What are you playing right now?

I recently "legally acquired" a copy of Gunner, HEAT, PC! and have been playing it over these past few days. No T-90 or its derivatives but I can live with the T-80 and T-72. Overall a good game if not for the fact I'm not very good. I can aim and shoot just fine, it's the 'spotting the fucking AI before it spots me from behind a TREE LINE' that I have trouble with. I haven't found any good tank songs coming from any recent era either so the LARP aspect is hard out of the game.
8/10, not enough games like this (that can run accurately on my shitbox) to fill my MILSIM autism.
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A couple weeks ago I picked up the latest DLC for Oxygen Not Included and have been playing it every moment I have to spare. While Frosty Planet Pack isn't as game changing as Spaced Out was it's still great fun since I never did a Rime start. For me ONI is like crack... very frustrating crack.
 
Civilization Revolution

In the "Beta Centauri" scenario, all civs start with all available techs, but because you (the non-AI player) has all techs, the other players (the AI) "think" you're going to get a Science Victory because you have all techs (even though they also do), so they end up all declaring war on you. Best way to avoid war is to not contact them, which is usually easy as they commonly don't set out to explore the world in that scenario.
 
I have reinstalled Zombie Army 4. I want to get the collectibles and see if I can grind/unlock the perks for each weapon.
I wonder why some people play co-op with matchmaking enabled and then start kicking other players out of the party. Just set your game to private, FFS.
 
Trying to finish FFXVI but honestly this game is a real chore to play at times.
 
Just replayed Soulbringer, a super jank Infrogames RPG from 2001, but great setting and story.
I picked up Under Rail for 5 bucks on GOG a couple weeks ago and am enjoying it quite a bit.
Really liking going back to older games, the only new game I played recently that was any good was the System Shock remake.
 
Steam World Dig 2 and Enlisted.

Enlisted I've played before, but I'm giving it a new chance since it had its Steam release. It's decent, but it's kind of like video game junk food. I think of it as a CODified (in pace/mindlessness) Battlefield. You've got combined arms warfare, but with 80% of the army on the map being braindead bots with no situational awareness and the reaction time of a sloth, you're not going to get some great tactical experience. But that squad system also means there's constantly things to shoot and it does a great job, by forcing you to change squads each time you respawn, of giving you the opportunity to play different roles (something games like Rising Storm totally fail out, 2/64 players get access to this super complicated role and so you never even get the chance to properly learn it) and

I fucking hate the American voice lines. The game in general has terrible atmosphere, it's childish and goofy and it's not even consistent with War Thunder.

i'm glad to see the Manchurian Front is being added. I have no specific interest in it, but I can appreciate the idea of using the one front for both Soviets and Japanese that involves fighting someone besides Germans/WAllies. I had wished that BF1 would have added Russian-Ottoman battles, and it never did.


Steam World Dig 2 is decent. I played Steam World Dig, wasn't impressed, heard it's like Portal in that the first one is just a proof of concept and the second one was the masterpiece. Thus far it's fine. I often wish it played more into variety with the underground mining/apocalypse/Western theme and scaled back the temple/factory-ish parts, but it is what it is. I really enjoy this style of platformer that's based around digging. First tried it because I hoped it would feel like a fleshed out Motherload. It doesn't at all, but I've come to enjoy it as its own genre. Closest thing I can compare it to, though this is a terrible comparison, is actually Spelunky, my favorite bing bing wahoo.
 
A couple weeks ago I picked up the latest DLC for Oxygen Not Included and have been playing it every moment I have to spare. While Frosty Planet Pack isn't as game changing as Spaced Out was it's still great fun since I never did a Rime start. For me ONI is like crack... very frustrating crack.

In typical ONI fashion my colony is dead. Began a new one last night and it’s the best start I’ve ever had, I’m on target for Locavore/Carnivore and should breeze Super Sustainable if I rush down steel/plastic and get that new Geothermal Power up and running.
 
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Getting completely owned by Heaven Seeker because i suck.

Malding right now because i was literally 4.63 seconds away from unlocking the last character.
 
About 20 hours into Black Myth Wukong. Pretty fun boss rush, action game. Enjoying embracing monke.

When I'm not in the mood for that, I'm still absorbed by Nobunaga's Ambition: Awakening. Had three successful runs with Oda, Date, and a really spicy Chosokabe run. The game triggers some sort of autistic focus in me, especially since it runs perfectly on Steam Deck and I can chill on the couch with the wife. I'm hoping the remake of ROTK 8 will run as perfectly as this.
 
Momodora I-III
Momodora
Disclaimer: this game was made by one guy and was admittedly a Cave Story fan game.
That being said, this game is dog shit.
Random platforms placed everywhere like a beginner Super Mario Maker level, terrible enemy placement.
I know everyone talks about music and mechanics in games but level design is really important as well. Hated it, couldn't wait to be done.

Momodora II
Much better in every aspect, you have levels that flow together, lots of enemy placement that flows with the movement of the player. Along with a great soundtrack, and fun cameos, makes this a must play in my book.

Momodora III
The first entry to have a steam page. This one lets you pick Momo or Dora as your character. Each has their own specific dialogue, but over all not much different than Momodora II.

Curse Crackers: For Whom The Belle Toils
Hey, do you remember when 2D platformer design wasn't just make very precise jumps and put a bunch of spikes around it?
Colorgrave remembers and made a superb game with a lot of love and care put into it.
The movement is not only very smooth but actually a lot more complex than initially anticipated.
The movement revolves mostly around a little bell friend that follows you around. You can use him to bounce in any which way. But combine that with your main character's acrobatics and you can do some real crazy stuff.
The original 20 levels are not a whole lot to speak about, they are still well designed so if you have a handle of the mechanics you can just zoom right through them.
The real meat and potatoes is in finding all of the secrets and the 30 or so secret levels, which require you to understand these mechanics in order to proceed.
This little game has a lot more packing in it than it looks like from the outset, and I'm surprised it's not talked about more. 7/10 as far as difficulty. But I fucking loved it and spent a fair amount of time on it. (Like 11 hours)
So if you're in the market for some good ole fashioned 2d platformin, give this one a try.
 
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Hardspace: Shipbreaker and Road Redemption. And Ozymandias.

Hardspace: Shipbreaker I was interested in because of it being set in zero-G and having the theme of a company town in space. I was one of those attracted to it specifically because of the unionization theme, so I don't mind the story so far, but I do h. It's mildly annoying having the spunky Black woman (with broccoli hair) hero, but it's got the tone of old 1990s political correctness, so it isn't that bad. I remember someone, probably a poltard, bitching about the game here, and so far I've seen that there's a lovable manly redneck type older guy as your trainer and the villain woman looks like ethnic.

It's complete bullshit that it forces you to go through the cutscenes even on a restart, though. It'd be one thing if they forced their plot/union politics on everyone once, but if you restart a mission or cancel it part of the way through, god have mercy on you.

The game itself is absolutely addictive. It's not even actively fun so much as it's just addictive. With 15 minute shifts it has that age old strength and problem of being so bite sized that it's easy to just squirrel away doing nothing but it all day. It reminds me of when I briefly tried House Flipper, except a million times better due to having actual design and purpose to it. With the time limit you have a sort of puzzle of developing both physical competence/economy of motion and understanding the layout of a ship type and how to attack it. A big part of it, unless you're very efficient at stripping the hull, is also knowing what's valuable to target and clearing paths to more efficiently get the good loot (basically everything that isn't the actual hull of the ship).

Unfortunately, the game economy is not balanced enough to support some of the game's intended mechanics/themes. You have an impossibly large debt to pay off (players cannot expect to do it in normal play) and your purchases just go against your debt. In theory the game is supposed to have this tension between working fast and working safely. You can die easily from many hazards (helmet smashed in by debris, accidentally wandered into industrial equipment, fire/explosion, electric shock, nuclear reactor meltdown, explosive decompression, etc.) and you are working on a tight clock where every piece of equipment costs you money and so the idea is that you will wind up working so fast, under stress, and eventually slip up and make fatal mistakes.

It sounds fantastic. But that hasn't really happened at all. Because there is no budget to actually run out of, no limit to the credit you can take on equipment or a financial fail state, the only reason (which is still reason enough) to work fast is for personal satisfaction.


Road Redemption is the best random purchase I ever made. I got it for a few dollars on sale with only the foggiest understanding of what it was. Apparently it's an action roguelike with a Mad Max theme (more like the original movies where civilization hadn't fallen, police still existed) and a graphics style similar to a PS2 game (but not some nostalgia bait faggotry, it's just that it's old-fashioned instead of being some overly stylized pixelated fuckfest).

You've got essentially a motorcycle racing game but with a great combat system thrown in, two directions of attack (like Trek to Yomi, except I can actually stomach it), weapon pickups. The whole game is super arcadey, and you basically get resources by getting kills. The campaign has no real story to speak of, it's just a bunch of stages (some of them fixed) where it will draw a map and a scenario (kill X, survive an onslaught, win a race).

It plays fantastically, although it's brutal since the only practical way to keep your health up is to just not get hit in the first place.

It reminds me a lot of Wreckfest, another grungy combat racing game.


Ozymandias I've talked about before. I noticed at some point that the game gives your Bronze, Silver and Gold medals at higher difficulties, so I've been playing every faction on every map (there are no random maps, just fixed scenarios) clearing them off. I've achieved most of them. The game, if you don't know, is a casual 4X, a 4X stripped down to its absolute basics and designed to be played in a single sitting. It's extremely good. I've gotten to where I've knocked out pretty much everything that's viable. The devs explicitly said that they don't care if some starts are unwinnable (at all, much less at lower difficulty levels), though I think people have won every single one of them at some point. I'd like an Ozymandias sequel with more settings. It's all strictly Bronze Age (or, for the rest of the world, ancient history) themed. Maps are cradles of civilization (China, Indus, Ganges, Fertile Crescent, Mesoamerica, Andes) or somewhat broader theaters (Near East, Sahara, Mediterranean, Indonesia, Asia) with one for the world (though still Bronze Age). I don't particularly care if they'd have to change the time period to offer other kinds of terrain (like North America maps).
 
Tokyo Xanadu, it's exactly like Persona crossed with Ys. It's pretty good, doesn't match the highs of either series but it's fun, though playing it after Ys 8 the gameplay is a little rough, and I wish it had an English dub.
 
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I got into the 2nd Synduality beta and they really cleaned up a lot. The game already had really heavy controls (in a good way), cool level design and satisfying design from the 1st beta. The only issue was bad netcode and they managed to clean that up. The 2nd beta is basically a finished game already so I'm just waiting for the full release now.
 
Just replayed Soulbringer, a super jank Infrogames RPG from 2001, but great setting and story.
I picked up Under Rail for 5 bucks on GOG a couple weeks ago and am enjoying it quite a bit.
Really liking going back to older games, the only new game I played recently that was any good was the System Shock remake.
I was unable to get through this game when it was new...too much jank for me. I'm playing Dungeon Siege now, came out in 2002, but still fairly fun for a mindless monster-click game in the vein of Diablo.
 
I'm playing four games in parallel at the moment.
  • Aeterna Noctis
This has to be my fourth playthrough I've started, even though I haven't finished the game due to various reasons before. I'm planning on doing so now because the sequel's coming soon and I'm honestly a big fan of the game inspite of it's flaws. To put it really briefly, it's hollow knight with the platforming difficulty cranked up to 11 and worse combat, but the former part is enough to hook me in. It also helps it has a neat story(a king of darkness and a queen of light cursed to fight for eternity in cycles of light and dark, but this time the Dark King has some plan to break him and the queen out of the curse) and artstyle(cutscenes are in this neat stained glass artstyle, actual game is almost all hand animated. It's not the best but it's pretty nice to see even through the copious amounts of bloom that you can't turn off)

  • I Am Your Beast
It's one of those time trial FPS games similar to Cyber Hook or Neon White, the gimmick here is that every kill extends your timer for a bit and your objectives are mostly just kill everything or destroy something or use laptops. The story is interesting, a special ops soldier refuses his handlers sixth "one last job" request and goes apeshit at the platoons of goons the general sends his way.

The music's pretty good and the level design is very fun to experiment with, although some kill bonuses(explosives which give a whopping one second extension to the timer making S ranks really easy) are too overtuned.
My complaint is the voice acting, it's just very shit for a supposed grizzled badass operative. He sounds like a snarky blogger doing the youtube voice or something.

  • Volgarr the Viking
I picked this up and the sequel in a bundle, but I've known of the game since ~2014 ish. It's a very fun take on 2d hardcore platforming action, where instead of upping the movement speed and throwing in a lot of dashes, requiring a bunch of insane reflexes in spike covered levels, it's very slow and deliberate platforming, jump arcs are fixed ala Castlevania/La Mulana, enemies don't zip all over the place but instead have a bunch of simple but dangerous patterns that you can analyse and then find ways to completely neuter them, and better endings are locked behind perfect play, limited lives and no continues.

It's a very fun experience and it makes me feel badass both thinking of life saving moves on the fly and planning out something after careful observation and having it work flawlessly.

The final one is massive hypocrisy considering my posts in the pronoun update thread, but I've also been playing
Runescape 3.

I've mentioned how I've started it and stopped it whenever I planned on making enough ingame GP to buy a bond as I did not want to give Jagex money.
Bonds give you 14 days of membership, however previous I've faced the harsh reality of bonds being 130+ million GP in a game mode where money making is either 2 million/hour at best with afk methods, or 5+ if you're doing click intensive stuff I'm never going to touch. Well the game keeps scratching some part of my brain that loves to experiment. Let me explain
  • log in to check bond prices, still high as shit
  • about to log out, do some mining because it's pretty relaxing and afk while I read a book(Gene Wolf's The Wizard, it's weird but I like it and would recommend it)
  • Look what I can smith out of it
  • I can actually make a decent profit per bar if I buy rune bars, 15k per bar
  • A couple of days later I've made a few dozen million but it's slow as ass so I'm about to quit.
  • Something else catches my fancy, oh you can craft logs into incense sticks and after two other steps of processing there's a 10k profit out of it, and it's faster than smithing
  • Oh mining clay and turning it into urns is actually good profit!
  • Oh there's a f2p boss that has an extremely rare chance of dropping an axe/armor worth 50/60 mil!
  • Oh they've made the Chaos Elemental, Giant Mole and King Black Dragon free to play, let me experiment some with those
  • Oh the giant mole is actually fun and one of its common drops(supposedly, I've only recieved it twice out of thirty kills) is selling for 100k a pop meaning I can make a million per drop if I get it on hard mode
The worst part is even after this unreasonable grind I've come to like the game in a strange way. The boss mechanics were fun. Experimenting with something and have it either pay off or lead into another line of thinking is rewarding. Progression is rewarding and just reading up on what's available in membership is very enticing(still not paying for that shit). I'm at 104/134 million and kind of at the end of my patience but I know in a couple of days another idea for money making is going to pop into my head and the whole cycle's going to start again.

I hate it but at the same time I'm having fun and I don't understand why.
 
I was unable to get through this game when it was new...too much jank for me. I'm playing Dungeon Siege now, came out in 2002, but still fairly fun for a mindless monster-click game in the vein of Diablo.
I tried Dungeon Siege one time, but didn't get far. I probably didn't give it enough of a chance. I'll have to go back and check it out again. If I'm going Diablo like games Grim Dawn was great, and Last Epoch was amazing.
 
I tried Dungeon Siege one time, but didn't get far. I probably didn't give it enough of a chance. I'll have to go back and check it out again. If I'm going Diablo like games Grim Dawn was great, and Last Epoch was amazing.

You click on monsters. It's not brilliant, just pretty.
 
Had the urge to replay Far Cry 3 and fuck I love this game. It's fun to play and the writing is actually good. It's so refreshing playing a game that doesn't feel afraid to be what it is / portray the themes it wants to portray. Several times I've thought 'this would not get made today' and that's a crying shame. If a game with that story, characters and writing was made today you just know everyone from the super sensitive zoomers to the woke millennials would sob on twitter about it being offensive or too leaning on the 'white saviour' storyline or whatever. It's such a shame, but no matter what, this game is awesome.
 
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