What Makes People Want The Same Game Over And Over? - Over the shoulder third person shooter with a dodge.

It's zoomers who can't stomach touching anything that doesn't bear a passing resemblance to Fortnite.
 
I've played through many old games multiple times, the remake thing is odd but I guess its just people want updated graphics. I don't really care about graphics and would have been cool with them never improving past what they looked like on 9/11.

I can't imagine the Max Payne remake legitimately improving on the first two games. And when I play back through them I don't think "if only the graphics were better", I love how they look right now. I'd rather a new game with a new story that I can play through but alas I know I will end up trying the remake.

I played the Mafia remake and honestly thought it was worse and went back to the old game after to refresh, the old game had a very specific cozy pacing to it and the new one just felt like an action game which isn't bad in and off itself but I just prefer the original game with its worse graphics, rougher voice acting, and racing mission that takes a dozen tries to beat.

Remakes make me worried that we will one day lose the original games as tech advances, old consoles break-down, in the year 2079 when I go to play Max Payne 2 will I be able to find an emulator that works on whatever the new Windows OS is or will I be stuck playing the third remake that is now some VR piece of shit that requires me to be online and all my thoughts being monitored by AI built right into in the headset.
 
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I blame CliffyB and gears of war for landing smack in the middle of that sweet spot for the Joe-sixpacks of this world.
 
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I blame CliffyB and gears of war for landing smack in the middle of that sweet spot for the Joe-sixpacks of this world.
But these remakes don't play anything like gears of war either that's the problem.
Back then, there were a lot of GeOW clones but most of them had their own identity in some way shape or form. Now you can barely distinguish the Sh2 remake from the Re remakes.
 
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Most "adult gamers" don't want to get out o their comfort zone, they just want to turn off their brain for a couple of hours and do shit that gives them easy dopamine.
Any game that forces them to use their brain to learn new things is already too much effort for them.
 
My problem with alot of older games is simple: they do not play the same outside of using the original hardware, that's why I enjoy quality remakes like mafia 1. I love emulation I use it a ton and for so many games you can just enjoy them and it's so simple but for others it's really hard to get the same experience you would playing on the original console.
 
Certain narratives, such as typical horror games, happen to lend themselves to this style of gameplay - hence why Silent Hill 2 is similar, hence why people feel Dino Crisis, a survival horror game, would work well with the same gameplay framework. I don't really see the issue that is essentially "Genres exist" and "Some people prefer one genre over others".
If it was just survival horror, I might understand it. But lots of games from God of War to Star Wars. Third person over the shoulder with dodge.

I won't, and don't, mind it personally, but given all the shit thrown at FPS games back in the day, Halo and CoD didn't play anything alike. Arkham Asylum combat was mocked despite each game (with the possible exception of Captain America) doing something different with it. But this sub genre seems to get a pass, and is actively praised.
 
But lots of games from God of War to Star Wars. Third person over the shoulder with dodge.
If you're gonna present a story with a strong narrative focus on a protagonist that is not just an avatar for the player (your gordon freemans, samus aran's etc.), the third person perspective makes sense and it makes the transitions to cutscenes less jarring than pulling out from first person. The dodge action as a commonality seems a bit of an arbitrary choice. If there is a damage mechanic, there has to be a way for the player to mitigate it. Whether that happens to be blocking, cover or dodging (or just waiting until shields regenerate or wounds magically heal) ... *shrug*

I don't keep up with what people on the internet REEE about concerning video game mechanics so I cannot judge the prevalence of (dis)approval for arkham's combat system (which plenty of other games took queues from) or the shit flung at halo or cod. All of those games seemed to have done well both critically and commercially though, so is it worth caring about?
 
Developers don’t take risks or push creative limits anymore because no one wants to fund something that isn’t a sure thing.
I think this era is coming to an end and this trend of making slop will turn, simply because people aren’t paying for dogshit games like they used to.

Something great will be an example that hopefully inspires people to push the boundaries. And hopefully that thing is profitable so we experience a new golden age.
 
I know I liked GOW because chainsaw bayonet go whirrrrrrr
and then I played the later games and holy fuck they are shit
 
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I know I liked GOW because chainsaw bayonet go whirrrrrrr
and then I played the later games and holy fuck they are shit
Hey, at least the second game gave us the chainsaw bayonet standoff and the two-on-one chainsawing when you and your bro went to town on the same Locust at once.
 
Tabletop RPGs had a problem where most people hated DnD 5e

No, they didn't. Most people liked it. A tiny handful of people whined very loudly about it online, but they're not even a rounding error on the millions who enjoyed it. Also, people wanting to turn D&D into something it's not suited for because they don't want to learn another game is almost as old as D&D itself.
 
Hey, at least the second game gave us the chainsaw bayonet standoff and the two-on-one chainsawing when you and your bro went to town on the same Locust at once.
I find the standard rule of game sequelhood you can usually get 1-2 good sequels before everything goes to the shitter
 
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Did Resi 4 actually have a dodge mechanic?

I remember there were certain attacks by certain enemies you would get a QTE prompt to dodge but no actual dodge move.

Otherwise I agree.
 
Having seen what "new" games are like in comparison. Would you rather re-experience a game you already played, remastered, or at least see it crash and burn? Or would you rather be exposed to 2 years of marketing for the release of "Awoken" which is "Skyrim but better" which then drops in early access for $35 which lasts another 2 years before dropping to a 7/10?

Or play Age of Empires remastered at $9? Knowing fully you won't play more than 12 hours of the campaign and quitting? People are seething over the Tomb Raider remasters when they are almost flawless and cost all of what, $30 each? If not less? People seethe and cope about fucking everything but at least I know a lot of existing IPs I'd rather see brought back than some new gamble like Dustborn.

I play Ass Creed cause it's a predictable high-quality (asset wise) collectathon with inoffensive (literally, troony coded) gameplay and low-IQ assassinations. I don't want some new ball-bustingly hard first person Thief clone set in a magical world where you use spells to bang on walls to distract and shit. I'd buy a new AC on sale (years later, knowing they always drop to +70% if not more).

I've never had more money yet never buy games above $30 cause they're never worth it. Indies, remasters and enormous third-party key sales. Maybe if new games were worthwhile and cheap and not just "visual novel lgbtq open world choices matter" slop.
 
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At least the Dino Crisis one makes sense, unfortunately if we got a remake it wouldn't have a fixed camera or anything, so it'd basically be expected to play like a tweaked RE2R, more or less. It was already basically dinosaur Resident Evil to begin with, so you'd expect the remake to follow suit.

The over-the-shoulder shit needs to end, get the camera OUT of the character's ass.
 
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Did Resi 4 actually have a dodge mechanic?
Just the QTEs. Re4 demanded you manage space with a really well built control and camera system. It feels claustrophobic since you can't see behind you and you're very limited to what you can see on the left and right. The visuals aren't that scary, but not knowing what's behind you when you aim is pretty anxiety inducing more so because there isn't a dodge mechanic.
 
If they play the remake they are clearly playing a bastardized version of re4 that doesn't feel nearly as close as what it felt at its release.
yeah this is my issue is these games are presented as modern replacements of the original. I thought R4MAKE was a pretty cool game but it's not a faithful remake and is tonally a different experience. That doesn't mean it necessarily sucks as it's own thing but it wasn't resident evil 4. the way you move around is so tied to that games experience for the player that it just ends up something else entirely.

at least in the case of resident evil 4 the game is available on basically every console of the last 20 years if you wanted to play the original but if I was a 15 year old kid today why the fuck would I go out of my way for the original experience at all when I'm being advertised it's current gen replacement? FF7 is more egregious for that because the story is totally different. It has the same beats but it's a sequel. If you aren't familiar with the original already you're getting a different story which is why that game has had 30 years of lasting power to begin with so changing all of that beyond adding stuff or fleshing out to fit in the original's groundwork is not ideal.

If it was sold as FF7 Alternate or something I'd feel less bothered by stuff like this but the first one is explicitly called remake.
 
The simple solution is that when people like something, they just want more of it. Games are the most fun when you play them the first time, when everything is fresh and new and exciting—and people want to feel that feeling with something they enjoy.

Same reason people want sequels to games that are just "the same, but more." They enjoyed one, they want more content. It's why Fire Emblem and Pokemon and CoD keep selling.
 
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