you can quest for/befriend or fight against). It won't get close to 5% the content Kenshi offers but it offers enough playtime for the price.

I've been playing Manor Lords. It's pretty neat.
 
Struggling daily on Umihara Kawase, furthest I've made it is screen 24. The game does not mess around at all and the fish do their absolute best to mass spawn the singular place you need to go or into the path of your swinging.
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Fuck these two spawning every 3 seconds on the tiny platform I need to slowly climb up.
 
Buckshot Roulette and Dying Light (replay, owned on PS4).

Buckshot Roulette I've criticized, said zoomers are retards. They are, the game isn't scary whatsoever. It's both overly edgy to the point of goofiness (like Coldsteel the Hedgeheg levels) and the consequences of being shot with a fucking shotgun shell at point blank range are that you're revived with defibrilators and smoke a cigarette. It's retarded. And, in its launch state, boring. But the Double or Nothing mode adds enough complexity that it's great. As I understand the game is supposed to be both overly easy and random (random bad luck can you fuck over) when you know what you're doing, but I think it is fine for what it is, a simple solitaire game that has the probability and planning-around-their-reaction aspect of something like Liar's Dice combined with dealing with distinct items like a card game. I enjoy it for $3.

Dying Light is fine. It reminds me of Mad Max (that I replayed) in that it takes too long to actually start to get good. The game distinguished itself by being another fucking zombie game that just made its name by having a really weird but successful high concept. What if zombies BUT you're like a Mirror's Edge courier at the same time. I started playing it because I was playing Mirror's Edge, was very very unimpressed (I cannot get into the childish cyberpunk evil corporations thing, nothing about it was appealing), and then realized that I might as well be playing Dying Light instead. The game has this sort of soullessness in that everything is super-AAA quality - lots of animations, high production values in general, big scale, is smooth - but the story is delivered with no energy at all and is like white noise. You've got this gritty Resident Evil or Dead Rising thing going on where a Turkish city-state (it's Istanbul, basically, but an Istanbul out of time and place, cosmopolitan/Americanized lazily, no hint of genuine culture besides the architecture and most people being swarthy Middle Eastoids with accents, like the laziness of Sleeping Dog's Hong Kong) has had an outbreak, is in quarantine with aerial resupply a la Berlin, and an undercover agent is parachuted in by the relief effort who are <groans> secretly trying to weaponize the virus for a profit.

The zombies are your typical serious "big boy" scientific zombies, fast (not all are, but many are) and basically not corpses at all but just sketchy looking people. In among them you have the variants, bullet sponges (I hate them, they're creatively bankrupt), ranged ones, and so on. Every fucking enemy feels like a bullet sponge, but except for when the game specifically forces you to deal with them (which is often), it's fine because the game isn't about committing genocide. It's a parkour game about navigating densely populated hostile environments where these things never fuck off. You run around rooftops and duck around street corners trying to get away.

The selling point was that the game had a night cycle where they get insanely overpowered at night and you basically can't do anything but run from uberzombies that are better than you in most every way except for that they kind of have to stop and think when they come to an obstacle. Even in a straight climbing competition they'll fuck you up, so you have to basically try to shake them. It's super intense, but in a way, it's TOO intense. As a kid (well, young teen) I found night so stressful I avoided it all costs. As a real man, I go out of my way to play night now, but really what you do is clear all the safehouses in advance (Dying Light is basically a Ubisoft Game of the Far Cry mold) and understand that you WILL probably get caught (stealth is possible, but super stressful; the game is also realistically dark, so you're just fucked trying to navigate), but you only have to outrun them one step at a time, leapfrogging from sanctuary to sanctuary to do your nighttime runs. (It's all about getting the air dropped packages.)

I'm rambling a lot. It was a good game. It still is a good game. It (again, like Mad Max) had a very unique style of gameplay stapled on to a very bland but functional story. I've just gotten to the point of the story where you unlock the other major map area.

I also tried the multiplayer (about a decade too late) for the first time. You can play as the uberest zombie trying to hunt somebody, which is basically Spiderman where you are super overpowered if you ambush them but can be easily foiled with countermeasures. The closest thing I ever played to it, I feel like, was Assassin's Creed multiplayer where preparing an attack was 100% of it (not execution).
 
  • Informative
Reactions: Douglas Mortimer
I've been enjoying Kenshi, but I've got this strange bug that causes the game to CTD every time I move to a particular area. Which wouldn't be so bad if it were out in the middle of nowhere, but it's right in-between two major cities, so now I have to do detours through much more dangerous terrain every time. What's weird is how inconsistently consistent it is, where it seems like going from city A to city B does it, but going B>A>B doesn't. Tried importing and deleting .zone files, no luck. Oh well.
 
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  • Thunk-Provoking
Reactions: Kurt Eichenwald
I bought Wizard With A Gun on sale and while at first it felt clunky, I think I'm getting the hang of it. It's a top down shooter and the gimmick is that you have a million kinds of bullets with a variety of uses. It seemed a bit grindy at first but once you figure out what enemies yield what materials and get the scanning book to rank 2 so you can deconstruct environmental objects instead of just blowing them up, it gets easier. There's a nice mechanic where depending on the damage type used to kill things or break objects, it will yield altered or additional materials. For example, an enemy that drops an iron ingots will drop charged ingots if killed with lightning damage (normally this would require treating ingots in the lightning smelter) or a tree will drop charcoal in addition to logs if burned down. Because refining or treating materials in smelters takes time, for some things it's easier to simply have a plan for dispatching certain enemies while adventuring.

So far, I've cleared the first (I think) major boss and advanced to the second area but I'm not sure if it's good enough to see all the way through.
 
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