What game did you finish today?

Finished Ace Combat 4, 5, and Zero, again. Might replay Ace Combat 2 and 3 again when I have free time to spare.
 
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Finished Spark the electric jester 3. it was much better then two with better controls, stages and abilities. the only downside is the story. it jumped the shark really fast and became too meta for its own good. they also nerfed Fark so he can no longer shield stage hazards and no longer invincible during his overcharge mode. Spark plays great and controls really well. A bit sad he lost most of his power ups but most would not fit the 3D space anyway.

if you wanna GO FAST, give this game a shot. for me it was 3>1>2.
 
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Sniper Elite 3: Afrika after having played Sniper Elite 4: Italia (my first in the franchise).

It was pretty good. I struggled through Sniper Elite 4 only to realize at the very end that it was self-inflicted because I was both video games journalist levels of retarded (I didn't realize until the very last mission that I could adjust the rifle's range) and because I was playing the wrong way. The way people talk about the game I thought the intended experience was to try to be like a ghost, and it turns out that's not even how the devs want it. The intended and actually fun way is to play like a guerilla, not an uber elite uber stealthy ghost commando of legend, meaning that you may skulk a bit, shoot while soundmasked a bit, but can also trade gunfire. You just don't sit in one spot for real long, combat revolves around a cycle of engaging and breaking off.

Well, I had high hopes for 3 because people said it had much better maps. 4 had these huge ones that were absolutely grueling to play through and weren't even any good for sniping (both very vertical and very clustered, can't see shit). I didn't get so much of that, but what I did see was the missions were indeed the right length - well paced - and had more Call of Duty-like actiony flows to them. You even get big setpieces where it throws you against waves, framed as covering someone, so it's just a huge shooting gallery.

The big thing is that I finally sacked up and learned how to account for bullet drop. I have always hated that in games, and I insisted on playing it with full ballistics, because otherwise you may as well be playing something else. It turned out it's not that scary. The big thing is that they're either real close or they're not. The drop simply isn't enough, 99% of the time, for it to take much thought. What I would do is I'd stop aiming by trying to line up a shot on a point and instead think of it as putting a bar/line over them. I know that somewhere along the line the bullet will hit and so I will definitely hit their center mass. It seemed like I'd constantly hit the head (like I wasn't quite low enough, I'm not aiming for the head but I'm constantly getting it) or their kidney. And if you don't care about blowing your cover, then taking those follow up shots doesn't ruin it for you. I wouldn't use "empty lung" except on bullshit like panzerschreck soldiers and dynamite where it is too big a pain in the ass to not.

By the end I was actually countersniping snipers from long distance entirely by myself and gunning down waves of soldiers like a natural.

And having a shaky ass scope made the act of shooting feel far more rewarding (have to actually steady aim).
It was fun.
 
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Enslaved: Odyssey to The West. What a big flopping meh. The game is all flash and no substance. Anyone who stops for a minute to think about the premise, the world building and story would soon realize how dumb and disjointed is this setting. The game is extremely linear, gameplay is shallow and to top it off it is a very short game, and the ending is not only underwhelming, it highlights just how meaningless was the whole journey. (Why did they decide to take inspiration from "A Journey West" of all things is beyond me, it is a whole cloth surface level bastardization)

This game is an early example of what was to come regarding Ninja Theory's philosophy regarding games. Big bombastic graphical spectacle with no mechanical complexity or depth.

No wonder nobody remembers or cares for this game,
 
Finished arcanum of steamworks and magick obscura the other day, and the most diplomatic thing I can say about the game is that it was nothing home to write about. I would also say I refuse to believe most people didn't play this game without a guide at which point I have to ask who is playing the game? You or someoone else? Yes, it's one of those types of games. Definitely do not recommend it.
 
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Sniper Elite V2
It pissed me off by the end

It can be really good. Unlike the later games it’s a pure corridor shooter with some room for stealth, like Metro I guess. This has some strengths, because it means it can do the sort of scenarios and pacing that traditional action-adventure games have. Lot of setpieces.

The problem is that this also means you're naturally funneled towards having constant shootouts, and at least on the difficulty I was playing (so yeah, this may have been self-inflicted, but I don't have this problem in the other games) you go down a ton and you go down in very cheap ways. Reloading at a checkpoint (it's all checkpoints) where you're under fire immediately (bullets hitting you before you can even react). Spawns triggered purely by event right on top of you. Enemy snipers (two hits and you're dead) clipping through walls where they can shoot you but you can't shoot them.

And these problems get worse the further you are in the game.

I didn't like the tanks either. With how linear it was and other balancing issues I felt like the game did not really leave adequate options for dealing with them (besides cheaply shooting with bullet time) like in the other entries.

In all, it started off good but went to sucktown by the end.
 
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Made the mistake of deciding to achieve perfection in Stardew Valley. Thankfully, I have most of the gold farmed out for the Golden Clock which is the biggest time sink.
 
Finished my Dying Light repeat the other day. it holds up really well. I never actually played many zombie games, but my impression is it was one of the best ones. The story is slop (high production value but creatively bankrupt and soulless, a ripoff of better stories) but the gameplay is like crack.

You've got Not-Istanbul with a fast-zombie outbreak. Or, rather, the kind of zombies where some are slow, some are fast, some are big brutes, some are ranged, etc. Very video gamey. The central gimmick of it is parkour and a melee focus, and it works extremely well. The game could just as easily be an FPS Assassin's Creed game (especially in the historic district). Once you've gotten used to it you can fly around the map in seamless motion.

It doesn't make great use of its other gimmick of the day-night cycle, though. Night is way harder, to the point of essentially flipping it into a game of stealth and flight (moreso the latter, you can't practically stealth except for one extremely cheesy* camoflauge ability), but it wants you to rescue packages for much more points. It's meant to be a stressful, scary challenge. You can come to find that the way to do it is to set up your chain of outposts in the daytime (so that you don't have to survive crossing the map, but leapfrogging). Early on the balance is a lot harder, but later on it both takes away the packages (and thus the main rationale for going out at night) and makes everything a little too easy. I think the intention is maybe that you switch to actively hunting the stalker monsters at night, but I never really did that. They're extremely strong to the very end and it never makes you learn how to deal with them.

The map is really, really impressive on top of the movement system being so great, and it's fantastic how many interiors it has for you to play in (for quests).


*You can become invisible to the zombies by smearing their guts on you then, with another ability, just kill them one by one in the state, using each new body to top off your camo. It's one of those things you have to force yourself to NOT do. Could have been balanced by having stealth kills not allow you to camo up, or blow your cover.
 
I beat Ghostrunner. It’s a find hack n slash cyberpunk platforming game that’s like crack when you play it. It’s fast, sharp, and stylish, made by a AA studio. I did encounter the rare glitch, but otherwise it was a blast to play.
 
Kirby and the Forgotten Land... which was a lot bigger than I thought it was going to be.

Got to the FINAL final boss of the game, collected ALL the Waddle Dees and secret souls. I'm at like 93%, all that's left is to face the Ultimate Z tourney, and farm for star coins to collect the gacha figures and then I'll have 100% the game.

Oh and the last level of the turn-table game, but I'm holding that off for dead last because fuck that... it uses motion controls, and it sounds just as miserable as it plays.
 
I've unlocked the last two achivements for Starfailed, including the one that seemed glitched (hiring 10 companions).
I can finally remove those 150 gigs of crap.
 
Finished up the completely pointless and mind numbingly boring task of 100%ing THPS3.
 
100%'d Bowser's Fury last night. Game is fun as fuck. Nintendo should make more Mario games like that
 
Crime Scene Cleaner. It's kind of therapeutic cleaning up after criminals.
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