What are you playing right now?

Brigador. It plays a lot like Battletech on the Sega Genesis -Isometric Mech Fighting. I'm enjoying it immensely.
 
Playing the Cryptic Passage levels for Blood. As much as how it was just one episode, the maps felt rather big and the final boss, despite being two Cerebus's, was entertaining. At this point, I feel Blood is the best of the Build engine games with Shadow Warrior right behind it.
 
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Fun lil metroidvaniaesque game, absurdly good use of 8bit. Heard it was "the anime dark souls of plataformers" (so many of those nowadays...) because it's very hard. and by "hard" it means, everything kills you in 3-4 hits and there are lots of death instadeath spikes, but you healing items recharge at save points and you can roll to dodge. Becomes much easier if you play safe with arrows, abuse the melee hit stagger and learn to roll when you see the enemies shine a circle.

My only gripes are
1- Looks too short. 2 hours into the game and i already have over 50% of the map.
2- Seizure inducing. Everytime you get hit the screen flashes red, and everytime you die it blinks red multiple times. Makes my eyes hurt all the time but i'm getting used to it.
 
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Playing the original God of War for the PS2.

Trying to beat the game on Spartan (Hard) Mode. Lives up to the name so far.
 
Playing M&L: Dream Team and some times Ori and The Blind Forest alongside Dark Souls 2 and some Overwatch with friends.
 
Since my xbox start to work again been going thought call of the Doodle 2. its alright, short and mindless help set my myself after playing RPGs for too long. i am also flip floping between Fire Emblem Fates Conquest and Dissdia. Fates is just owning my ass, but it feels good to play it again after not being able for lone time. as for Dissdia just feels good playing a personal favorite again.
 
Playing Jade Empire. Good story, good gameplay, and nicely designed environments.
 
I was playing Overwatch... Buuut... After getting so many brain dead teammates and ones that like to argue with each other before even getting out of the gate, really made me lose interest. I've decided I needed a break form that and went back to playing GTA V. At least the new stunt races are fun.
 
I played Rust not too long ago. I kinda regret getting the CD-key (for a bargain) from some Russian guy on eBay, because it is impossible to get my money back at this point.

I guess I can't deal with loss. And constant KILL-ON-SIGHT.

Why do post-apocolyptic survival sims make nearly every player on the server a guaranteed motherfucker?

I grinded for hours and hours to turtle up my defenses and avoided any confrontation with passerbys as much as possible. Whenever someone wanted my attention, I panicked inside but I offered medicine, supplies, and treats as a peace-offering. I just wanted a cool solo base with a shitload of hoarded items. An inevitable raid on my base is a drama-laden ordeal and a humiliating defeat that makes me want migrate to a different server to start a new life as a blank slate player.

I still play the game for reasons unknown to myself. Maybe it's Stockholm Syndrome.
 
I got myself one of those half-tablet, half-laptop PCs with a touchscreen, detachable keyboard, and a non-mobile Windows 10 on it. As I found out during testing, its hardware is shitty enough for the very first Empire Earth game (2001), which doesn't like my main PC's video card and simply refuses to launch there. It took me a while to make it not crash all the time, but I found no problems with framerate or textures, despite my tablet's video card being a hilariously awful integrated Intel.
 
Anvil of Dawn, from 1995.

This is a bit obscure, this one is. It's a step by step dungeon crawler a la Eye of the Beholder or Lands of Lore, or more recently Grimrock. Plot nothing to write home about - you pick one of five heroes to go on a quest across the land of Tempest and defeat the big bad etc.


However, it has a certain charm and a brilliant atmosphere as you journey indoors and outdoors through a shattered land. That nice green happy bit at the bottom of the map where everything's rainbows and kittens and fluffiness? You don't get to go there. Your adventure is in the parts where everyone's dead, usually in horrific ways, and/or is trying to kill you, and/or both.

The game isn't short of nightmare fuel, frankly, because everywhere you adventure through is just somehow fundamentally wrong. The Temple of the Moon, home of an oracle that pilgrims from miles around would come and consult? All the monks have been absorbed into giant soul-sucking beings which try to eat you with 76 mouths all at once! The underground city? Its inhabitants have been melted and are clawing their inexorable way across the floor to murder you (and note that I never said that they actually died.) And then there's a creature known as the Aracinfant, which is a ceiling-scuttling spider with a baby's head on its back which tries to lash you with a barbed poisoned prehensile tongue (and yes, it IS powered by dead children; the manual says so.)

I quite like that you also get to meet the other adventurers on your quest, usually just as they are about to die horribly. It adds to the quite gloomy and melancholy atmosphere of the game. Worth playing, methinks, though it does show its age at times. Get it off GOG.com if you want.
 
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So far, I've been getting back into Mount & Blade: Warband with the vanilla world. Early game hell is best described in trying to fight sea raiders. It does pay off nicely though if you get the chain armor they wear if you manage to succeed in killing them all.

Anvil of Dawn, from 1995.

This is a bit obscure, this one is. It's a step by step dungeon crawler a la Eye of the Beholder or Lands of Lore, or more recently Grimrock. Plot nothing to write home about - you pick one of five heroes to go on a quest across the land of Tempest and defeat the big bad etc.


However, it has a certain charm and a brilliant atmosphere as you journey indoors and outdoors through a shattered land. That nice green happy bit at the bottom of the map where everything's rainbows and kittens and fluffiness? You don't get to go there. Your adventure is in the parts where everyone's dead, usually in horrific ways, and/or is trying to kill you, and/or both.

The game isn't short of nightmare fuel, frankly, because everywhere you adventure through is just somehow fundamentally wrong. The Temple of the Moon, home of an oracle that pilgrims from miles around would come and consult? All the monks have been absorbed into giant soul-sucking beings which try to eat you with 76 mouths all at once! The underground city? Its inhabitants have been melted and are clawing their inexorable way across the floor to murder you (and note that I never said that they actually died.) And then there's a creature known as the Aracinfant, which is a ceiling-scuttling spider with a baby's head on its back which tries to lash you with a barbed poisoned prehensile tongue (and yes, it IS powered by dead children; the manual says so.)

I quite like that you also get to meet the other adventurers on your quest, usually just as they are about to die horribly. It adds to the quite gloomy and melancholy atmosphere of the game. Worth playing, methinks, though it does show its age at times. Get it off GOG.com if you want.
Atmosphere in Anvil of Dawn is what made it good. Beyond the nice green land, you pretty much do start off fighting in an already conquered keep whose ruler is a miserable shell of a once proud man. Meeting the other protagonist was also a nice because most of them do die save for two (or one if you were to play the mage character). Rather original way of showing what happens to the person you didn't choose to play.
 
Fire Emblem.

I can't progress because I'm too busy wondering which are the best pairings eugenically.

Please send help.
 
Spooky's House of Jump-Scares or as I like to call it Broken Record: The Video Game. I guess I technically beat it yesterday, but I got the bad ending so I may give it another whirl, but maybe not. To be fair, there are some things it did that I really loved, but there were other things it did that were embarrassingly cringey/2edgy and everything in between was just boring and monotonous.

Walk through 20 rooms, get chased by some fuckin thing, walk through 20 more rooms, get chased by some other fuckin thing, rinse repeat.
 
Booted up an NES clone to play the NES version of Wizardry. Also tried to play Metal Gear but pressing the wrong button on my tv gave me enough seconds to accidentally die.

Spooky's House of Jump-Scares or as I like to call it Broken Record: The Video Game. I guess I technically beat it yesterday, but I got the bad ending so I may give it another whirl, but maybe not. To be fair, there are some things it did that I really loved, but there were other things it did that were embarrassingly cringey/2edgy and everything in between was just boring and monotonous.

Walk through 20 rooms, get chased by some fuckin thing, walk through 20 more rooms, get chased by some other fuckin thing, rinse repeat.
As fun as Spooky's House of Jump-Scares is, the only thing to break the monotony were different monsters you go against. Even then, once you get out, the rooms will more or less be the same randomly generated rooms. At least some areas (and the DLC as a whole) avoid the randomly generated room.
 
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