- Joined
- Jun 13, 2016
Not entirely a level, but Day 9 of the first Gabriel Knight game. So far the game has been a fairly tense murder mystery type affair and it seems that the people doing them are just normies who are using voodoo trappings to add some frisson to it and/or freak out their enemies. Then you get this call from your weird uncle in Germany and go over to his castle and have to follow some clues to find out where he's gone to. And it turns out he's poking around a burial mound somewhere in Benin, Africa, so you follow him there. It's all very spoopy with far off footsteps and big masks and corpses pinned to the walls in tortured methods. Once again, all a bit of an effect rather than anything out and out supernatural.
Then you find this metal staff shaped like a snake and prod it into one of the doors to unlock the inner chamber and - HOLY SHIT ALL THE CORPSES COME TO LIFE AND TRY TO EAT YOU AND THE MUSIC GOES ALL LET'S GET DANGEROUS. It's absolutely excellently staged. It makes you think there's gonna be a jump scare, then there isn't, then there is.
Sierra got a lot of flack for not being deathless like Lucasarts or Delphine adventure games and being inconsistent and obscure, but when they were on the ball, they were on the ball.
Then you find this metal staff shaped like a snake and prod it into one of the doors to unlock the inner chamber and - HOLY SHIT ALL THE CORPSES COME TO LIFE AND TRY TO EAT YOU AND THE MUSIC GOES ALL LET'S GET DANGEROUS. It's absolutely excellently staged. It makes you think there's gonna be a jump scare, then there isn't, then there is.
Sierra got a lot of flack for not being deathless like Lucasarts or Delphine adventure games and being inconsistent and obscure, but when they were on the ball, they were on the ball.