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Do I want to try to buy a cheap 3DS off of Ebay and get Animal Crossing?
Snak eater 3D, Extreme.
Apparently there is two versions of extreme / european extreme Should say European Extreme is fukin op
The 3DS is my favorite gaming device currently. There are so many damn good games for it.Do I want to try to buy a cheap 3DS off of Ebay and get Animal Crossing?
You won't regret getting a 3DS. I wish I still had one.Do I want to try to buy a cheap 3DS off of Ebay and get Animal Crossing?
feel you, is a big pain in the ass that you have to play almost with NONE of the skills that it should be normal in every assassin, come on you have to BUY the damn doble kill skill, worse, you have to buy it TWICE, one for double kills in land, and the other for double kills in the air, that make a huge pain in the ass to do some kills like the level of the sewer when you have to kill some guy that robespierre hate, it tooks almost 7 games to PUT A DAMN CROUCH option, but like always the crouch option is practically broken if you have gear with some stealth level, the enemies almost never see you, even if you are in front of them, well im exagerating they do see you but by the time they do you can stealth kill them
for better or worse you can bypass the need of skill using ye olde smoke bombs
Okay, I'm still playing Unity and I'm finally getting to a point where I can actually kinda sorta play the game, but it is still finding fun ways to piss me off. I just completed sequence 7 (out of 12) and here is what really grinds my gears: Looking at the skills menu, it looks like I'm not able to unlock some of them until I finish Sequence 9, or so, 3/4ths through the game. And these aren't like super-god-killer skills, but basic stuff like being able to unlock certain doors and chests. And even then, I still need to collect skill points, which you only get by playing the main story mission and co-op missions. Feels just very inhibitive that I have to continue to grind through side-missions and play through 3/4ths of a game to unlock a chest that I know by then is going to be completely inconsequential to anything except earning an achievement.
I will give the game some credit though - after they finished patching it (I got it and played it launch day... that was a mistake), the game really is rather gorgeous. The Ubisoft crew really did put a hell of a lot of work into the interiors of a lot of the game's landmarks and even thought character pop-in is still frequent, it's honestly really cool to see NPCs actually facially emote on when you kill someone is front of you, or when you run them through with a cutlass. It's not LA Noire level of amazing, but it's better than how most AC NPCs usually had a blank face no matter what was going on.
And to some extent, I can get behind the idea of a more invovled stealth system. It's obvious that Arno is not to be considered a walking kill-machine like Ezio or Edward, but has to rely more on subterfuge and sneakiness. The main problem I have with this however is if something goes wrong, the game punishes the shit out of you, and rarely is it the player's fault, but rather Arno deciding now is the best time to cling to a wall, or instead of killing a guard at a window two feet above him, he instead to dive bomb twenty feet to a guard below where another seven fucking guards immediately jump on his ass.
But, I'm not going to let this game beat me.