What are you playing right now?

I recently figured out most of the mechanics of Crusader Kings 2 so I'm playing that a lot. It's sending me down a lot of rabbit holes regarding historical leaders and conflicts in Europe, I've probably learned more history from this game than my schooling.

It was this Sseth video that sold me on it, a great watch:

Current plan is to form the empire of Britannia as an Irishman and revert it all to paganism for the lulz.
 
Back playing RE4 remake after I fixed a flickering issue with freesync and a recent Arch update (had to lower the refresh rate from 200 to 120hz).
Some changes are nice (no health bar for Ashley) some are weird like the default pistol being really bad, even with the laser update. Also the Red9 is not sold by the merchant.
Red9 also had a way wider spread than in the OG and it's also the only pistol you can't put the laser sight on.

Look how they massacred my boy.
 
Red9 also had a way wider spread than in the OG and it's also the only pistol you can't put the laser sight on.

Look how they massacred my boy.
What?! No way... I guess I'll sell it and keep the default one.
I don't know if it's a REmake thing but aiming with these guns is just awful. Does Leon have Parkinson's?
 
Playing a lot rn, the Fate/ stay night Remaster VN, CoD cold war, Nier Automata, but what I want to talk about is World of Warships. Got my first tier 9 after years of grinding. Which one? Iowa.
Iowa.jpg
I only have the engine upgrade unlocked, but even then, it's a fucking monster. And has ridiculous firing range in game. It pens everything, armor is meaningless. Also it SHREDS aircraft. Shreds them. Mind you my AA suite is stock. It's only weakness is its armor scheme, side shots fucking hurt. That said, I'm well pleased in finally getting a tier 9. Absolute monster.
 
Someone bought me monster hunter and I feel like I'd rather be playing something much faster or far slower in terms of how everything moves. I don't see me lasting much longer on it.
 
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I'm currently replaying Crosscode, which is easily on my top 5 games of all time. It's criminally underrated and I highly recommend anyone who hasn't heard of it to play it, now that the newest patch makes every console exclusive content available on PC.
 
Got more Steam sale games.

Trek to Yomi is pretty mediocre so far. It's exactly what I expected, just not all that fun. Side scrolling samurai game but its attempts to be artsy harm it, I think. Plot is barebones (as far as I'm aware, that's accurate to the genre). Imposes an artsy black-and-white film filter on it (leave that shit as an option). It's not completely flat like those old school 2D games, so it looks better, but it comes at the expense of making fighting a bit more confusing.

In terms of swordplay, I reckon it's a pretty barebones thing of spacing, speed and so on, often with the gimmick that you'll be dealing with both directions at once. Tougher enemies aren't tougher in taking hits so much as they actually duel you, so a good solid hit can cut one down right away, but if you cock things up you can easily get stunlocked and slaughtered. So far it's fine, but I feel let down. Don't feel like what I've seen has a reason to exist compared to Ghost of Tsushima.
 
Starsector, modded a good bit. I have an okay fleet and found a great planet to put a colony on, but I'm going to have to get involved in the core worlds and invade the modded super-pirate faction before they steamroll everyone.
 
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I've been playing the Scourge Of War Remaster

Seeing it run so well is really something. I can't wait for them to get all the American civil war battles like Gettysburg implemented.
 
I'm playing through Ocarina of Time on the N64 again. I haven't played it since the 3ds remake back in 2011. I forgot how good it was. I played Twilight Princess last year and even though the dungeons are great, it's such a slog to get through. In contrast, everything in Ocarina is snappy and quick
 
Also booted up UBoat and Wreckfest

Wreckfest is immediately fun, though I feel like I've already seen in one sitting everything it has to offer. It's a racing game and that's it. The only other dedicated racing games I can recall playing are NASCAR Heat (when I was trying sports games to get into spectator sports), which is fine but has this soulless air about it, and The Crew (very mediocre, it's central gimmick isn't executed well). Like Nascar Heat, I hate its music and I have to play Southern/country rock from the 1970s over it.

This one immediately won my affection. Looks good, slower driving speeds/jankiness on the cars actually feels better than super fast races, enjoy banging cars together. It immediately got me interested in real life banger racing. It's the feeling of muscle cars (on the verge of breaking down) struggling over dirt roads with an atmosphere of trashiness, and then the way wreckage sprays everywhere when a pile-up happens.

Where I really fell in love was seeing the sofa race, though I was disappointed to look it up and find that there doesn't seem to be such a thing in real life (handful of motorized sofas, handful of Pinewood Derby style sofa races, not a motorized sofa race).


UBoat, it's massively autistic. Most autistic thing I've ever played. It barely runs on my computer, which is a bit of a problem. You can manually walk around in 3D and interact with each tool on your ship and do everything by hand, or you can just run it all automated (and have no sense of accomplishment). It's like playing Sid Meier's Pirates/FTL with a Das Boot theme, and I do specifically mean Das Boot and not WW2 German submarine campaign because it feels like it was deliberately made to invoke specific movie scenes. You can micromanage your crew (who have personalities, crack under pressure, can be court-martialed, can be awarded medals). You can micromanage every stupid piece of equipment on the ship, which I assume there is no reason to do so until shit hits the fan and you have to rig up a solution. You can manually calculate the firing solutions (being in artillery, which submarines basically are, is hard) and manually fire the torpedo. You can walk around your ship doing all of this stuff by hand. You can run silent since apparently even just a sailor having a mental breakdown makes enough noise that it can tip off ships hunting you. You can sail into ports. You have a half dozen choices of food to feed your sailors. You have politics in the admiralty.

It is the most autistic yet high production value simulator anybody has made for anything. I'm obsessed with the Battle of the Atlantic (something I didn't give a shit about) already.
 
Thanks to my beefy setup I am playing XCOM 2 modded, and it is too addicting that I immediately regret my decision.
 
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I have not played my Valve Steam Deck in almost a few months, and I’m getting ready to play the games I bought from over a couple of months ago just to get back in the spring of things.
 
Played Cultic since I got it for cheap in a bundle.

I tried to have an open mind considering that it's a game made by one guy and it does have some interesting ideas but the problem is that it's an overall "meh" experience. For one it's too short to justify the price tag. For another the art style is awful, people made fun of games in the past for washed-out colors but Cultic takes it to a whole other level where everything is a muddy reddish-brown and you can barely tell some of the enemies apart from the background. The upgrade system is an idiotic waste of time and to make things worse the dev tries to encourage people to engage with it by deliberately making all of the weapons' base stats total dogshit.

The enemy variety is pretty bland, you have generic robed dudes with guns, you have some deformed monstrosities that look like rejects from a Resident Evil game, you have generic zombies and you also have psychic flying mofos who can throw shit at you telekinetically and also do a Force Choke or whatever the fuck to damage you from a distance. The latter are probably the only remotely interesting enemy type in the entire game. You also have a kick button that is effectively useless and seems to exist for no other reason than the dev trying to crib from the "greatest hits" section of older games.

And finally the music is completely unfitting. It completely undercuts whatever tension or atmosphere Cultic tries to evoke by blaring these loud, "heroic" tones over every fucking combat encounter which ends up being 90% of the goddamn game since you can't walk five feet without tripping over a cultist.

For a solo dev project, it's a solid effort but it's absolutely not worth the praise that's been heaped upon it and it's certainly not worth the price tag.
 
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