What was an update that negatively impacted your enjoyment of a game?

Team Fortress 2: Meet Your Match

Those three dreaded words have destroyed what was once a functional game into one of the most dysfunctional free-to-play games of the current world. Broken servers, absolutely questionable balancing, over-prioritization of Competitive Mode, that no one uses and a plethora of bugs that may or may not persisted to this day. It became so bad that the modern TF2 fanbase that was grown from post-MYM are far more deranged that the OG playerbase.

Other mentions:

War Thunder: New Power (introduced a bunch of new mechanics that favored modern machines thus rising up grinding to an absolute extreme, on top of being laggy and buggy as shit and introducing a new wave of OP premiums)
World of Tanks: most updates post 1.0 (mostly broken premiums, starting with the Object 252U)
Counter-Strike: Global Offensive/CS2: Danger Zone Update (introduction of the free-to-play system, made cheating 10x worse)
 
Last edited:
Winds of Magic for Vermintide 2. About half of the talent trees received a downgrade, the stagger system garnered universal disapproval from anyone who participated in the playtest, and to this day beastmen remain the most buggy and frustrating enemy type. All of that lack of introspection gave us the launch version of Darktide which more than two years later still doesn't measure up, though its made significant headway. Right now, the issue is that Fatshark only takes feedback from a small cabal of ballwashing jewtuber playtesters who aren't that good at the game.

Every Destiny 2 patch since Forsaken made that game worse. The small number of cool features or additions can't stack up versus the sheer volume of repetitious tedium each patch cycle ads.
 
A bunch of Payday 1 and 2 updates, such as the safes, updates focused on hardcore players, and ARG.

Safes were cosmetic micro transactions added years into the games life.

Some things needed to be nerfed. Invincible armour builds, grinder (heal regen that outpaces damage dealt), the AI being unable to shoot you if you hid under a table, that kind of thing. The problem is the hardcore fanbase would get achievements when the game was broken, and then the game would be fixed. This meant if you didn't cheese the achievements in the first week of them dropping, you were basically fucked. Infamy basically made problems with players wanting to grind the same mission over and over for fast levels way worse.

PD2 was clearly built around hard and very hard being the intended way to play, with normal for new players, and overkill for skilled players. The inclusion of difficulties after that are clearly broken as they ruin the feel of the game, lock you into min-maxed builds, and encourage the use of previously mentioned exploits. They just aren't fun. And yet hardcore players still complain about how Payday 2 was an "easy game" and how it ruins high level play ...in a co-op game with no PvP mode.

Finally, the time limited events and ARG stuff. Can't play the 3 specific days an event is running? Fuck you, you don't get the cool unique event items. You're not interested in a shitty ARG? Fuck you, here's a bunch of weird, out of place things like a weird painting and a giant rug with a compass on it slapped all over the levels.

the Big Bang update in Maplestory really soured alot of people.
Pronoun nonsense in Shovel Knight 2019
What did these change?
 
Any update that nerfs weapons/abilities in a single player game.

This is especially baffling when it happens to rpgs since the whole appeal is starting out incredibly weak and then being a God by the end.

Multiplayer games I get it, but why are there balance nerfs in a single player game?
 
I don't know which version exactly but at some point Kerbal Space Program nerfed ASAS so hard I can no longer get to orbit without my massive cock rocket shaking itself to death so I just gave up entirely. Very disappointing.

The Rimworld update that added a bunch of IRL earth animals like sheep, goats, ducks and chickens was less impactful but just generally lame all round. Yay I'm living on the outer edge of civilization in a non-descript planet 3000 years in the future but we're surrounded by horses, donkeys and yaks :mad: Just give me a home among the muffalo, the boomalope, the alphabeaver, the warg and the majestic thrumbo FFS.
 
Last edited:
Well honestly I can't remember anything that negative. It didn't make me drop the game, but the latest update to Fallout 4 broke the mod script extender, which is used in about 50% of all mods for the game as far as I understand it. It even coincided with the release of one of the biggest mods for the game- Fallout: London. I know Bethesda is probably circling down the toilet at this point because it's in the Microsoft's clutches now, but it's completly insane that there wasn't a single person in higher managment who asked "wait a sex bois, lets check how it will affect the mods users, since, you know, in 2024 about 99% of Fallout 4 users are playing with mods" or that no one cared this much. I know it's far far from the first time it happened, they did the same with Fallout 3, but it's so stupid.
But I will say that I will drop any game that will "update" itself with mandatory faggotry at any point.
 
1738850038677.jpeg

This expansion took what was a relatively tight fantasy PvP game with a pretty low barrier for getting a character PvP ready and turned it into an everquest style PvE grind that you ended up having to participate in for all the extra powers and gear it had or be stomped by the guys that did. It was so disliked that Mythic ended up making new servers a bit later that had a ruleset of " Atlantis didn't happen."
 
Wrath of the Righteous updating so Lord Beyond Death wouldn't work on you if you were a lich.
my charisma stat was so fucking high i double killed Deskari and Baphomet with the same spell dammit
 
The Rimworld update that added a bunch of IRL earth animals like sheep, goats, ducks and chickens was less impactful but just generally lame all round. Yay I'm living on the outer edge of civilization in a non-descript planet 3000 years in the future but we're surrounded by horses, donkeys and yaks :mad: Just give me a home among the muffalo, the boomalope, the alphabeaver, the warg and the majestic thrumbo FFS.
You quit the whole game because they added sheep, goats and ducks?
 
Any and all updates to old games that haven't been updated for years or even decades. No, I don't want your shitty officialized fan mods, if I want them I'll download them myself
 
  • Agree
Reactions: Merton J. Dingle
You quit the whole game because they added sheep, goats and ducks?
No as I said it was "less impactful", but I did quit KSP for being basically unplayable without working ASAS.

The Mario 99 update where they deleted the fucking game
Oh yeah they did that to the latest version of Unreal Tournament too when it was in pre-release. Supposedly it was the best thing since 99 but I never actually played it so I can't comment for real but OMG what a fucking kerfuffle.
 
A bunch of Payday 1 and 2 updates, such as the safes, updates focused on hardcore players, and ARG.

Safes were cosmetic micro transactions added years into the games life.

Some things needed to be nerfed. Invincible armour builds, grinder (heal regen that outpaces damage dealt), the AI being unable to shoot you if you hid under a table, that kind of thing. The problem is the hardcore fanbase would get achievements when the game was broken, and then the game would be fixed. This meant if you didn't cheese the achievements in the first week of them dropping, you were basically fucked. Infamy basically made problems with players wanting to grind the same mission over and over for fast levels way worse.

PD2 was clearly built around hard and very hard being the intended way to play, with normal for new players, and overkill for skilled players. The inclusion of difficulties after that are clearly broken as they ruin the feel of the game, lock you into min-maxed builds, and encourage the use of previously mentioned exploits. They just aren't fun. And yet hardcore players still complain about how Payday 2 was an "easy game" and how it ruins high level play ...in a co-op game with no PvP mode.

Finally, the time limited events and ARG stuff. Can't play the 3 specific days an event is running? Fuck you, you don't get the cool unique event items. You're not interested in a shitty ARG? Fuck you, here's a bunch of weird, out of place things like a weird painting and a giant rug with a compass on it slapped all over the levels.



What did these change?
In 2019 they made it so players can pick gender pronouns for the characters, which leads to stupid stuff like being able to make King Knight into Monarch Knight.
 
Ranked 2.0 killed Siege, what a retarded fucking update. Rank now means nothing, you can be in bronze and face champions and you never know if its a real champion or one of the thousands of .87 kd / .90 win loss champions that grinded hundreds of matches to get the highest rank even though they have the skill of a silver 4. It turned rank into a horrible grindfest and made every rank meaningless. Ranked 1.0 had its flaws but nowhere near as bad as this garbage Ranked 2.0 system that is universally hated by the community since its announcement.
 
Back