- Joined
- Aug 23, 2018
After the Resident Evil 4 Remake I've seen people demanding a Dino Crisis Remake in the same style. I'm seeing praise of the Silent Hill 2 Remake, which has similar gameplay. ie. A cinematic third person action game with over the shoulder camera and a dodge mechanic.
This isn't the first time I've seen this kind of debate either. I remember back during the popularity of Call of Duty and Halo, people would complain that FPS games kept moving face buttons around. At the time, the debate made sense. Moving "reload" from X to Y to A didn't meaningful change the game and just served to make switching from one game to another slightly annoying. I remember the backlash from soydevs about Elden Ring having "bad UX" because it didn't subscribe the messy clusterfuck that is modern gaming UI.
Even other mediums have done this. Tabletop RPGs had a problem where most people hated DnD 5e, but refused to play any other system. Instead having a laundry list of custom house rules to try and force a high fantasy adventure game into a sci-fi horror (or whatever was being played). The excuse was always "I don't want to have to learn a new system", but that was hard to take seriously since most TTRPGs that aren't DnD can be taught pretty quick.
This all goes hand in hand with another complaint. That old games have bad graphics, and clunky controls, and running an emulator is hard. Again, an argument I find hard to take seriously.
The closest I can figure is that normies don't want to have to learn a new game, and just want more content for a mechanic they like. Or they're tourists who hate the old games, but want to say they played them. But even that seems questionable since Let's Plays exist.
What are your thoughts?
This isn't the first time I've seen this kind of debate either. I remember back during the popularity of Call of Duty and Halo, people would complain that FPS games kept moving face buttons around. At the time, the debate made sense. Moving "reload" from X to Y to A didn't meaningful change the game and just served to make switching from one game to another slightly annoying. I remember the backlash from soydevs about Elden Ring having "bad UX" because it didn't subscribe the messy clusterfuck that is modern gaming UI.
Even other mediums have done this. Tabletop RPGs had a problem where most people hated DnD 5e, but refused to play any other system. Instead having a laundry list of custom house rules to try and force a high fantasy adventure game into a sci-fi horror (or whatever was being played). The excuse was always "I don't want to have to learn a new system", but that was hard to take seriously since most TTRPGs that aren't DnD can be taught pretty quick.
This all goes hand in hand with another complaint. That old games have bad graphics, and clunky controls, and running an emulator is hard. Again, an argument I find hard to take seriously.
The closest I can figure is that normies don't want to have to learn a new game, and just want more content for a mechanic they like. Or they're tourists who hate the old games, but want to say they played them. But even that seems questionable since Let's Plays exist.
What are your thoughts?