What's the current gaming fad? - I haven't checked since MOBAs were cool.

Penis Drager

Schrödinger's retard
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Aug 8, 2020
What's the current thing in gaming that will only last a few years but basically everyone's into it now?
 
Every single player action/adventure game these days seems to have fucking skill trees in it for some autistic reason, even tho it's clearly meant to just pad out the game.
Even Pokemon has a crafting system now. It's 100% in most games just to add filler, especially since in Nintendo's case I can't name a single time the feature felt fun. In Animal Crossing, it is literally just a grind, a quite mindless one too. You gather resources and just slap them in a thing, then you have to spam a button to get it done faster. In BOTW it is just a filler animation essentially. And now it's in the new 3d pokemon games, can't say I care for pokemon so I couldn't go into detail, but I can bet it is a little bit of a and b.
 
Every single player action/adventure game these days seems to have fucking skill trees in it for some autistic reason, even tho it's clearly meant to just pad out the game.

I'm convinced it's just the lazy way to create difficulty.

I also think the current video game fad is ugly bitches, typically with an undercut.
 
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I’d say one fad that’s been happening but dying fast right now is nft items in games. Ubisoft is losing money on this recent venture.
 
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Even Pokemon has a crafting system now. It's 100% in most games just to add filler, especially since in Nintendo's case I can't name a single time the feature felt fun. In Animal Crossing, it is literally just a grind, a quite mindless one too. You gather resources and just slap them in a thing, then you have to spam a button to get it done faster. In BOTW it is just a filler animation essentially. And now it's in the new 3d pokemon games, can't say I care for pokemon so I couldn't go into detail, but I can bet it is a little bit of a and b.
BOTW doesn't have skill trees, unless you're talking about those special powerups with cool downs you can use, which aren't the same thing.
 
""""""""souls like"""""""" games

Dark Souls is a neat game and all but hearing ((((((((souls like))))))) makes me irrationally angry
Single player games (usually some triple A garbage) that requires you to be online makes me rationally angry. I've hated this idea since I first came across it during the Xbox 360 arcade days, where you'd buy single player games digitally, but if for whatever reason you're internet was down, 3/4 of them wouldn't let you play them until you were online again. I remember bitching about this to an online friend and he wrote it off as "Well, it's called xbox online!".

Yeah asshole, but it's a single player game which I paid for and downloaded in full, it shouldn't make a difference if it's online or not. Now, when xbox live for the 360 shuts down for good, I'm gonna have hundreds of dollars worth of unusable shit. And even besides that, what if I just wanna plug in my old 360 and play some kotor 2 or Marvel vs Capcom 2 without being online or having to sign up for the free silver service again? I don't wanna have to do all that, I just wanna play the games that I paid for. As long as I'm still on my old account, I shouldn't have any barriers to doing so.

It's total bullshit, always has been, and the fact that companies still do this shit and there isn't outrage every time it happens just proves how hopeless this industry is. You'll never hear about it from the "games journalist" scumbags, or if you do, they'll be saying something like "_______ isn't a live service game, but you will have to be online to play it."

They just flat out lie and shill for the industry. They're not journalists, they're free publicity for these giant companies.
 
BOTW doesn't have skill trees, unless you're talking about those special powerups with cool downs you can use, which aren't the same thing.
BOTW has a simplified crafting system that feels like it is just there to pad things out. Nintendo has gotten kind of obsessed with the concept. Not skill trees.
 
Crafting mostly doesn't bother me and complaining about it feels like a meme.
It's usually just for consumables that you don't use anyway, but adding a step means you take stock of what you have and what's available to you which is marginally better than the previous paradigm of winding up with 99 of each type of potion that you've never so much as read the description of.

But games that let you craft ammo during combat and only let you hold a handful of each category in advance does feel fucking pointless, like they added crafting for one or two things that make sense and then wanted to justify it by forcing you to use it constantly for shit that doesn't. This is a plague in third-person games.

Every single player action/adventure game these days seems to have fucking skill trees in it for some autistic reason, even tho it's clearly meant to just pad out the game.
When used right they can be basically a tutorial system or let you gate out of early game tasks which would become tedious later. Most games just slap em in without thinking too hard about it though.
It's also fine when they're big enough to feel like actually building a character, but single player games where you haven't filled the whole thing out by two-thirds in are really rare.
 
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