- Joined
- May 5, 2019
RAIDs are pretty much obsolete with SSDs.I'd never done a raid array myself, so I wanted to try it... To be fair, I probably will switch it, although it's not like I'm hurting for storage. I should just build a NAS, I guess.
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RAIDs are pretty much obsolete with SSDs.I'd never done a raid array myself, so I wanted to try it... To be fair, I probably will switch it, although it's not like I'm hurting for storage. I should just build a NAS, I guess.
its honestly not a bad rig, all I'd say it really needs is a SSD as the performance boost would really increase your productivityView attachment 1569537
Custom built a loong time ago. I haven't found the need to upgrade since I mostly just program and draw these days, but maybe soon. It was good for it's time though, when I would actually game with it.
Up to a point, aye... Once you get past 2TB, though, SSDs get hella-expensive.RAIDs are pretty much obsolete with SSDs.
you could have an extra 250 GB with practically no performance loss.
New computer:
...
NVidia Quadro K620
Look at the processor and the amount of RAM. That's an old workstation he got for $50-$100, or something.Joke post or do you desperately need the quadro drivers?
Joke post or do you desperately need the quadro drivers?
I mean, I can say its certainly running better and faster than my older machineLook at the processor and the amount of RAM. That's an old workstation he got for $50-$100, or something.
Windows 7
Intel Core i5-3320M
16 GB RAM
Intel HD Graphics 4000
My computer sucks, but your's probably won't
New computer:
8 GB RAM
Intel Xeon E3-1230
NVidia Quadro K620
Windows 10
maybe not at the highest settings but who cares about stuff like thatDo you think the 1060 GTX can handle the first wave of next-gen games at 1080p?
I'm poor.
Do you think the 1060 GTX can handle the first wave of next-gen games at 1080p?
I'm poor.
Do you think the 1060 GTX can handle the first wave of next-gen games at 1080p?
I'm poor.
Also, what's the rest of your spec like?
At medium+, no doubt, they're not going to lock out the majority of the PC market.
Bad news: If you have the 3GB version then you will have to learn how to hand tune the settings and look towards upgrading.
Good news: Even on pretty low settings modern games look good and that won't change.
View attachment 1573794
>mfw my gpu is somehow better than yours
okay cyberbullies. its still better than the integrated graphics in my older machinesView attachment 1573838
I was going to snort and chuckle but then I looked online and saw what they cost. They're at least $15 more expensive than when they were released and some of them are using DDR3 instead of GDDR5.
Why is VRAM advanding so fast? 6 years ago Nvidia's flagship only had 3GB of VRAM.
I had a GTX 970 that had 4 GB (actually 3.5 GB, and 512 megs of slightly slower VRAM for some odd reason). But I see what you mean. I only have 16 GB main RAM and my current card (GTX 1080 Ti) has 11 GB. But the answer to your question is, I'm told, the same reason why games nowadays are so yuge - Greedfall, 35 GB; Doom Eternal 45 GB; Metro Exodus 72 GB; Kingdom Come Deliverance 68 GB; Total Warhammer II 57 GB; Horizon Zero Dawn 72 GB - textures.
An image that's 320*200, 8 bit colour (i.e. VGA) is 64 kilobytes. That's not much. But make it true colour (32 bit colour) and it quadruples in size. Expand it to 1280*800 and its size hexadecuples as well, going from 64 KB to 4 MB. A true colour image in 4K is 31.64 MB.
Then add to that that in a 3D view you might be loading in and displaying tens or even hundreds of different textures on many different objects in view, and the space required explodes.
Unfortunately, data compression algorithms haven't improved in the same way as the space requirements for images.
That being said, I'm told that games like COD have uncompressed audio in their files. Fhat the wuck. FLAC exists, people. Use it.
The texture compression found in DDS files is pretty nifty, 16 pixels made up of 3x16bit floating point channels stored in 16 bytes is pretty aggressive, that's one byte per pixel. It needs to be decompressed into VRAM so it balloons in space.
Something that takes up space both in VRAM and in the game files are the mipmaps, the same textures in smaller and smaller sizes. They could be generated at runtime to save space but people would groan about load times instead of space.
edit: disregard the above, I was completely wrong. The GPU can generate mipmaps using the DDS files and they're decompressed/streamed as needed. Shows what I know.
Then, even if six gigs of VRAM is occupied it doesn't mean that everything in memory is being used.
Different forms of virtual textures to make every surface unique is a thing that ups the size significantly, that's been around for a while and drive space was what held it back.