Bruce LaLiLuLeLo
kiwifarms.net
- Joined
- Oct 12, 2024
BOOKWORM ADVENTURES DELUXE
You can't beat that level of quality, it's so good
You can't beat that level of quality, it's so good
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Oh no, they are absolutely influential, but there's a difference between directly referencing a previous game and changing the very way games are made. Like I said, before Half-Life, there wasn't really diegetic exposition in games. Half-life killed the intro/outro exposition crawl in shooters. It's not as influential as it is game-changing, but we don't call modern shooters "half-life-likes" or whatever. Its successors did not copy the formula, they copied the techniques Half-Life used, just like filmmakers copied the narrative and directorial techniques Citizen Kane used. Metroidvanias, on the other hand, copy the bathwater with the baby still in it. It's a genre. Meanwhile, metroidvanias also use the environmental and in-game dialogue techniques used by Half-Life, but shooters borrow nothing from Metroid. Rogue-likes, perhaps, but not the entirety of gaming. Zelda is also its own genre. Shenmue, I don't know too much about, but establishing open world would be a similarly big deal as Half-Life.Super Metroid and Castlevania Symphony of the Night are still influencing more games to this day than any other games, 99% of the indie scene are metroidvanias directly inspired by Super Metroid and SofN. The only other game that was close to Zelda 1 at the time of release was Adventure on the Atari 2600, and that game was extremely primitive (still lots of fun though) you underestimate how much Zelda 1 was a big deal when it came out and how much it influenced video games, Shenmue is arguably the first game that inspired a large 3d detailed open world adventure with lots of things to do in it and a focus on cinematic storytelling. This is what every AAA game is now, big bloated open worlds and Shenmue was one of the earliest examples of this if not the earliest. GTA3 came out two years after Shenmue for reference.
My vote goes to either Super Metroid or Doom as those are easily the two most influential games ever made in history.
I haven't played very many games that I'd consider 10/10 flawless masterpieces, but the og Link's Awakening is one of them.Honest answer.
You know what it is?
View attachment 7142172
And in the end, we're left with this as Marin's song plays:
View attachment 7142183
Still gets me.
one of the curious things i find about people waxing poetic about doom is that its really not very influential in a direct sense. it was incredibly popular for sure and led to a period where everyone was cloning it, but nearly every aspect of its game design was shed by id software before the year 2000, let alone anybody trying to copy them. because id made quake and quake was also a first person shooter its an easy chain to follow but in my opinion doom really doesn't share much DNA with the later, more influential games that really defined the FPS. it's an incredibly tight game that's still fun to play and superficially similar to any shooter set in a military base - but the actual game mechanics and how you interact with the world are totally different from half life and future games. it's still abstract, it's more a puzzle than a physical place.Super Metroid and Castlevania Symphony of the Night are still influencing more games to this day than any other games, 99% of the indie scene are metroidvanias directly inspired by Super Metroid and SofN. The only other game that was close to Zelda 1 at the time of release was Adventure on the Atari 2600, and that game was extremely primitive (still lots of fun though) you underestimate how much Zelda 1 was a big deal when it came out and how much it influenced video games, Shenmue is arguably the first game that inspired a large 3d detailed open world adventure with lots of things to do in it and a focus on cinematic storytelling. This is what every AAA game is now, big bloated open worlds and Shenmue was one of the earliest examples of this if not the earliest. GTA3 came out two years after Shenmue for reference.
My vote goes to either Super Metroid or Doom as those are easily the two most influential games ever made in history.
A lot of shooters utilize backtracking and powerup-gated progression to great effect.shooters borrow nothing from Metroid
When neil cuckmann had his lesbian characters (in a post-apocalypse. these cunts are eating box) say le Holocoaster was worse than all of humanity dying to mushroom monsters. You don't hate the propaganda media jews enough.TLoU is the Schindler's List of video games, according to a game journo.