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Does anyone have any recommendations of horror games with no jumpscares? Games that just rely on atmosphere and still manage to be scary? Just got done replaying Silent Hill 2 to get hype for the remake and I'm kinda looking for more. They don't have to be survival horror, any genre is fine. Short itch.io indie games, visual novels, emulation, anything.
 
I have played a bit of Rage 2 on Linux and it runs really good. The story and the characters are bad, but the gunplay is pretty good.
I still wish Avalanche made a Mad Max 2 instead of this game.
 
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I've been playing through all the Jak games between bouts of Elden Ring, the HD PS4 ports specifically. People like to shit on these games for being edgy but I really miss this era of games that could be certified edge kino while also having plenty of lighthearted and fun elements.

Sometimes I wish Sony would give this franchise a little love with a new game or a remake of 2, but then I realized they'd just horrifically fuck it up.

Nowadays if you made something like this it would be shrugs and winks and nudges while Daxter constantly pokes fun at the tone and game itself to make sure you don't take it too seriously. Then Jak would get sidelined so Asheline, who is now a strong black womyn played by Debra Wilson, can go do all the hero stuff while shitting on him constantly.

Making games with a tone that are a bit darker but still fun and kind of goofy is a lost fucking art these days.
 
Shining Force 2 on the Genesis NSO.

I'm going to do something I've never done before, and attempt to get my entire team to level99 after promotion very early on in the game, which for anyone that's ever played the game before is a really fucking psychotic thing to do.

Sarah will be the easiest since she's the 1st healer you get and they get XP for healing even with full HP. For everyone else there's a trick where if you use the protect ring (which you don't get till quite a while), and use it on multile party members, you can easily get lots of XP (like 25 the most I think), which is nice because after a certain point (like lv22 promoted) you only get 1 xp for almost all the monsters you face. So it basically requires a fuck-ton of grinding.

Yes I'm using the customization code, but only for super turbo settings, and control opponent at the beginning so the enemies leave me alone while i get Sarah to lv40 unpromoted. After that, I'll turn it off so the Ai controls the enemies again.
 
Played a bit of Vagrus on and off the last few days, as I wanted to extend my palate a little bit. Fun game, and quite atmospheric. The writing loves it's made up words a little bit too much but you even kinda get into it with time. It's an interesting mix of CYOA RPG with a management side and trading/traveling/exploring/combat. People were complaining that it is hard, but I'm not sure I share that view, it's just not very forgiving which is not quite the same. A little bit much pointless clicking though. Especially the traveling which this game basically is about can be a bit tedious. This style of interacting with the game sort of reminds me of King of Dragon Pass, which is also a fun game.
 
still trying to get through Mega Man 1 ive beaten Cut Man and Elec Man, had to replay Elec Man to get the Magnet Beam so it should make Guts Man's stage a hell of a lot easier (the platforming was filtering me)
 
I’ve been roped into buying and playing ARK: Survival Ascended. What’s different this time is that I’m not hosting the server. It’s been good fun descending on a server like a plague and it’s not my problem to keep it going. Seeing as I have been elected into my usual role of base architect/builder my friends picked up the DLC thing for me so I can place those new blocks and mess with the train stuff. Sometimes I’d prefer not to build but whenever the others build we end up living on a base with all the charm of a Travellodge.
 
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Bought and finished Oddworld: New n' Tasty. I'm glad it has an easy mode because I suck shit at platformers and was never able to finish the original (would always get stuck at Scrabania). Apparently it was not very well received by certain autists because it differs graphically from the original? Well duh, retard. It's a remaster. Looking forward to replaying it. Not gonna buy Soulstorm since it has crafting in it.
 
Been playing Batman Arkham Asylum. Of the three two-and-a-half I’ve played (i.e. up through the first couple hours of Arkham Origins), it is still the best one. Arkham City had better bosses, but the normal gameplay loop is hindered by the open world setting and the Riddler challenges are to an excessive degree. Arkham Asylum really shines as a Metroid-like, and isn’t bogged down with the expectation of being a franchise.
 
Gonna hop on Neverwinter Nights with my friend tonight. First time playing it but I love the old Infinity Engine games so its surely gonna be a blast.

Friend is playing Wizard and I think Im gonna be a Gnome Paladin cuz funny.

Also playing Terranigma and planning to start Trials of Mana remake after to get ready for Visions!
 
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I bought the first two Star Wars: Battlefront games for the PS2, since the PC versions I saw for Steam received negative reviews.
 
Does anyone have any recommendations of horror games with no jumpscares? Games that just rely on atmosphere and still manage to be scary? Just got done replaying Silent Hill 2 to get hype for the remake and I'm kinda looking for more. They don't have to be survival horror, any genre is fine. Short itch.io indie games, visual novels, emulation, anything.
Crow County could work
 
I've been playing Cossacks II.

At first I was disliking it but now it's clicked and I see some really good design. What you've got is a game that's like Company of Heroes but with Napoleonic warfare. You command infantry, cavalry and artillery (though they don't seem important at all, which is kind of bad for an explicitly Napoleonic game) and it's a poor man's Total War for shitboxes. But it's more than just that, because Total War is always a fixed force battle, not something with base building or back and forth. You have morale, you have things like forest giving defensive bonuses, all of that. But it's way more fast paced and swingy, oftentimes a unit is sent into route by a single volley (at least with retarded AI, maybe it's better on harder difficulties). I don't see much exchange of fire, more getting up in their face and blasting away.

The base building is weird because there are upkeeps with consequences if they run out and it's oddly split between wood and stone that you have to train peasants for and everything else that you get from villages. Villages are capture points, have units chained to them that have to be defeated to capture them (not hard, basically just prevents casually walking through and seizing everything), and can be upgraded. So villages are kind of like seizing a point with Fuel or Munitions, but not optional, because you HAVE to secure them to win and will never have a reasonable amount of resources without them anyways. Unfortunately, that kind of economy also means it's easy for one side to go into a death spiral by losing a crucial early engagement. Then you have buildings to construct, which can have duplicates.

One of the things that aggravated me was the way you have to train individual soldiers just to group them into a unit, but I came to realize that it's actually brilliant. Most of the game runs on autopilot. You don't think in terms like "oh, I need X resources and I will train Y of this soldier type," you just choose which flow you want to work on, it doesn't give you a quick button to select your existing units but it does have one to form a unit (if possible) and immediately deploy it, and that pool can be used to reinforce when your retreating units get home. I understand now why it went with representing the individual soldiers, it's for that. It seems overwhelming and weird at first, but it removes micromanagement on the recruitment and healing side so that you can focus on the tactics of positioning and manually issuing fire commands. Likewise, the economy mostly runs itself.

It's very novel, at least to me, to have an RTS where the training of units is so passive. It plays smoothly.
 
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Been replaying the Ratchet & Clank trilogy, was able to download it from the PS Store so giving it a shot.

So far it's been fun. I still remember where most of the secrets were. Although it's funny, I remember there being more levels and also things being in a different order. But they're still good, might get the PS3 era games next.
 
Couldn't find a specific thread but I just finished the 'That's how it's done!" manual catch achievement on Session: Skate Sim and I'm going through historical challenges, some of the walkthroughs on these are wrong.
 
Does anyone have any recommendations of horror games with no jumpscares? Games that just rely on atmosphere and still manage to be scary? Just got done replaying Silent Hill 2 to get hype for the remake and I'm kinda looking for more. They don't have to be survival horror, any genre is fine. Short itch.io indie games, visual novels, emulation, anything.
I've played a fair amount of horror games. Here are some ones I really like:

Siren 1 for the PS2 - The game has some action but a lot of it is stealth and you use an ability called sightjacking to see through the eyes of your enemies to figure out how to get around them. It can be very difficult at times, but it's nonlinear in that some of the hardest missions occur fairly early on in the game while you get some easy ones near the end. A lot of people need a guide to find all the extra lore bits from the archives you pick up, though I managed to find most of them without one. The creator of Silent Hill 1 is responsible for this one. Siren 2 is also good and a bit more combat-oriented. These games have great atmosphere and if you like cosmic horror and weird Japanese cursed villages you will like these.

The Fatal Frame series: I've only played the first two. Usually people recommend Fatal Frame 2, though I thought the first one was creepier. However the first game can be pretty janky and my friend lost patience with it. It's not a very long game, however, so he was able to finish it. If you like unusual combat involving a camera and creepy ghosts then these games might interest you.

SOMA - The game has some stealth elements but a lot of it is walking sim. It's made by the devs who made the Amnesia series but I think it's better. It's more existential horror and the story is damned good.

The STASIS/Cayne/STASIS: Bone Totem series - These are point and click adventure games but super cool. Bone Totem is by far the best of the series and since they aren't connected you can start with it, though there are references to the earlier games. I've played a fair amount of point and click games over the years, and Bone Totem is one of my favorites. If you like body horror and a dark cyberpunk universe you may enjoy these.

Amnesia: The Dark Descent - This has good atmosphere and no combat, so you hide from enemies. I also heard Amnesia: The Bunker is good, but I haven't played it yet. I didn't like A Machine for Pigs or Rebirth because they were more annoying than scary but you might like them. Darkness is the main mechanic as it makes your character behave erratically so you need to use light sources to prevent this from happening. There are also some puzzle elements.

Call of Cthulhu: Dark Corners of the Earth - The quality of this game drops off over time, but the early parts of the game get really freaky. The PC port is notorious for being terrible but maybe an emulated version will work for you. It's an FPS horror game. If you liked Lovecraft's The Shadow Over Innsmouth, you will probably appreciate this game.

Eternal Darkness: Sanity's Requiem - This is the least scary game on my list so far, but it does very interesting things with sanity mechanics and you play a bunch of different characters from various time periods. This is a Gamecube game but you can emulate it. It has a pretty cool story involving Lovecraftian gods.

Alien: Isolation - This is a very tense stealth-oriented game where you're stalked by a xenomorph. You do get tools and some weapons to deal with it but most of the time you have to rely on hiding. The AI for the xenomorph is very good and the game is basically a love letter to the first film. It goes on for a bit too long and I didn't care for the ending but the Hospital level alone is worth playing this.

Dead Space 1 and 2: This might be too jumpscare-oriented for your taste, but the creature design is excellent. It's an over-the-shoulder shooter like RE4 with a good main character and excellent atmosphere. The third game is pretty lame since EA wanted to make everything co-op so I don't recommend that one unless you want to see how the story ends (which also means getting the fucking DLC since that's when the ending happens. Fuck EA).

System Shock 2 - This is kind of an old game, but the atmosphere is great and it has some of the best sound design ever. It takes place on a spaceship and it has a great story, though the quality of the game drops off a lot near the end because they ran out of money. It's still one of my favorite FPS games, and it also has some RP elements since you can build your character differently (i.e melee oriented or guns or psi powers).

Sanitarium - This is another point and click adventure and it used to be my favorite horror-themed one until I played STASIS: Bone Totem. It can get a bit goofy at times but it has a lot of eerie and disturbing moments. It's a fairly old game but I never had trouble running it on PC. You start off in an insane asylum but travel to a number of different worlds.
 
I'm playing through V: Rising solo on Normal difficulty. I haven't made any changes to the settings but so far they've been manageable. I've had this game since it first entered early access but I'm pleased with a lot of the changes they've made now that 1.0 is out because it feels a bit more balanced and not as solo unfriendly. It's still pretty grindy like all survival/crafting oriented games but it's not intolerable. There aren't a lot of good vampire games out there but this one is fun if you like ARPG style combat and making your castle look cool.
 
I finished System Shock 1 Remake and I really enjoyed my time with it. Clocked in at a surprising 16 hours. The game wasn't what I was expecting to the point I wouldn't really call it a shooter just to avoid giving the wrong impression about it. It gave me old school dungeon crawler vibes and a little bit of adventure in there, both of which I really like so I was still enjoying myself. Inventory system can fuck off, but disciplining myself and just not picking up all the garbage helped.

Edit: Forgot to mention that I was betting with myself on when the game would throw in a pointless voice log of someone dying and saying "please tell my same sex lover that I love them *ACK*". The voice logs all seemed normal (minus kickstarter ones) that I forgot about it, then right just before the final level they throw one in lmao. It wasn't even a kick starter voice log.
 
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