Plagas
kiwifarms.net
- Joined
- Oct 17, 2024
Recently, the awakenings update ruined Dauntless. While I didn't hate it as much as most people did, the Big Bang update in Maplestory really soured alot of people.
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the Big Bang update in Maplestory really soured alot of people.
What did these change?Pronoun nonsense in Shovel Knight 2019
You quit the whole game because they added sheep, goats and ducks?The Rimworld update that added a bunch of IRL earth animals like sheep, goats, ducks and chickens was less impactful but just generally lame all round. Yay I'm living on the outer edge of civilization in a non-descript planet 3000 years in the future but we're surrounded by horses, donkeys and yaksJust give me a home among the muffalo, the boomalope, the alphabeaver, the warg and the majestic thrumbo FFS.
No as I said it was "less impactful", but I did quit KSP for being basically unplayable without working ASAS.You quit the whole game because they added sheep, goats and ducks?
Oh yeah they did that to the latest version of Unreal Tournament too when it was in pre-release. Supposedly it was the best thing since 99 but I never actually played it so I can't comment for real but OMG what a fucking kerfuffle.The Mario 99 update where they deleted the fucking game
In 2019 they made it so players can pick gender pronouns for the characters, which leads to stupid stuff like being able to make King Knight into Monarch Knight.A bunch of Payday 1 and 2 updates, such as the safes, updates focused on hardcore players, and ARG.
Safes were cosmetic micro transactions added years into the games life.
Some things needed to be nerfed. Invincible armour builds, grinder (heal regen that outpaces damage dealt), the AI being unable to shoot you if you hid under a table, that kind of thing. The problem is the hardcore fanbase would get achievements when the game was broken, and then the game would be fixed. This meant if you didn't cheese the achievements in the first week of them dropping, you were basically fucked. Infamy basically made problems with players wanting to grind the same mission over and over for fast levels way worse.
PD2 was clearly built around hard and very hard being the intended way to play, with normal for new players, and overkill for skilled players. The inclusion of difficulties after that are clearly broken as they ruin the feel of the game, lock you into min-maxed builds, and encourage the use of previously mentioned exploits. They just aren't fun. And yet hardcore players still complain about how Payday 2 was an "easy game" and how it ruins high level play ...in a co-op game with no PvP mode.
Finally, the time limited events and ARG stuff. Can't play the 3 specific days an event is running? Fuck you, you don't get the cool unique event items. You're not interested in a shitty ARG? Fuck you, here's a bunch of weird, out of place things like a weird painting and a giant rug with a compass on it slapped all over the levels.
What did these change?