What game did you finish today?

It's been twenty-fucking-two years.
I had all the fish, fossils, and paintings but I never could get the goddamn banded dragonfly.
I completed the insect collection in the newest game so just for fun I decided to try finishing the original. I got very lucky today, I feel like I've accomplished my biggest childhood ambition (other than eating an entire bag of Hostess Donettes in one sitting)
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I've finished The Evil Within. It started a bit rough but I enjoyed most of it. I wish they allowed you to change the difficulty for the New Game+.
 
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Finished Ys VIII: Lacrimosa of Dana (on Normal, 68 hours). I've been playing it off and on for years, my earliest save's from 8/26/2019 so it took like almost exactly half a decade.

Some day I might finish a Nightmare playthrough on NG+, and I'm tempted to get the Platinum but there's some annoying Trophies I'd dread. Tokyo Xanadu is next.
 
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I started playing Warcraft 3 again and after finishing the human campaign I figured why not play 1 and 2 first? So I finished Warcraft 1 and started a bit of 2.
The first game is pretty rough, it's very slow, you can only select 4 units at a time and you can't even use rmb to issue orders. Apparently there's a mod for that but I wanted to experience it in its original state, you do get used to the controls eventually but it can still be a struggle. A lot of features that you expect in an RTS just didn't exist yet.

One thing I liked is that all your units are very expensive and you really feel every loss so you are encouraged to keep everything alive. This is a lot more doable as the humans since your priests have a healing spell. The factions are mostly identical except for your wizards and priests. Honestly the balance seems a little broken since healing is a lot more powerful than the tricks you can pull as orcs as every unit is a big time and resource investment, but that's strictly from a single player perspective and I can see orc spells such as making a unit invulnerable for a brief time before it dies being very powerful when managed properly against players.

Other than that the AI can be a total bitch, especially in the orc campaign where the humans will cast invisibility on their units over and over and then knights will suddenly pop up and kill all your workers and since everything is so slow it's ages before your own units can do anything about it, in certain levels I ended up making a wall of buildings and units just to prevent this.
Towards the end of the orc campaign I found an entertaining strategy though where I would just turtle until I had like 6+ warlocks and then summon daemons with them over and over, they're the most powerful units in the game so I'd just send them off and this would cost you nothing but time as mana would regenerate(The human equivalent are water elementals which is funny to think about if you know them as the weak mage minions they would later become)
Also clearly the lore of Warcraft was in its infancy, there's a lot named you'll recognize but not much connection to how you'd know them today. There's also nothing outside of the humans and orcs, elves etc are all absent.

I can't really compare it to other RTS games of the time as I just haven't played them and don't know what the genre was like at the time but I can compare it to Warcraft 2 after having played a handful of missions.
First of all the graphics are a lot better and it really starts to look like Warcraft, the lore is greatly expanded, you'll see trolls, dwarves, elves and locations more or less as you'd know them today and the gameplay is also greatly improved. You can now select up to 9 units, use rmb to issue commands. Almost every feature you'd expect in a modern RTS is there, except for rally flags and queuing commands. And it's absolutely insane to think it came out only 1 year after the first game. The leap in quality is huge.

In conclusion I think you can skip Warcraft 1, it's just a mere historical curiosity but Warcraft 2 definitely seems to be a good game and I'd start there if you're into Warcraft or RTS at all.
 
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I beat Ocarina of Time again recently.

There was a lot more frustrating parts than I remember. I think people forget how much bullshit "use the ocarina" stuff was there in that game and Majora's Mask.
 
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Yesterday I finished the Legacy of Rust that's included as part of the DOOM + DOOM II bundle. Even on the easiest difficulty it gets to be cock and ball torture in some levels.
 
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Super late to the party but I finally played Final Fantasy Stranger's Paradise over the weekend, progressed through the post-game for a bit by yesterday.

Verdict is... I liked it up until the DLC. It started off feeling kinda like a Nioh with more emphasis on the JRPG elements, but still doing decently as an action game. Once it got to the post-game however, the gameplay narrowed massively. You have to run a specific build (infinite chaosbringer + MP generation) or you just don't get to do the DLC.

I was really disappointed since it was a huge step back from Nioh's (Nioh 2 especially) post-game, where the game actually expanded immensely. Suddenly a lot of system mechanics that were slowly getting powercrept (like youkai form) become usable again with grace bonuses. My sheer disappointment in Stranger's Paradise is the main reason why I'm not bothering to get Wo Long. Rise of the Ronin seems promising though, but I'm skeptical and there's no way I'm getting a PS5 anyway.
 
Madness Project Nexus Classic. I had no idea what to really play, but i thought why not go back to the past? It's a 9/10 game for me, but sometimes i think the game runs a bit too fast which is more of Flash's fault for being a really outdated engine rather then the game itself. It's a fun hack n slash and beat em up game consisting of the classic madness combat gore you'd find in the animations as well. The game is almost perfect, if it weren't for the fact that it was running on Flash, but the OST is a amazing 10/10 for me that i usually listen to
 
Road Redemption. As in beat it, roguelike.

Really interesting game, great bargain at the price I paid. It's part of a genre I call "combat racing," along with Wreckfest. Racing game at its heart but with combat mechanics. You exist in some stupid Mad Max ripoff world (even when set in America they arbitrarily have Australian accents) of motorcycle gangs chasing down some assassin (arbitrary boss fight). On every stage you have to either kill some enemies, do a time trial or win a race (in which, Wreckfest style, you can kill your competition).

Combat is extremely satisfying. You've got two kinds of melee weapon, basically one for use on enemies with helmets (you're mostly fighting motorcyclists) and one for use on others and can pick up (classic arcade style, pickups are ilterally just shit laying in the road, no story to it, just here's a gun/health cross/bomb) and one for use on enemies without, and you attack left or right (or aim, with a gun). That's kind of all there is to it, but the game comes less in killing one enemy and more in the rhythm of trying to win each race (since even when it's not a race, it's still a race in that you need to achieve your objective before the track runs out). You get health and nitro boost back for killing enemies, so there's a sort of natural rhythm of leapfrogging from enemy to enemy.

I don't really have much of value to say about it, I guess. It plays well. It's a little easy for a roguelike, I beat it in 10 hours. I think they knew that he (single dev) knew he didn't really have enough content to stretch the idea, so he kept it short and simple to learn. It's a really good game, though.
 
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It's Parodius, except with tits (that are censored, except for the unlockable artwork).

There's 8 in-game achievements with one of them being "beat the game without using continues", which sounds hard, but it's all about pattern recognition. You can basically complete it within a few hours.

It's also on Steam, which I'm sure is completely uncensored
 
Freedom Planet. Nice homage to the Genesis era Sonic the Hedgehog games but with more depth regarding level layout and completing objectives within levels to progress.
 
Playing a lot of games lately, and i beat samurai bringer. It's one of those Playism slop games that look like something you'd get out of humble bundle (I paid a whopping THREE dollars on the steam sale)

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It's a... top-down musou roguelite (?) is the best way I'd describe it. Except instead of items, you drop techniques and you can mash them together to make unique attacks. For example:

Slash down x1 = just a normal downward slash
Slash down x2 = slower but harder slam
Slash down x1 + thrust x1 + jump x1 + lightning x 2 = You jump up and thrust your sword to the ground and then thunderbolts slam down around you

Discovering new combinations is satisfying and slapping generals who dash all around the screen and used to fuck you up is extremely cathartic. However, since this is playism slop, the game is extremely short. If you know what you're doing you can beat it in around 20 hours, while playing blind you'll probably beat it in 40 hours if you aren't achievement hunting.

I heard of this game at all since the studio is coming up with a new game, which was shown on a Nintendo direct, with art by Yasuda Suzuhito (artist for Devil Survivor, Durara, Yozakura Quartet, Danmachi, the 2013-2016 Digimon games, etc). It seemed intriguin, but I wanted to see what else this guy had made just so I had a reference.

Either way, I'm very satisfied so I can't wait to get this guy's next game.
 
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Finished my annual Splatterhouse Wanpaku Graffiti one life clear. Then screwed up my run at Castlevania 1.
 
I've finished Shadow of the Tomb Raider. I liked it, I think it was better than the 2 previous games. That said, they tried to make Jonah a thing again and he was just as useless as he was in the 2 games.
 
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Galaxy on Fire 2 HD - An old school Freelancer lite type space combat game. Was way shorter than I expected to reach the credits but it will be longer for people that could try the completionist route (which I won't) It has some rough edges and despite calling itself "HD" its interface doesn't scale with higher resolutions. I had to play it at 1366x768 just to make the interface comfortable to read. Apparently this is a port of a mobile game since there it no GOF 1 on PC. Despite everything it was engaging and had a fun gameplay loop. The developers went on to make another space combat game called Chorus. Looks interesting enough so I might try it in the future.
 
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