What do you think of the BioShock series?

I enjoyed Bioshock 1, but I think it could have used a lot more horror elements. I really miss that in games. There's not enough of it really.
 
I can't understand anyone who had fun playing infinite.
It was a chore to play through. Every enemy was a bullet sponge and there was barely any variety in enemies, weapons, and power.
 
I remember when Bioshock first came out; all my friends were falling over each other talking about how great the game was, and how you needed a "beefy" computer just to run it. I didn't learn until much later that that was because Bethesda is just shit at optimization).

I thought the games were all right, but I can't remember a time that I was ever blown away. I probably would have been more impressed by Infinite if they hadn't shot their "what a tweest" wad on the first game.
 
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I can't understand anyone who had fun playing infinite.
It was a chore to play through. Every enemy was a bullet sponge and there was barely any variety in enemies, weapons, and power.
Infinite was fun until I played BioShock 1, and then I realized how watered down all the mechanics were by Infinite. What annoys me the most is that Infinite took all the interesting and engaging mechanics of the previous games and boiled it all down to a rather simplistic shooter. There wasn't much room for experimentation and the game gave you less tools to work with in general.
 
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I can't understand anyone who had fun playing infinite.
It was a chore to play through. Every enemy was a bullet sponge and there was barely any variety in enemies, weapons, and power.

The DLC with Elizabeth that's just one extended snuff film is pretty good. Lizzie's limited power set shakes up the gameplay in a fun and interesting way, and because its so short, the story is more coherent than in the base game.

But yeah, base game Infinite is pretty dull and repetitive.
 
The Virgin Jack Ryan vs. The Chad Jackie Estacado.
In all seriousness, BS1 was rad, still want to play BS2, and BSI just LOOKS like a game that went thought development hell. I’m sure it’s probably an interesting mess, but still a mess regardless
 
Bioshock 1 was good stuff up until right after the "big plot twist." From the moment of the big reveal to the end of the game, it was practically nothing but droning, monotone, boring-ass "ha-ha I fooled you now c'mere and lemme kill you, kid" shit talk from Fontaine non-stop until the final (unremarkable) boss fight. His voice actor sucked and his voice just grates on my nerves. That and he has nothing interesting (at all) to say.

Bioshock 2's gameplay was fantastic, and though the story is weaker than 1's it's still pretty good. But again, the antagonist (Sofia Lamb) is an obnoxious shit-talking bonehead. Her dialogue is just horrible. She repeats herself throughout the whole fucking game -- "I actually really care about you but you're gonna die here in this [level name here] anyway lol" -- and never once realizes "oh hey, you didn't die after my 50th attempt to kill you, maybe I should stop talking shit." Letting the bitch drown at the end just so she'll shut the hell up has to be the canon ending.

Bioshock Infinite was a waste of an interesting setting on a shit story with shit gameplay to match. Apart from the Lutece twins (who were the only interesting characters in the game) all the rest of the characters were either boring idiots (Booker & Elizabeth and most of the other NPCs) or over-the-top obnoxious twats (religious windbag Comstock and golly-gee-racism-sure-is-bad-ain't-it token black Daisy Fitzroy), and the story has plot holes big enough to drive a truck through. The gameplay was also pretty lousy, but others here have covered that pretty well already.
 
I really shouldve looked in gaming before posting in supporters so much, I really like the series lol. I stole them off my bf lol, I like 1 a lot, 2 crashed so much on me it was hard to play but liked and while I tolerated infinite it was kinda hard to get through and I almost stopped before I even got to the auction because I didnt really like it change but finished it anyways. Keep in mind that I played all these with a computer mouse in the span of a few weeks, and i'm terrible with games so getting through it was pretty terrible.

The first one scared me so much in the in just the beginning alone I had to psych myself up like nine times before I caved and had my friend come over and sit with me as I played and got more comfortable. Second I heard atlas I called the twist, "how the fuck would he know I was down here right away? This place is a secluded hell hole and he has that bad guy accent". I played and stumbled through, I didnt remember most names through most of it so I just blindly stumbled around not connecting anything but my the end I was a spilcer killing machine.

2, again, crashed like a mofo and it's hard to remember what exactly happened when I wasnt trying to reload the game every ten minutes.the only thing that really stuck out to me was how much I hated this part

Infinite was insanely confusing, I had a much harder time and only having like two guns at a time pissed me off because I was a horrible shot with my mouse and wasted all my ammo. I was into it but not like the other two and missed Rapture. I'm going to be honest and say my love for the vigor bottles looked really made me keep going, though I would constantly forget about vigors charge was my favorite. Paying attention was hard and the names went in one ear and out the other so I was insanely confused at the end. Oh well I guess.

I have it for ps4 now but am too chicken shit to play it again on a big TV lol.
 
Bioshock 1: liked the first part because was more focused on discovering the city, started to get annoyed during the Fountaine part mostly due to lack of variety in the enemies, the constant monologues of Fountaine on the radio and the ugly boss fight at the end.

Bioshock 2: the sequel nobody asked for. Story was alright, apart from the "moral choices" where you had to kill or let live certain characters conveniently depicted as the obviously good, gray area and obviously bad guy.
Loved the gameplay and the incredible amount of approaches available to deal with an enemy (traps, plasmids, mind control enemies, call robots to fight for you, the "call Eleanor" plasmid that was op as hell,...)

Bioshock Infinite: felt very different from the other two, much more simplified with streamlined upgrades, less weapons and some powers that are obviously better than others (charge with the temporary invulnerability upgrade was a live saver) it played more like and average FPS.
I liked the environments even though the game doesn't actually let you explore apart from some special hubs where you could dick around for a bit. This is a huge waste of potential if you consider that Columbia is still a functioning city when you arrive and they could have implemented way better interactions with the city and its inhabitants than just "play the guitar" and "let Elizabeth talk about random stuff for 10 minutes".
The story was fine, was satisfied with it until I played the DLCs that broke everything, especially the second one with the whole "coming back from death" thing. Also it's sad they let you experience pre-revolution Rapture for just 5 minutes before tossing you in the usual water-leaking, splicer-ridden area.
 
bioshock's only problem is it's 2 deep for low IQ gamers like me
722497
 
I loved the fucking irony of ryan becoming the very thing he said he was against
I feel like this is the part everyone forgets when they praise Bioshock 1 for sticking it to those darn libertarians and their Ayn Randian utopia. Andrew Ryan realized he couldn't compete against Fontaine fairly so he became more and more underhanded and controlling until he created the very same kind of Dictatorship he was trying to escape from.
 
BioShock had an interesting premise, but suffered greatly from an inverted difficulty curve due to gaining more powers but facing the same weak-ass enemies all game.

BioShock 2 was a cash-in that managed to piss all over itself plot wise just by existing, and then proceeded to be another boring FPS.

Infinite was boring garbage with its head up its ass.
 
Only really played Infinite, game was boring af. To it's story's credit they completely acknowledged and shown how selfish and evil commie/maoist types are.
 
Bioshock 1 was good stuff up until right after the "big plot twist." From the moment of the big reveal to the end of the game, it was practically nothing but droning, monotone, boring-ass "ha-ha I fooled you now c'mere and lemme kill you, kid" shit talk from Fontaine non-stop until the final (unremarkable) boss fight. His voice actor sucked and his voice just grates on my nerves. That and he has nothing interesting (at all) to say.

Bioshock 2's gameplay was fantastic, and though the story is weaker than 1's it's still pretty good. But again, the antagonist (Sofia Lamb) is an obnoxious shit-talking bonehead. Her dialogue is just horrible. She repeats herself throughout the whole fucking game -- "I actually really care about you but you're gonna die here in this [level name here] anyway lol" -- and never once realizes "oh hey, you didn't die after my 50th attempt to kill you, maybe I should stop talking shit." Letting the bitch drown at the end just so she'll shut the hell up has to be the canon ending.

Bioshock Infinite was a waste of an interesting setting on a shit story with shit gameplay to match. Apart from the Lutece twins (who were the only interesting characters in the game) all the rest of the characters were either boring idiots (Booker & Elizabeth and most of the other NPCs) or over-the-top obnoxious twats (religious windbag Comstock and golly-gee-racism-sure-is-bad-ain't-it token black Daisy Fitzroy), and the story has plot holes big enough to drive a truck through. The gameplay was also pretty lousy, but others here have covered that pretty well already.
Currently playing Bioshock 2.Finished Bioshock last week after having it on my back burner for at least 10 years while stuck on the final boss level. Yeah, I agree with this, Bioshock 2 has more fluid gameplay but the levels are far too large. The antagonist taunting you in each game gets dull after a while.
 
Bioshock 1 is one of my all time favorite games, the twist freaked me out more than any other twist ever has in any medium, I immediately leapt up and ran out of my room to tell my dad about it because despite him not knowing anything about the game I just had to tell someone.

I mean great googly moogly does that twist just utterly blind side you, it's obvious something is up but the twist goes way beyond anything you could ever have hoped to guess, it just might be be my favorite specific moment in a game ever.

But beyond the twist I just loved exploring Rapture, it's such a haunting and incredibly unique setting, exploring every nook and cranny was such a blast.

I also think Bioshock marked the end of gaming's golden age, never since has a game achieved something as artistic while also achieving such financial success, it really has been nothing but downhill since 2007.

I can understand the criticism of some of the game's flaws, but that's truly a case of not being able to see the forest for the trees, as an overall experience it's phenomenal.


Bioshock 2 on the other hand I found meh, the story is meh and it's just overall severely lacking in memorable moments like the first game, I know it has it's following and sometimes I consider replaying it (I only played it the one time when it was first released) but it just didn't grab me.


Bioshock Infinite is one of the biggest wastes of potential in gaming history, I was so hyped for the game I was literally counting the days in the months before it's release, the setting and premise was just mind blowingly fresh and exciting, but the trouble with the final game is it's simply too damn linear, gone is the exploration aspect of the first game which was a huge part of the appeal, the game never opens enough and lets you really get immersed and explore it's setting, resulting in the whole thing just feeling like one big tease, in addition to that the story is simply a mess and the twists are not as surprising.

The DLC is an improvement and felt like an apology, they brought back the exploration, the storyline is better, it came the closest to recapturing the magic of the first game and that sure was nice, but it's also just brief DLCs and not a full game and that was that, the franchise and Ken Levine's career has been dormant ever since.
 
Bioshock Infinite is one of the biggest wastes of potential in gaming history, I was so hyped for the game I was literally counting the days in the months before it's release, the setting and premise was just mind blowingly fresh and exciting, but the trouble with the final game is it's simply too damn linear, gone is the exploration aspect of the first game which was a huge part of the appeal, the game never opens enough and lets you really get immersed and explore it's setting, resulting in the whole thing just feeling like one big tease, in addition to that the story is simply a mess and the twists are not as surprising.
Don't forget that dumbass two-weapons-at-a-time shit Bungie once boasted about as a great innovation for FPS games. Like yeah, I love needing to pick and choose just two weapons. Any game that lets you carry two mains and a sidearm at a time is a far better choice, both gameplay and realism.
 
Don't forget that dumbass two-weapons-at-a-time shit Bungie once boasted about as a great innovation for FPS games. Like yeah, I love needing to pick and choose just two weapons. Any game that lets you carry two mains and a sidearm at a time is a far better choice, both gameplay and realism.
That was also dumb, especially since it was cool seeing your weapons get upgraded as you progressed through the first game and the weapons worked best in different situations, all of which was lost when you were forced to pick from whatever weapons were nearby in Infinite because nothing says "immersive sim" like giving the player less options.

The whole game was so watered down from the "immersive sim" aspect of System Shock 2, which is ironic because because people accused Bioshock 1 of being watered down from SS2 and it was, but Infinite made it look like... well, System Shock 2.

Infinite was a linear shooter with special powers you could use, pretty much nothing more, I still remember the awful feeling as I slowly realized the game was never going to "open up" as I kept hoping it would, there were a few optional side areas you could visit at times but it was nothing like the open maps of Rapture, which made Colombia less believable as a place because why would they design those floating islands to be such linear paths like that?

This has never been talked about but my theory is that the aging PS3 and 360 hardware simply couldn't handle open environments at the fidelity they wanted, the game had no business being announced as early as it was, the same year as Bioshock 2 and it really should have been an early PS4/XBO title, not a late PS3/360 one.

In addition to all that most of who you were fighting in the game were just normal humans with guns, almost entirely gone was the "body horror" aspect of the first game which if you look at original concept art for Infinite, it was the same time period but darker and creepier, retaining more of the body horror vibe, like I said, Infinite was at the end of the day just another shooter, not an immersive sim, which is what I was hoping for and what the E3 2011 trailer implied it would be, just a really depressing situation all around.
 
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