Also booted up UBoat and Wreckfest
Wreckfest is immediately fun, though I feel like I've already seen in one sitting everything it has to offer. It's a racing game and that's it. The only other dedicated racing games I can recall playing are NASCAR Heat (when I was trying sports games to get into spectator sports), which is fine but has this soulless air about it, and The Crew (very mediocre, it's central gimmick isn't executed well). Like Nascar Heat, I hate its music and I have to play Southern/country rock from the 1970s over it.
This one immediately won my affection. Looks good, slower driving speeds/jankiness on the cars actually feels better than super fast races, enjoy banging cars together. It immediately got me interested in real life banger racing. It's the feeling of muscle cars (on the verge of breaking down) struggling over dirt roads with an atmosphere of trashiness, and then the way wreckage sprays everywhere when a pile-up happens.
Where I really fell in love was seeing the sofa race, though I was disappointed to look it up and find that there doesn't seem to be such a thing in real life (handful of motorized sofas, handful of Pinewood Derby style sofa races, not a motorized sofa race).
UBoat, it's massively autistic. Most autistic thing I've ever played. It barely runs on my computer, which is a bit of a problem. You can manually walk around in 3D and interact with each tool on your ship and do everything by hand, or you can just run it all automated (and have no sense of accomplishment). It's like playing Sid Meier's Pirates/FTL with a Das Boot theme, and I do specifically mean Das Boot and not WW2 German submarine campaign because it feels like it was deliberately made to invoke specific movie scenes. You can micromanage your crew (who have personalities, crack under pressure, can be court-martialed, can be awarded medals). You can micromanage every stupid piece of equipment on the ship, which I assume there is no reason to do so until shit hits the fan and you have to rig up a solution. You can manually calculate the firing solutions (being in artillery, which submarines basically are, is hard) and manually fire the torpedo. You can walk around your ship doing all of this stuff by hand. You can run silent since apparently even just a sailor having a mental breakdown makes enough noise that it can tip off ships hunting you. You can sail into ports. You have a half dozen choices of food to feed your sailors. You have politics in the admiralty.
It is the most autistic yet high production value simulator anybody has made for anything. I'm obsessed with the Battle of the Atlantic (something I didn't give a shit about) already.