- Joined
- Aug 22, 2014
Brigador. It plays a lot like Battletech on the Sega Genesis -Isometric Mech Fighting. I'm enjoying it immensely.
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Still a step up from Momodora III.1- Looks too short. 2 hours into the game and i already have over 50% of the map.
After a few games that mess of jumbled computer characters will be as familiar to you as the back of your hand.Trying to learn Dwarf Fortress.
Atmosphere in Anvil of Dawn is what made it good. Beyond the nice green land, you pretty much do start off fighting in an already conquered keep whose ruler is a miserable shell of a once proud man. Meeting the other protagonist was also a nice because most of them do die save for two (or one if you were to play the mage character). Rather original way of showing what happens to the person you didn't choose to play.Anvil of Dawn, from 1995.
This is a bit obscure, this one is. It's a step by step dungeon crawler a la Eye of the Beholder or Lands of Lore, or more recently Grimrock. Plot nothing to write home about - you pick one of five heroes to go on a quest across the land of Tempest and defeat the big bad etc.
However, it has a certain charm and a brilliant atmosphere as you journey indoors and outdoors through a shattered land. That nice green happy bit at the bottom of the map where everything's rainbows and kittens and fluffiness? You don't get to go there. Your adventure is in the parts where everyone's dead, usually in horrific ways, and/or is trying to kill you, and/or both.
The game isn't short of nightmare fuel, frankly, because everywhere you adventure through is just somehow fundamentally wrong. The Temple of the Moon, home of an oracle that pilgrims from miles around would come and consult? All the monks have been absorbed into giant soul-sucking beings which try to eat you with 76 mouths all at once! The underground city? Its inhabitants have been melted and are clawing their inexorable way across the floor to murder you (and note that I never said that they actually died.) And then there's a creature known as the Aracinfant, which is a ceiling-scuttling spider with a baby's head on its back which tries to lash you with a barbed poisoned prehensile tongue (and yes, it IS powered by dead children; the manual says so.)
I quite like that you also get to meet the other adventurers on your quest, usually just as they are about to die horribly. It adds to the quite gloomy and melancholy atmosphere of the game. Worth playing, methinks, though it does show its age at times. Get it off GOG.com if you want.
As fun as Spooky's House of Jump-Scares is, the only thing to break the monotony were different monsters you go against. Even then, once you get out, the rooms will more or less be the same randomly generated rooms. At least some areas (and the DLC as a whole) avoid the randomly generated room.Spooky's House of Jump-Scares or as I like to call it Broken Record: The Video Game. I guess I technically beat it yesterday, but I got the bad ending so I may give it another whirl, but maybe not. To be fair, there are some things it did that I really loved, but there were other things it did that were embarrassingly cringey/2edgy and everything in between was just boring and monotonous.
Walk through 20 rooms, get chased by some fuckin thing, walk through 20 more rooms, get chased by some other fuckin thing, rinse repeat.