What are you playing right now?

I’ve been “playing” asuras wrath. I say that because it’s a movie game, but it’s a movie game done right. It’s mostly QTE’s, but the game is so badass that it’s enjoyable despite the amount of cutscenes. It’s not like the boring walking sim movie games released now. And the art style is nice too unlike the games that try to look hyper-realistic.
 
I’ve been “playing” asuras wrath. I say that because it’s a movie game, but it’s a movie game done right. It’s mostly QTE’s, but the game is so badass that it’s enjoyable despite the amount of cutscenes. It’s not like the boring walking sim movie games released now. And the art style is nice too unlike the games that try to look hyper-realistic.

Asura's Wrath is like seeing a really cool movie and being glad that you got to have the experience, but not feeling like you need to watch it again. The mix of sci-fi and Chinese mythology makes for some awesome designs. Plus, you can't help but love Asura. He's literally the "local man too angry to die" meme personified.

The best moment in the game to me is before the fight with Augus. He's an absolute bro and a truly honorable opponent. If your opponent wants to chill at the hot springs and enjoy some tea before a fight of planetary proportions, he's a real one.
 
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I recently found a source port of Diablo 1 called "Devilution X." It's a faithful source port of the game with some notable quality of life enhancements.

For starters, you can bump the resolution to something far larger. Originally, the game was locked to 480p, so opening a menu window took up half the screen, and opening two of them on both sides blocked your whole view of the game. Not so with this port. Now you can switch around your inventory, view your stats, and still have a good look of what's around you.
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You may notice a couple of other minor changes in this screenshot. Firstly, you can now use the Auto Map in Town, where-as before pressing Tab merely produced a message that the Auto Map couldn't be used in Town. Second is the fact that Magic and Unique items now have a different colored background, with blue for Magic and Yellow for Unique.

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Another minor but welcome change is the fact that Pepin automatically heals you just for talking to him, rather than having to manually press an option to be restored to full health.

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However, by far the best change this port makes is that it changes Gillian, an otherwise useless NPC in the original game, into a personal stash, just like the sequels. No more gold clogging your inventory. No more dumping your dragon's horde of treasure in the town square. Now you finally have a convenient place to dump your money and items into, with 100 pages of space for item storage. Shopping in town also counts your money in the stash in addition to your inventory.

There are tons of other changes as well, with plenty of options to pick from, but those are the biggest and most notable changes this port makes that I've seen thus far. If you haven't experienced this classic game, or want to revisit it, this is an excellent way to do so.
 
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Late as hell on these but I’ve never played any of the Dragon Age games before. Bought all three dirt cheap a few weeks back and am almost finished going through Origins as a human rogue/assassin.

It’s not bad so far. I don’t think it’s as good as people rave about it being one of the best RPGs ever but it’s a solid 7/10 in my book.
 
Restarting Darkwood. I'm doing Hard mode this time. Last time I found it was kind of ruined for me when I died and realized that there was basically no penalty, in this top down indie horror game, to dying. Now I'm on the mode where you have limited lives, so you're not just completely fucked but there is solid motivation (and hence fear of death) to not die.

The game is meh. The sound design is top notch, it's where it shines. The way it does night is genuinely upsetting, with background noise that may or may not be real, doors creaking open that may or may not have been opened by a monster, things banging on the windows, lights flickering, random ghost shit happening, spook lights outside, and a bunch of other crap that makes you want to stress cry. It gets as close as its style of visual presentation can get to a certain type of childhood fear where you don't want to look at the window because you can imagine a ghoul leering at you.

The rest of it is fine. I kind of feel like this formula would have been more interestingly applied to a more fairy tale like (Germanic type) setting. I can't help but notice how similar this whole concept feels to Pathologic (Slavjank about plagues in rural areas) and other derivative ideas like physical contagion spreading out corrupting the land.

Where I'm at now is I died on my first night in Silent Woods, or whatever it's called. You're basically making progression between three maps, which I reckon you can speedrun really fast if you just up and go for it instead of bumbling around and are willing to try without hte resources. Have a safehouse in each and you have to stay in the safehouse, which is a bit of gameplay I don't like. Don't constrain me with this arbitrary shit, if I want to wander around with a torch and get eaten then let me. But the forest does feel much more oppressive. No idea what fucked up nightmare zone the next one will be.

It doesn't feel great, but I'm still kind of hooked, at least at the moment.
 
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I finished Oxenfree II.

The original Oxenfree is a pretty decent "weird creepy shit happens to teenagers" game. It was much better than Life is Strange which put Dontnod on the map and resulted in a tranny game. No, Oxenfree was good. I got it in some random game giveaway and was surprised. It also has multiple endings, and you can do some truly fucked up shit like sacrifice another girl you don't like to ghosts from another plane so she never existed.

Oxenfree II tries the formula again. This time, instead of playing a high schooler, you're a 30 year old who sounds like a bratty teen, with bad voice acting. Instead of having a cast of other teenagers you wander the spooky island with and can learn about, you're stuck with a beta with self-esteem issues who talks all the fucking time about random shit like sunsets on Mars and won't let you enjoy the atmosphere. He also has a terrible voice actor. There's no mystery because the game lays out the cards of what is going on very early on.

The original game had some neat secrets that you could explore if you wanted to put in the time, and even gave you a reason to replay the game (there's a time loop that you can only exit after the second time.) The sequel... doesn't, it puts everything in front of you to consume, mostly dealing with the protagonist's relationship with her dad in the past and son in the future, which makes it feel more like therapy-in-game-format. There isn't nearly as much buildup to the big choice at the end, which was surprisingly easy to make.

Overall a waste of time. Netflix bought the studio a few years ago, and rumor is they rushed out the sequel as a cash grab to ride on the popularity of Stranger Things.
 
I'm playing King Arthur: Knight's Tale. It's like a bit of art and a few shitty design choices away from being a great game.

It's one of those games that I'm not really sure why or how the hell I am enjoying it. It's so frustratingly close to being good.

Also, I don't really care for the "grim Arthurian legend"/Tainted Grail setting...why is that even a thing? It's so tired and restrictive, I'm not sure why you'd ever choose it to be a setting over something original. I mean there can't be all that many fans of it out there (that wouldn't also buy something different).
 
I’m going to be playing nothing but PC games for the Christmas holiday break, which means in the next few days, I’ll be playing nothing but Postal and downloading Old School RuneScape for the first time.

After that, I’ll be getting back to the NES and GameCube to play Mario/Zelda related things here and there.
 
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Finished Origins and all DLC now on to Dragon Age 2.

About an hour in so far and it seems much more simplified and dumbed down than Origins. I hate the retarded dialogue wheel that severely limits your role-playing options to either the “goody two shoes, sarcastic ass or evil bastard” options with no nuance in between. Skill selection seems much more neutered than the previous game as well.

Told myself I’d play through all three but DA2 seems like it’s gonna be a chore to get through. I’m only an hour or so in so hopefully it picks up.
 
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I got Hatred. I really appreciate the high fire rate of the pistol because it works well with cheat engine and my turbo clicker, giving me a precision machine pistol with infinite ammo.
 
Parasite Eve (my goto Christmas game) and Dead or Alive: Last Resort with l the DLC (from a Fitgirl Torrent) with Santa outfits.

DOA5LR is a fun ass fighting game. I might sink some solid hours into this and DOA6 at some point.

As for PE, I remember remeber ragequiting it after getting to the Rad roach boss, dying, trying to loading a save state and realizing I accidentally overwrote it with another save which put me back a solid 2 hours of grinding. Mind you this was in the New Game+ area, so I was so pissed that ai just haven't played the game in 5 years...until now. I can honestly say that this game and Vagrant Story are some of the best games Squaresoft ever made along with Brave Fencer Musashi and Ergheiz. It really sucks that they have essentially become the FF comapany now when even back then they had a more well balanced roster of games. Although in this case, it's fair because they didn't pay the author of PE the money to use his book as a basis and he told Square to fuck off after the 2nd PE game.
 
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Orochi Warrior two. its like if dynasty warriors 5 and samurai warriors 2 had wild sex one night and make a genetically superior baby. the game is just perfect mix of the two with even more characters thats unique to the Orochi games.

i forgot how strong some of the new characters are. some will just tear you a new asshole if you rush in without a plan in mind. looking at you, Orochi X
 
I recently got a game called "Mon Bazou", it's basically a (french) canadian version my summer car. So far it's pretty decent and I recommend checking it out.
 
The full America Rising mod is out for Fallout 4, so I'm reclaiming the Commonwealth for the Enclave.

I like that the end of the mod's first act forces an actual moral quandary on you and you will not get the "best" option without passing some difficult persuasion checks.

After getting the Atlantic Oil Rig running, you're dropped off on a nearby ship to get a maguffin. Once you reach the storage area, you find the original crew, who are happy to see another person, but they've become Ghouls because of a radiation leak they didn't notice in time. Those of you that didn't play any Fallout after 1, the Enclave wish to exterminate all mutants from the face of the wasteland. This includes human settlers they suspect of being tainted by radiation. Unless I missed something, this isn't spelled out to the Sole Survivor, so the Ghoul telling you you "should have done your research" when you suggest just going back feels a little meta. It's my one complaint about the mod so far

The Ghouls are happy to give you the maguffin, but you have to agree to let them take the boat to shore and vanish. You could also kill them and take it for yourself. If you let them go, you then have to explain to your CO why you were late, and if you tell him the truth, that's it, you're out of the Enclave. You can bamboozle him and pass it off as something else, but again, hard persuasion check. I liked it overall and it lets the player know what the Enclave's all about.


It is making me hate that the protagonist is voiced. My Dude is forced to say super-generic lines in response to questions and it makes me want to call people screeching about AI faggots, as it could have benefitted from Nick/Nora's lines having AI dubbing so they don't feel so stilted. Other than that, enjoying the mod so far.
 
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