What Makes People Want The Same Game Over And Over? - Over the shoulder third person shooter with a dodge.

Judge Dredd

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After the Resident Evil 4 Remake I've seen people demanding a Dino Crisis Remake in the same style. I'm seeing praise of the Silent Hill 2 Remake, which has similar gameplay. ie. A cinematic third person action game with over the shoulder camera and a dodge mechanic.

This isn't the first time I've seen this kind of debate either. I remember back during the popularity of Call of Duty and Halo, people would complain that FPS games kept moving face buttons around. At the time, the debate made sense. Moving "reload" from X to Y to A didn't meaningful change the game and just served to make switching from one game to another slightly annoying. I remember the backlash from soydevs about Elden Ring having "bad UX" because it didn't subscribe the messy clusterfuck that is modern gaming UI.

Even other mediums have done this. Tabletop RPGs had a problem where most people hated DnD 5e, but refused to play any other system. Instead having a laundry list of custom house rules to try and force a high fantasy adventure game into a sci-fi horror (or whatever was being played). The excuse was always "I don't want to have to learn a new system", but that was hard to take seriously since most TTRPGs that aren't DnD can be taught pretty quick.

This all goes hand in hand with another complaint. That old games have bad graphics, and clunky controls, and running an emulator is hard. Again, an argument I find hard to take seriously.

The closest I can figure is that normies don't want to have to learn a new game, and just want more content for a mechanic they like. Or they're tourists who hate the old games, but want to say they played them. But even that seems questionable since Let's Plays exist.

What are your thoughts?
 
A lot of people don't play video games to play games. They play them to watch an interactive story. Complex controls and novel game mechanics get in the way of that. It's also why games have become dead easy and impossible to fail.
 
There is a subset of people who want to say they've played the well known classics like resident evil, silent hill, and dino crisis but can only play modern game that hold your hand like a kindergarten teacher. There's a well documented trend of people constantly claiming there love of silent hill 2 and resident evil 2 without ever playing them because "oh there just so clunky, erm the tank controls are just too clunky and dated for my fragile widdle hands" and thats if they've even tried them at all. The remakes give people a modern version of these games to claim they've experienced the classics they love because everyone else says there so good. It's like saying you love a classic movie after only seeing the modern remake, sure you've gotten the gist of the story but it's basically an entirely new thing. Some people just stubbornly refuse to go back to older games like how someone would refuse to go back to any black and white movie either because of an unfamiliarity or because of a false retarded sense of newer being better.
There are a lot of new gamers nowadays, while as someone who's been playing since the 80s, 90s or hell even the 2000s it easy to forget people don't really have as varied of experience with games. Some people just genuinely don't have the courage to jump into some unfamiliar game style they've never experienced before. Nowadays it very common for people to spend hours and hours reading reviews and watching youtube videos to see If a game or movie is worth it when they could have just used that time to jumped in and see for them selves.
 
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Even other mediums have done this. Tabletop RPGs had a problem where most people hated DnD 5e, but refused to play any other system. Instead having a laundry list of custom house rules to try and force a high fantasy adventure game into a sci-fi horror (or whatever was being played). The excuse was always "I don't want to have to learn a new system", but that was hard to take seriously since most TTRPGs that aren't DnD can be taught pretty quick.
I think it's mostly an inertia thing. DnD is the big one people have heard of, so when 5e is a shit and everybody's gotta make their own house rules the less-travelled gamer thinks that's the default, that 'learning a new system' means 'building a new system' and whatever they switch to will require calibration sessions to find the inevitable idiosyncrasies and hammer them out. 'well I already know 5e's flaws and how to fix them, better the devil I know.'
 
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This has been happening for a long time in the gaming industry. When I used to play around with MAME a lot, for example, I couldn't believe how many 2d beat 'em ups that aped Final Fight and fighting games that borrowed heavily from Street Fighter 2 and Mortal Kombat there actually were. A lot of them were really bad, but some turned out to be great. The 3rd person shooter is a popular format these days due to the success Resident Evil 4, which is why we see so many other games using this formula. The games industry is all about making money, so if it ain't broke, don't fix it. Some day we may see another innovative game that will redefine the action genre, but for now it's easier to copy a winning formula.
 
I replay old games because they're enjoyable.
How can people keep playing chess? Or poker? Or football?
Missing the point a little. What I mean is people wanting the same game with a different title or theme.
eg. If you like Dino Crisis, and play Dino Crisis, that's fine. If you Dino Crisis with more content, that's fine. It's the "I want a Dino Crisis Remake, with over the shoulder camera, and a dodge mechanic, and modern graphics" that I don't get, because that's not Dino Crisis at that point. It's The Last Of Us/Resident Evil 4 Remake/whatever game started this trend, but with the title of an old game.

There's a well documented trend of people constantly claiming there love of silent hill 2 and resident evil 2 without ever playing them because "oh there just so clunky, erm the tank controls are just too clunky and dated for my fragile widdle hands" and thats if they've even tried them at all.
earthbound fan excited to play it.png

This has been happening for a long time in the gaming industry. When I used to play around with MAME a lot, for example, I couldn't believe how many 2d beat 'em ups that aped Final Fight and fighting games that borrowed heavily from Street Fighter 2 and Mortal Kombat there actually were. A lot of them were really bad, but some turned out to be great. The 3rd person shooter is a popular format these days due to the success Resident Evil 4, which is why we see so many other games using this formula. The games industry is all about making money, so if it ain't broke, don't fix it. Some day we may see another innovative game that will redefine the action genre, but for now it's easier to copy a winning formula.
The difference is that those games were allowed to be their own games. No one was demanding Mortal Kombat be remade as a mascot platformer.

Edit: Oh no.
 
I blame Hideo Kojima for the "cinemafication" of video games. I think he's a lot of the reason why games are more of a interactive movie than an actual game. I won't say the Metal Gear Series is bad in fact their rather good. As much as I love the original RE4 I think it's to blame as well for the 3rd person action slop fest we get. The damning factor to all this is that most normies will hop on a trend so fast it breaks the fucking sound barrier. It tends to ruin cool and niche hobbies into wallet draining slog fests.
they're tourists who hate the old games, but want to say they played them
You're correct and this really is the only answer I've come up with. You'd be hard pressed to find younger demographics that would enjoy something like Zelda: Ocarina of Time or the OG Silent Hill games, but normies have done this thing where there's this made up badge of honor for playing such games.
 
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I blame Hideo Kojima for the "cinemafication" of video games. I think he's a lot of the reason why games are more of a interactive movie than an actual game. I won't say the Metal Gear Series is bad in fact their rather good. As much as I love the original RE4 I think it's to blame as well for the 3rd person action slop fest we get. The damning factor to all this is that most normies will hop on a trend so fast it breaks the fucking sound barrier. It tends to ruin cool and niche hobbies into wallet draining slog fests.
This is probably why story-focused games get changed the most and why so many indie games are basically walking sims. You can't really do this to a game that is mechanics-focused like Factorio, but since story/atmosphere can be expressed via a number of different mechanics you can change them to suit the tastes of younger audiences. Of course, something will always get lost in the translation because, for example, when you move from fixed camera angles to free roam to create uncanny effects in horror games, they don't feel the same.
 
You are describing multiple issues here. People playing shit systems because they are lazy, people play the same game due to autism, and people who want remakes of older games due to being lazy and retarded.
I blame Hideo Kojima for the "cinemafication" of video games. I think he's a lot of the reason why games are more of a interactive movie than an actual game. I won't say the Metal Gear Series is bad in fact their rather good. As much as I love the original RE4 I think it's to blame as well for the 3rd person action slop fest we get. The damning factor to all this is that most normies will hop on a trend so fast it breaks the fucking sound barrier. It tends to ruin cool and niche hobbies into wallet draining slog fests.
Hideo Kojima is where the cinemafication reached autistic critical mass, but by no means he is the originator of it. A lot of western FPS games in the PS3/360 generation abused set pieces and ironically today games are afraid to do cutscenes because of the stigma.

You're correct and this really is the only answer I've come up with. You'd be hard pressed to find younger demographics that would enjoy something like Zelda: Ocarina of Time or the OG Silent Hill games, but normies have done this thing where there's this made up badge of honor for playing such games.
It's insane how many zoomers behave as if they were born 20 years earlier.
 
Kojima's body may be composed of over 70 percent film but at least loves the medium he works in and doesn't seemed ashamed to be making games, embracing the tropes in someways with characters talking about gameplay functions like it's a normal real thing ("push the select button") and when he does let you play there's a lot of creativity and open ways to explore his teams game design. God knows how heavily invested I can get into Phantom Pain and Death Stranding with all the goofy ass shit you can do.

It's a stark contrast to Naughty Dog. If the first four or so hours of that Last of Us game I tried is anything to go by, I got the feeling they'd rather just be making another zombie movie than really doing anything interesting as a game. Nevermind stupid shit like "Nathan Drake doesn't run out of health, he runs out of luck when he dies."
 
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I first played DOTA1 in middle school while skipping class at the internet cafe, which is more or less 15 years ago and to this day I still play a few games a week of DOTA2.If added together I think I have over 50k hours.It just scratches the itch nothing else does now or since.
The only game that comes even remotely close is Dom6, which I've been playing since it came out, it scratches a different itch but I can see myself playing it like dota in the future.

nostalgia and just modern games being pure shit. my dad has been replaying diablo 1 and 2 for like 25 years, don't even think he's played diablo 3 just sticks with 1 and 2
based
What makes people willingly listen to the same smoke alarm chirp over and over?
interbreeding with an as of yet unidentified african hominin 30000 years ago
 
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