- Joined
- Aug 8, 2020
What's the current thing in gaming that will only last a few years but basically everyone's into it now?
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Even Pokemon has a crafting system now. It's 100% in most games just to add filler, especially since in Nintendo's case I can't name a single time the feature felt fun. In Animal Crossing, it is literally just a grind, a quite mindless one too. You gather resources and just slap them in a thing, then you have to spam a button to get it done faster. In BOTW it is just a filler animation essentially. And now it's in the new 3d pokemon games, can't say I care for pokemon so I couldn't go into detail, but I can bet it is a little bit of a and b.Every single player action/adventure game these days seems to have fucking skill trees in it for some autistic reason, even tho it's clearly meant to just pad out the game.
I think Halo Infinite is going to show just how much of a failure aiming for this design can be."""Live service game"""
Every game has to have 10 year plain, almost none are going to pull it off.
Every single player action/adventure game these days seems to have fucking skill trees in it for some autistic reason, even tho it's clearly meant to just pad out the game.
Aren't all microtransactions basically NFT's?I’d say one fad that’s been happening but dying fast right now is nft items in games. Ubisoft is losing money on this recent venture.
BOTW doesn't have skill trees, unless you're talking about those special powerups with cool downs you can use, which aren't the same thing.Even Pokemon has a crafting system now. It's 100% in most games just to add filler, especially since in Nintendo's case I can't name a single time the feature felt fun. In Animal Crossing, it is literally just a grind, a quite mindless one too. You gather resources and just slap them in a thing, then you have to spam a button to get it done faster. In BOTW it is just a filler animation essentially. And now it's in the new 3d pokemon games, can't say I care for pokemon so I couldn't go into detail, but I can bet it is a little bit of a and b.
What does that mean, exactly?"""Live service game"""
Every game has to have 10 year plain, almost none are going to pull it off.
Single player games (usually some triple A garbage) that requires you to be online makes me rationally angry. I've hated this idea since I first came across it during the Xbox 360 arcade days, where you'd buy single player games digitally, but if for whatever reason you're internet was down, 3/4 of them wouldn't let you play them until you were online again. I remember bitching about this to an online friend and he wrote it off as "Well, it's called xbox online!".""""""""souls like"""""""" games
Dark Souls is a neat game and all but hearing ((((((((souls like))))))) makes me irrationally angry
BOTW has a simplified crafting system that feels like it is just there to pad things out. Nintendo has gotten kind of obsessed with the concept. Not skill trees.BOTW doesn't have skill trees, unless you're talking about those special powerups with cool downs you can use, which aren't the same thing.
When used right they can be basically a tutorial system or let you gate out of early game tasks which would become tedious later. Most games just slap em in without thinking too hard about it though.Every single player action/adventure game these days seems to have fucking skill trees in it for some autistic reason, even tho it's clearly meant to just pad out the game.