What game did you finish today?

Just beat Castlevania: Symphony of the Night.

Really good game I must say. Story was a bit light, but I kinda knew going in that the game was more about the exploration and level design.

I really enjoyed the feeling of getting progressively stronger too. Towards the end, I was tearing apart boss monsters in seconds. At the same time though, the game doesn't get TOO easy.

I also like how the bat familiar reacts to you transforming in and out of bat form. Gotta love those little details.
 
Just finished the single player campaign of Niddhogg. It's a negligible aspect of the game compared to multplayer part, but it was still pretty fun and challenging. While some of the later duels seemed impossible at first, the game does a good job at letting you learn a lot by simply observing your foe. I've expected the last four duels (whith the Ultra Sonic-esque flashing opponents) to be insanely difficult, but they were realtively easy save for the first one. I guess the difficulty was rising ina circular\spiralling manner. The game'd get progressively harder, but after each duel with a difficulty spike you'd get a few easier ones before the next big challenge.

Unfortunately I can't play too much, lest my friends won't play with me if I git too gudd :lol:
 
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Reactions: The Lone Wanderer
I would say i just finished up Super Mario 3D Land, then the game threw more levels at me. I did unlock Luigi though.
 
Just beat Child of Light Ultimate Edition on my Vita. Going to start a new game+
 
Yesterday I finished Legacy of Kain: Defiance.

That game always leaves me with such mixed feelings. On one hand, it hasn't aged particularly well. The mechanics are nothing special and the animation is kind of janky at times. However, the story continues to blow me away. The characters and voice acting are just fucking superb.

For all that can be said about gameplay, it does keep me coming back even after 12 years. I guess that's all I can say.
 
Finished Pokemon Blue unexpectedly. I rolled into the elite four with a team ranged from level 42 to level 45 and beat the whole damn thing in one shot. I beat half the elite four with just three Pokemon, too. My team was Venusaur, Lapras, Rhydon, Jolteon, Ninetails and Pidgeot. Lapras, Rhydon and Pidgeot basically took care of the final three. I revived my whole team for the champ because I was surprised I'd made it that far. Had a little trouble with Alakazam, but it wasn't that tight.

I was actually kind of disappointed. The elite four used to feel like an accomplishment, but I killed Lance's Dragonite with a 'mon 20 levels below him. :sigh:
 
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I finished Wind Waker today. It's the second time I've beaten it and I remember liking it a lot more the first time around. It really is just a tedious game. Nothing is challenging (I died once in the whole play through on the last level of the Savage Labyrinth that I didn't go into prepared for), and a huge portion of the game is taken up by the hunt for the specific pixel of ocean that will net you the triforce pieces. Even with an Action Replay code to give me the max wallet and 5000 rupees to pay Tingle so I didn't have to grind that out there was so much tedium that I managed a season of China, Il on my other monitor during the non-dungeon bits.

I love so much about it from the art style to the music to the sound. It's just...not a very fun game.
 
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Call of Juarez: Gunslinger

Best western game you can play on PC and second best western I've ever played, (RDR is first place), really awesome atmosphere and the story is presented very uniquely, would recommend.
 
Spooky's House of Jump Scares. Finally gotten through 1000 rooms of running away from unholy terrors and I got the ending. Not gonna spoil it but I will say this: At least I don't have to deal with the specimens anymore.
 
Finally got around to finishing my Chroma Squad playthrough after remembering I even had it on my laptop.

Ridiculously easy, in terms of gameplay, but enjoyable (if shallow). The writing is pretty shit for the most part, feeling like what would happen if Anthony Burch wrote Akibaranger. That said, it's a fun little game worth a play or two. I feel it's better suited to handhelds or mobile instead of PC, though.
 
Finally finished Final Fantasy X HD.

I remember not being a huge fan of this game back when I first played it five years ago. It wasn't a bad game I felt, I just didn't care for a lot of it's elements.

However, after giving the game a second chance, I have to say this is definitely among my favorites in the series.

I loved how in depth and involved the battle system was. Each character was designed for dealing with certain enemies or certain situations. Flying enemy? Get Wakka out. Jelly looking monster? Get Lulu to kill it with the element it's opposed to. Big nasty boss about to unleash a potentially party wiping attack? Have Yuna summon an aeon to tank the damage.

Speaking of aeons, I love how they made it so that the summons themselves can be controlled. In previous FF games, they were pretty much just fancy spell animations that really weren't that functionally different from just using black or white magic. Here though, they're actual beings you can control.

Story wise, I gotta appreciate the game's themes and world building. The world of Spira was essentially built around the teaching of Yevon, which essentially dooms the people by placing it in an endless cycle of sacrificing summoners to get rid of Sin temporarily, only to come back using the Final Aeon. It's actually really cool in retrospect.

Probably the few things that bug me is that some of the voice acting can be a bit iffy. It's not horrible I feel, in fact I felt the main characters did a good enough job. Also, I hate how they made it so that you have to face a superboss before you can return to Besaid Village. I get that was something that only appeared in the international version up until now, but it sucks that I have to grind and grind in order to beat this guy down just to revisit one of the first areas in the game.

Pretty awesome game overall.
 
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I finished Wind Waker today. It's the second time I've beaten it and I remember liking it a lot more the first time around. It really is just a tedious game. Nothing is challenging (I died once in the whole play through on the last level of the Savage Labyrinth that I didn't go into prepared for), and a huge portion of the game is taken up by the hunt for the specific pixel of ocean that will net you the triforce pieces. Even with an Action Replay code to give me the max wallet and 5000 rupees to pay Tingle so I didn't have to grind that out there was so much tedium that I managed a season of China, Il on my other monitor during the non-dungeon bits.

I love so much about it from the art style to the music to the sound. It's just...not a very fun game.

I have a couple games I feel this way about. I love them but I can't help but notice all the poor design choices in gameplay.
 
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Reactions: sugoi-chan
Beat Shovel Knight again. There is a really weird difficulty skew on that game where the first couple of stages are so easy that you'll never die and you can break all of the checkpoints for extra monies and by the time you get to the harder bosses, you have so much health that you can basically just soak up all the damage from the bosses and chug potions and beat them. I got killed by platforming bits more than enemies or the bosses by the end.

I have a couple games I feel this way about. I love them but I can't help but notice all the poor design choices in gameplay.

That's how I feel about Final Fantasy VIII. The Junction system wasn't as indepth as it appeared on the surface and the story got squiffy at places but I'd react to an announcement of it getting remade to the degree that the world has to FFVII cause it's my favorite PSOne area game nostalgia-wise.
 
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I got the rest of the endings and the epilogue in Hatoful Boyfriend. What a game. I never seen a unlockable route that goes in a completely opposite direction. One that is emotional crushing, and with so much feels. Somehow everything about it ends up feeling natural instead of being try hard. So yeah, this is one hell of a game.
 
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For the third time in my life, I've finally finished Gothic. Tried to make my own skeleton army to distract Cor Kalom and the novices but my skeletons only circle strafed, proving to be utterly useless outside of any xp gain. At least I managed to plunge the swords I had into the hearts that kept the final boss around, getting the ending cinematic and beating the game.
*I find the ending to be funny since the sequel expanded upon the portal being sealed. The roof came crashing on my guy which means unlike the first game's ending, the sequels intro gets me trapped under some rocks for 2 weeks. yay.
 
i finished Hacknet, it was amazing it remind me the good and still awesome Uplink Hacker Elite

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need to get the second ending i dont know how to get it
 
You don't really win in the SIlent Hunter series, the closest to winning would be surviving the war from the earliest starting date (September 1939 for Germans, December 1941 for Americans), but I managed to make it to the end of a German campaign in SH4 (modded for the atlantic u-boat campaign as SH4 was the one that focused on the Pacific fleets, but sh3 is a bitch for newer systems, including being locked at 1024x768). I can't say I was the most prolific Khaluen on the seas, or the bravest, but goddammit I kept my men safe through a war that killed 75% of my fellow Kreigsmarine sailors, and that's an accomplishment.

Closest I came to death was having taken a depth charge directly to the port side of the sub. We had massive folding, and had we not been in shallow waters we would have sunk deep enough that the pressure hull would have imploded killing us all. But luckily (or perhaps unluckily, as had we been in deep waters we might have escaped this in the first place) we landed on a shoal, and over several hours managed to repair the flooding and limp back to base. Several other close calls involve British torpedo bombers, an escort ambush that went horribly wrong when I misjudged where the underwater thermal layers were, and the time I nearly accidentially surfaced under a ship I had just sunk, narrowly avoiding ripping my sub in half.

Meanwhile my American counterpart save file has me dying in 1942 because I hit a friendly minefield. 10/10 Lieutenant Commander Strelok.
 
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This War of Mine. Yet another critically loved but mediocre high-concept "indie" survival game. The X-COM-ish resource/base management stuff is fun for the first (in-game) week or two when it's still vaguely challenging, then it becomes stupidly simple and pointless. All I had to do was keep making and selling booze to the trader to get all the crap I needed, plus using it to get my sims survivors drunk whenever I had them do something terrible like murdering and robbing a bunch of people. And god it just drags on forever to a completely pointless conclusion and a 10-second "ending" that isn't worthy of the name. 5.5/10.
 
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