Just started playing Dark Cloud for the first time. Went in knowing pretty much nothing about it. And I gotta say, it really wasn't what I was expecting.
The game has your usual RPG trope involving your home village getting attacked and destroyed, in a lot less time than usual too, so you don't really get to know or get attached to any of the characters.
But then the game actually does something interesting. You are told that you that your village was converted into this stuff called... alta I think it was and that you go delve into dungeons and open up these special spheres that give you parts of your old village. You can then set up the village in however way you want. You can place down the houses, trees, roads, shops, ect. into whatever positions that suit your fancy.
Each house/structure also has pieces that you need to find. Including the resident(s) of said house. You can find out what's needed by asking said resident and once you complete the house, you get an extra cutscene where the resident in question gives you an item as a reward.
It's actually a pretty neat feature. It felt satisfying re-building your old village in the way you want to and it kinda made me feel a bit attached to it and its residents.
And I haven't even gone into the main aspect of gameplay yet.
This game is kinda like the 3D Zelda games but with randomized dungeons and survival elements thrown into the mix. You go through each floor fighting off monsters, opening chests and spheres and finding the key to the next floor. All the while, you have to keep track of your thirst meter and your weapon's durability.
Throughout the game, you can find lots of stuff to customize your weapon's attributes, and when you upgrade your weapons, whatever items you have equipped on it get absorbed and boost the stats on the weapon. The catch is that if your weapon breaks, it's gone. With the exception of your default dagger it seems which just reverts back to its default form. So you really have to pay attention to your weapons and also switch them around a lot for different types of enemies.
You also need to take into account of certain floors that impose limitations on you, such as taking away your ability to switch weapons or being forced to use a certain character.
So far, I'm about a dozen or so floors down into the first dungeon and have unlocked one other character. Story seems to be pretty light so far, but I'm only at the beginning of the game it seems, so I really can't say much about it right now. If there's one complaint I have with it so far it's the "duels" which are just QTE fights. I'm kinda hoping not all the major encounters are like this, but we'll see.
EDIT: Beaten the first boss, thankfully, it seems like the duels are relegated to specific events rather than boss fights.