What was an update that negatively impacted your enjoyment of a game?

You vill use a pre-made loadout.
You vill buy a new GPU.
You vill not get any new maps for a year.
You vill get no decent anti-cheat,
The Anti-Cheat is so aids it doesn't work at all. Any game we would play had at least one dude blatantly cheating.
 
Street Fighter V, Overwatch and League of Legends are the only ones that came into mind. I feel shame.

Street Fighter V:
Rainbow Mika has an attack that she throws the opponent to one of the two directions (left or right). In the earlier versions of the game you could throw the opponent to one direction and do a dash to the opposite direction in which would result in the opponent getting hit by the corner of the screen and starts tumbling in your direction where you could do a whole bunch of combos. Capcom decided to change the whole opponent getting hit by the corner of the screen to only works with the corner of the stage, that took some of the enjoyment from me, it was very easy to get perfects with that mechanic.

Overwatch:
Not really a in-game update but when Blizzard decided to kiss the ass of the CCP with that whole Blitzchung controversy, I straight up just deleted my Blizz account, Overwatch wasn't really fun anymore and none of their other games interested me.

League of Legends:
They made my nigga Tahm Kench abilities scale with AP instead of HP, fuckem. I was done with the game already and that did it for me.

Also everytime Bethesda updates Skyrim and it breaks my mods.
 
Considering what happened to TF2, I wonder if there's a market for a firmly non-competitive shooter these days. Consider the marketing.

"This game is just for fun. There is no ranked. You can't see your stats. The mechanics are balanced around average to above average players, not a gay club of 7 autistic sweatlords. Have fun."

For myself: Stellaris breaks my mods every 3 months with their rolling release. Granted, their updates are usually good, so it's less annoying in that sense. But still.
 
I really need Paradox to stop fucking with Stellaris. The game is nine years old and people have long since figured out how to play around any problem mechanics. I play this shit to relax and don't want to have to re-learn how to operate the game every time some fucknuts "balancing" update is pushed. ITS BEEN NINE YEARS. JUST STOP TOUCHING IT.

(After this amount of time if you feel the need to improve things, make a second one. That's just my way.)
 
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The game is nine years old and people have long figured out how to play around any problem mechanics. I play this shit to relax and don't want to have to re-learn how to operate the game every time some fucknuts "balancing" update is pushed.
Get ready for the new trade and logistics system lol. New dev diary today.
 
The update that added robots to Killing Floor 2. Also the ones after which added tons of bloat to the files.
I forgot about KF2. I remember the game going to shit when the devs stopped focusing on the co-op gameplay and instead changed the game to PvP which nobody wanted.

Disagree. There was basically no difference between hard and very hard and compared to Payday 1 the game was laughably easy. It still is easy. Deathwish doesn't even need any min-maxing or meta builds. I've been running my muscle build for about 8-9 years now it works on everything, even though muscle is considered crap and far fr om the meta. DW is easy. DS is unfair but still managable if you're not some russian or chink who barely know how to hold a mouse.
I think in your case the problem is really just a lack of skills.
What really killed Payday 2 was the emphasis on dodge builds. Suddenly that became the 'meta' everybody used and 99% of the gamers had no idea how to play and died within 10 seconds because they had no armor and nothing and that dodge crap barely worked thanks to the horrendous net code and general abundance of bugs in the game
I wouldn't know. I stopped playing around Scarface. Which Steam claims was in 2016. Not my choice, my friends were "done" with co-op horde shooters, Payday 2 included, and playing with randos was an exercise in futility.

I play Payday 2 to co-op for a recreation of heist movies like Heat and the opening of Dark Knight. Not to be a sweatlord bragging about his e-peen because he totally just beat the entire game on Death Sentence 145+ One Down Suit Only "ez game ez life OK plz fix". I notice that those kind of people never play high skill ceiling competitive games. I wouldn't mind by for years Overkill kept pandering to those people and the game got worse as a result.

It makes a game rich in content unplayable because everybody wants to ECM rush diamond store, and any Big Bank run devolves as one guy shoots all the hostages then starts spawning bags under himself.
 
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I really need Paradox to stop fucking with Stellaris. The game is nine years old and people have long since figured out how to play around any problem mechanics. I play this shit to relax and don't want to have to re-learn how to operate the game every time some fucknuts "balancing" update is pushed. ITS BEEN NINE YEARS. JUST STOP TOUCHING IT.
Stellaris is so utterly fucked. The most recent crisis was the most paradox moment of all time. It's already a game that is basically just looking for reasons for the player to click on things instead of thinking remotely strategically or even tactically after the first 20 in-game years, but tying the crisis to the loathed situation system you engage with by clicking events and sifting through convoy targets in the log while a stalemate is enforced for no reason feels like intentional trolling.

Meanwhile, it's been SEVEN YEARS since 2.0 and I still sincerely believe I could get similar and possibly even better planet development outcomes than the AI by slapping my keyboard with a blindfold on. The AI's economic incompetency without buffs is a technical achievement, at this point. There have been countless bandaids involving scaling economic modifiers, flat buffs, and different economic director logic, but it doesn't change the fact that if you scale any crisis to a level where it's a threat to a decent player the AI will never have the capacity to survive-they actively seem to oscillate between taking ludicrously bad fights and doing nothing. If you're playing with the setting that spawns all crises at gradually more difficult levels enjoy doing absolutely nothing to their giga flat buffed ships with like 15 times their baseline weapon damage, shield hit points, armor, and hull. Oh, and your tech cost is also nerfed, so hope you were playing with half tech costs on your uber crisis settings so you could actually accumulate some repeatable buffs on your own ships. Don't worry though! I bet the reworked population system is definitely not going to be exploitable and full of bugs.

Seriously, Stellaris takes the cake. I've played 'em all and I've never played such a heavily updated, aged game that so proudly wears its embarrassing technical debt on its sleeve. I genuinely believe the developers and testers on the project don't know how to even play the game at an average level.
 
Back when Spelunky was free I used to play it a lot, then Yu made a change that ruined it for me. Can't remember what it was though, something about the movement mechanic probably.

Oh, I didn't like when they 'rebalanced' chess to make it 'fair' back in the 1900 update. So what if I have 10 rooks and bishops, I earned them, and you only have seven peasants and no queen. Tough luck, should have played the meta better.
 
Oh, I didn't like when they 'rebalanced' chess to make it 'fair' back in the 1900 update. So what if I have 10 rooks and bishops, I earned them, and you only have seven peasants and no queen. Tough luck, should have played the meta better.
yeah, biggest case of an "update" that ruined a game. now, it's all about killing the king in an even playing field. But back then, that's when it was fun.
 
Rising Storm 2 used to have a "realistic" damage setting where 1-2 shots from a full powered rifle and 2-3 from an AR would kill anybody at most ranges. They decided many years after the game was already on a downwards slope to make it more casual and tripled the damage/time to kill. You went from a semi realistic fun shooter to a garbage game with totally fucked balance for the sake of nobody.
 
Payday 2: h3h3 Character Pack DLC.

CS2: Spyware and report system that never work against cheaters. Matchmaking will always throw me with same cheaters I've met many times.

GTA V: FOMO over vehicle purchase, good discounts / profit multiplier paywalled behind GTA+, BattleEye spyware yet again doesn't work against cheaters with paid mod menus and many nerfs slapped on Cayo Perico Heist.
 
What did these change?
In 2019 they made it so players can pick gender pronouns for the characters, which leads to stupid stuff like being able to make King Knight into Monarch Knight.
In Shovel Knight, normally, you play the male Shovel Knight who tries to rescue his girlfriend Shield Knight from the villainous The Enchantress and beats up (male) enemy Knight bosses.

First they added an option to change sex (in the settings, not in an in-game butcher shop -- to my best but outdate knowledge, there's no faggotry in the in-game story) of the leads and all bosses. The Enchantress became the Enchanter, and King Knight became Queen Knight (other character names aren't sex-specific). That was nice but potentially faggy, because the sex of each character could be changed independently, but at least they had presets "default" and "flip everything".

In 2019, they made the sex of the characters independent of the sprites AND added they/them slug pronouns for everyone. Apparently, with slug pronouns, King Knight becomes Monarch Knight. I don't know what becomes of the Enchantress.

There are still only two versions of sprites, male and female. (Female Shovel Knight vs The Enchanter is how I beat the game before the 2019 fagout, the original female sprite of that boss is harder to hit and I kept dying.)

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In October 2024, Raw Fury broke my favorite screensaver, Kingdom: Two Crowns. They made a new, Greek-themed reskin/DLC and for whatever reason upended the whole game, shitting it up with bloom effects, adding ugly unskippable ads for even worse cosmetic hahafunny meme skins, and introducing an insane amount of bugs. It's been four months and (apparently) co-op still doesn't work.

I bought the new DLC on release, and found that the tutorial mission consistently spawned the building I needed to blow up the portal behind the otherwise indestructible portal. I refunded, uninstalled the game, and learned 700 moon runes in the time I thus saved. (Almost) no regerts.
 
Smite, when they added Sol.

Bellona could be excused away with the whole girlboss feminism that was pretty hot at the time. Although they wanted to be a friend of the feminists, but also coomers, which gave confusing messaging.

But Sol, she was the clear "lets a new gods with stuffed kits, far too many CC immuns, more and more damage, heals, sprints, you name it". She was nerfed over and over again because she of course massively over performed, but they continue to give the female release gods broken kits, then tried to nerf them under control, whilst providing sexy skins.

I haven't bothered with it in years, its the same thing over and over again. Not to mention, balancing around the top 10 teams, so fucking over the actual playerbase in favor of the 3 remaining streamers who are pro players.
For me it either when they added Loki or butchered Sun Wukong into Hun Batz. I know that's like uber early in the game's lifespan but for me it was the beginning of the end solely because they made the jungle into an actual role instead of a side objective you could enter and contest in your lane, which was an actual back and forth skirmish and not a faggy tower hugging affair because you couldn't account for the jungle role, and nuked the outer jungle lanes.

Made me swear off conquest entirely and play Arena, which in turn slowly frustrated me and I never touched the game since Osiris I think.
 
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