What game is the Citizen Kane of gaming?

  • 🐕 I am attempting to get the site runnning as fast as possible. If you are experiencing slow page load times, please report it.

Which?

  • The Last of Us

    Votes: 6 4.7%
  • Shadow of the Colossus

    Votes: 13 10.1%
  • Dark Souls

    Votes: 17 13.2%
  • Portal

    Votes: 19 14.7%
  • Bioshock Infinite

    Votes: 5 3.9%
  • Deus Ex

    Votes: 69 53.5%

  • Total voters
    129
Honest answer.
You know what it is?
1743069052526.png
And in the end, we're left with this as Marin's song plays:

1743069347978.png


Still gets me.
 
Super Metroid and Castlevania Symphony of the Night are still influencing more games to this day than any other games, 99% of the indie scene are metroidvanias directly inspired by Super Metroid and SofN. The only other game that was close to Zelda 1 at the time of release was Adventure on the Atari 2600, and that game was extremely primitive (still lots of fun though) you underestimate how much Zelda 1 was a big deal when it came out and how much it influenced video games, Shenmue is arguably the first game that inspired a large 3d detailed open world adventure with lots of things to do in it and a focus on cinematic storytelling. This is what every AAA game is now, big bloated open worlds and Shenmue was one of the earliest examples of this if not the earliest. GTA3 came out two years after Shenmue for reference.

My vote goes to either Super Metroid or Doom as those are easily the two most influential games ever made in history.
Oh no, they are absolutely influential, but there's a difference between directly referencing a previous game and changing the very way games are made. Like I said, before Half-Life, there wasn't really diegetic exposition in games. Half-life killed the intro/outro exposition crawl in shooters. It's not as influential as it is game-changing, but we don't call modern shooters "half-life-likes" or whatever. Its successors did not copy the formula, they copied the techniques Half-Life used, just like filmmakers copied the narrative and directorial techniques Citizen Kane used. Metroidvanias, on the other hand, copy the bathwater with the baby still in it. It's a genre. Meanwhile, metroidvanias also use the environmental and in-game dialogue techniques used by Half-Life, but shooters borrow nothing from Metroid. Rogue-likes, perhaps, but not the entirety of gaming. Zelda is also its own genre. Shenmue, I don't know too much about, but establishing open world would be a similarly big deal as Half-Life.
 
Surprised Call of Duty 4 hasn't gotten a nod. Is it the answer? Maybe not, but I don't think anybody can deny what came afterwards from the factory of generic fps shooters. It's certainly in the running for a top 5 spot.
 
  • Dumb
Reactions: ShadowAngel785
Super Metroid and Castlevania Symphony of the Night are still influencing more games to this day than any other games, 99% of the indie scene are metroidvanias directly inspired by Super Metroid and SofN. The only other game that was close to Zelda 1 at the time of release was Adventure on the Atari 2600, and that game was extremely primitive (still lots of fun though) you underestimate how much Zelda 1 was a big deal when it came out and how much it influenced video games, Shenmue is arguably the first game that inspired a large 3d detailed open world adventure with lots of things to do in it and a focus on cinematic storytelling. This is what every AAA game is now, big bloated open worlds and Shenmue was one of the earliest examples of this if not the earliest. GTA3 came out two years after Shenmue for reference.

My vote goes to either Super Metroid or Doom as those are easily the two most influential games ever made in history.
one of the curious things i find about people waxing poetic about doom is that its really not very influential in a direct sense. it was incredibly popular for sure and led to a period where everyone was cloning it, but nearly every aspect of its game design was shed by id software before the year 2000, let alone anybody trying to copy them. because id made quake and quake was also a first person shooter its an easy chain to follow but in my opinion doom really doesn't share much DNA with the later, more influential games that really defined the FPS. it's an incredibly tight game that's still fun to play and superficially similar to any shooter set in a military base - but the actual game mechanics and how you interact with the world are totally different from half life and future games. it's still abstract, it's more a puzzle than a physical place.
 
Fallout New Vegas or Deus Ex (the first one).

Possible underdog: MGS 2 for the infamous dialogue about the future of the Internet
 
  • Thunk-Provoking
Reactions: Zorak Prison Pod
Asking which video game is the Citizen Kane of gaming is a pointless exercise.

We should be asking, who is going to deliver the Birth of a Nation of video games instead.
 
  • Agree
Reactions: Achtung Bitter
Chrono Trigger is a near perfect game for what it is, a SNES RPG. It does so many things well and tells a competent epic story covering multiple time periods and releasing in 1995.

TLoU is the Schindler's List of video games, according to a game journo.
When neil cuckmann had his lesbian characters (in a post-apocalypse. these cunts are eating box) say le Holocoaster was worse than all of humanity dying to mushroom monsters. You don't hate the propaganda media jews enough.
 
It’s really obvious most of you people have never bothered to even watch Citizen Kane. Looking at Citizen Kane as a very unique film that is in itself a film-within-a-film that also criticizes a major living figure of the time, I have to pick a game that is (a) self-referential and treating itself as not a game and (b) allegorical. Citizen Kane is actually very similar in this regard as Watchmen is for comic books, which I know much more of you fuckers have bothered to read. Hopefully that provides some context for my choice.

The Citizen Kane of video games is WarioWare. WarioWare is a game about the concept of games, and the atomization of those concepts into their most pure, fundamental form. To build upon that, the story is straightforward: it is about a fat, greedy, and lazy man who is oblivious about the world around him. That is, it is a representation of the typical gamer who, in the gaming state of mind, only really cares about playing his games and completing all the challenges they give. And these games are simplistic, ephemeral, and ultimately meaningless. But in the end, it’s still quite fun, and that’s what really matters for games.
 
Last edited:
Back