What makes a good MMO/MMORPG?

Lizard waifus and dressup.

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MMORPGs are weird. All the fond memories I have of games like DAoC or early WoW were only possible because of objectively bad design choices, like long walk distances, imbalanced PVP or a long grind to get to the highest level/get the best gear. These days, MMORPG design is much more streamlined and the games are technically more fun I guess, but they are also more forgettable because of it, to the point where I just stick to singleplayer games. Doesn't help that almost every online community has turned to absolute shit.
 
  • Agree
Reactions: Hypodermic Johnny
A good game world something you can immerse yourself in which leads to a shit ton of content I don't want to have to be streamlined down the same quest chain as everyone else, don't get me wrong while having a few other players to compete for dorps/farming with is fine if every player is being railroaded to the same place waiting on mob spawns can be the worst and there'll always be that one guy who kill steals. Character customization is a big thing to no matter how many races/classes you have making your avatar unique is a big deal for me same with gear if at endgame everyone's rocking that same outfit and weapons like cookie cutter cutouts what's the point of have different characters to begin with oh and microtransactions are fine by me as long as they're only cosmetic. Sorry if this was a bit of a rant been burned a few times by shit MMORPG's.
 
Hard to say. I have a lot of nostalgia for something like Runescape, but I can't go back to it anymore nowadays.
 
I remember the days of MUDs. Those were very good times. <3
 
Interesting story, solid gameplay, incentive to progress, those are all really basic things but not all MMOs have them. Quality for me is usually inversely related to how much the game is trying to be WoW. More than anything an MMO needs time to polish itself. Fan feedback has drastically improved some mediocre games.
 
These days MMORPGS are just a shell of what they used to be. I mean, I'm glad that grinding for years isn't a part of the experience anymore in most games, but I can't shake the feeling that they lost something while removing it. Also I hate how single experience focused MMOs are these days, one player can be tank, healer, support and dps at the same time and run every dungeon alone, ever actually without talking to another person and when the rare occasion of playing with other person happens, it's with party/dungeon finder without any communication in-game because well, everyone can do everything, no need to communicate actions. I would like an open PVP MMORPG where even the trash mobs can be dangerous if you aren't ready and you actually have to go and talk to another player to form parties and get your dungeon run ready, also bring back the holy trinity of MMOs.

I understand that many players wants a solo experience in MMO, but enough is enough. The complete lack of need for communication and co-op is just stupid. Don't punish group players for getting together, let us share quests, let us find a player that can fill our own weaknesses, give us actually a reason to party, not just throw it there just because it's MMO. I hate how party system works in tera and ESO. I stopped playing when it ended up as asking if other person was already ready and what quests they have and checking all the time that someone isn't left behind.

Also there are the cash shops that are really problematic in the current day with p2w stuff everywhere. How hard is to make a cash shop that doesn't break the balance of PVP or just sell cosmetic stuff. Maplestory in the first years showed that it's completely possible to make money with cosmetics.

So, the point of this ramble is that I want MMOs to be more social again. I want a game that actually tells me "Hey, you'll get so much more out of this if you gather few friends, just go talk to someone." and not this current solo MMOs that the market is full of and rather than sell power, sell us cosmetics and make us feel unique with that.

//sorry for the long rant
 
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